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Voiced Main Charachters VS Origin Storylines


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#476
_Aine_

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Alistairlover94 wrote...

My seductive Cousland actually sounded like a sex-addled freak. My battle-hungry Aeducan sounded like she yearned for combat. My pissed off Tabris sounded like a real ball-breaker. Hawke is the same person in every playthrough.


Hey I had a sex-addicted Cousland too ;)   

I think the different origins helped to create different personalities, much easier than it was possible to do so in DA2.  That is one of the great strengths of multiple origins.  An abused city elf would likely have a different perogative on life than a pampered Cousland after all.  My city elf rogue was rough and tumble little scrapper of a thing, taking what happiness she could get while not putting a lot of faith in justice other than of her own creation. My Cousland was pampered and slightly spoiled, although kind enough. She was a pleasure seeker and she had great discomfort accepting that she was indebted to the Wardens, though she came to love her new "family", eventually.   She would never have had the same outlook, or lack of entitlement of my city or even Dalish elf.   

Honestly though, I don't think this would have changed being voiced.  It was the origin itself that made the change *easier*.  I had a few different Hawkes, but to make truly different personalities ( especially since you kind of had a side picked for you personality wise, being given a sister or brother from each of the sides and chosing to be an arse to mages for example meant condemning your sister....) I had to create an opposite sex character to make it feel different.  So, there were differences in the ease to switching for me personally, but I think it was based in origin and the backstory you were given, rather than due to any voiced-factors.

Modifié par shantisands, 31 mai 2011 - 01:04 .


#477
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The Ethereal Writer Redux wrote...

while I personally don't mind having one voice (meaning if I had one voice I wouldn't complain so long as the VA was good), I would like to have the option to choose from various voices.

I always choose the same voice for Xanthos Aeducan because it just fits. But the fact that I can choose another voice if I wanted to is what I appreciate. It's the option that we can change who our character is to Thedas that makes it worthwhile.

A sex fiend, a psychotic murderer, a goody-two-shoes, whatever.


Precisely. I don't mind Shepard sounding the same in every playthrough, because Mass Effect is an established trilogy centered around her. But I would've appreciated it if Hawke at least could have gotten different voice actors. Since Dragon isn't supposed to be a cinematic experience enterd around Hawke, but about tHEDAS.

#478
Guest_Alistairlover94_*

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shantisands wrote...

Alistairlover94 wrote...

My seductive Cousland actually sounded like a sex-addled freak. My battle-hungry Aeducan sounded like she yearned for combat. My pissed off Tabris sounded like a real ball-breaker. Hawke is the same person in every playthrough.


Hey I had a sex-addicted Cousland too ;)   

I think the different origins helped to create different personalities, much easier than it was possible to do so in DA2.  That is one of the great strengths of multiple origins.  An abused city elf would likely have a different perogative on life than a pampered Cousland after all.  My city elf rogue was rough and tumble little scrapper of a thing, taking what happiness she could get while not putting a lot of faith in justice other than of her own creation. My Cousland was pampered and slightly spoiled, although kind enough. She was a pleasure seeker and she had great discomfort accepting that she was indebted to the Wardens, though she came to love her new "family", eventually.   She would never have had the same outlook, or lack of entitlement of my city or even Dalish elf.   

Honestly though, I don't think this would have changed being voiced.  It was the origin itself that made the change *easier*.  I had a few different Hawkes, but to make truly different personalities ( especially since you kind of had a side picked for you personality wise, being given a sister or brother from each of the sides and chosing to be an arse to mages for example meant condemning your sister....) I had to create an opposite sex character to make it feel different.  So, there were differences in the ease to switching for me personally, but I think it was based in origin and the backstory you were given, rather than due to any voiced-factors.


*nods head in agreement*

#479
TEWR

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Alistairlover94 wrote...

The Ethereal Writer Redux wrote...

while I personally don't mind having one voice (meaning if I had one voice I wouldn't complain so long as the VA was good), I would like to have the option to choose from various voices.

I always choose the same voice for Xanthos Aeducan because it just fits. But the fact that I can choose another voice if I wanted to is what I appreciate. It's the option that we can change who our character is to Thedas that makes it worthwhile.

A sex fiend, a psychotic murderer, a goody-two-shoes, whatever.


Precisely. I don't mind Shepard sounding the same in every playthrough, because Mass Effect is an established trilogy centered around her. But I would've appreciated it if Hawke at least could have gotten different voice actors. Since Dragon isn't supposed to be a cinematic experience enterd around Hawke, but about tHEDAS.


yup. We should be able to shape who our characters are in relation to the world, not have the game do that for us.

My Cousland playthroughs that consisted of Damaeus Cousland and Amalia Cousland were more or less the same people (and in the fanfic I'm writing with every Origin story being made a Warden, they both exist and are twinsImage IPB). They're horny little buggers who had a strong sense of justice and being fair, but were always cracking jokes to be a smart-ass. After Howe said "I... thank you.... that is.... quite unnecessary.", they feared that he was planning something. At first the way he said it seemed to imply someone was blackmailing him, and for the longest time that was what they believed. When he said he did it all for personal gain, they jumped into battle and took him down on their own.

Xanthos Aeducan was a political genius who had suspected that Bhelen was up to something for some time, and it was only in the last week that his suspicions grew even stronger due to a change in attitude Trian had. Tough, gruff, and not afraid to make a point no matter how it made him look to Orzammar, he would've brought Orzammar into the modern world much as Bhelen would've but in a way that wouldn't have earned him the ire of the Assembly and the Noble/Warrior Castes. Just go to my little blog entry called The Noble's Past.

Anessen Mahariel was a ruthless elf who couldn't stand the sight of shemlen because of how they treated him and his people. He murdered the 3 humans in the woods without a second thought, and for the longest time let that bitterness and hatred define who he was. But for some reason he grew to fall in love with Morrigan and Leliana and Alistair became his best friend. Over time, the hatred he had let cloud his heart faded away and he thought that not all humans deserved to be painted with the same brush.

Now my playthroughs generally stay the same. Bhelen as king even for my Aeducan (only because he's doing it for the dwarven people. Even as an exile, Xanthos thought of his people first), the mages saved, Redcliffe saved, etc.. In the blight, you can't be murdering people left and right. Not to them anyway. But I was still able to shape their personality and their backstory, due mainly to the Origins. That sense of living one day or three in their lives gave me a sense of who they were and what they went through. And if I was able to hear what my Wardens said in those Origin stories, that would've made it better for me. Combining the two allows for the best connection in my opinion.


And I also have it all mapped out as to how Xanthos could've regained his place in the Memories and taken the throne.Image IPB

Modifié par The Ethereal Writer Redux, 31 mai 2011 - 01:29 .


#480
BP20125810

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I just think it would sound wierd if one voice actor was used for the dwarf, elf, and human charachter.

#481
augustburnt

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simfamSP wrote...

Doesn't really bother me, race diversity is overrated in alot of cases. Really, what effect is there being a Dwarf or an Elf in a game? Other than what? two, three additional lines of dialouge that tell you what you already know; your race?


Oh look somebody that is too dense to know what RP stands for in RPG

#482
In Exile

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Alistairlover94 wrote...

My seductive Cousland actually sounded like a sex-addled freak. My battle-hungry Aeducan sounded like she yearned for combat. My pissed off Tabris sounded like a real ball-breaker. Hawke is the same person in every playthrough.


My seductive Amell couldn't be seductive. She could try to beg a virign Alistair to get in bed but only after emotionally manipulating him, and she could shag Zevran... and that was it.

She couldn't use her sex appeal any more than my disinterested Brosca could.

#483
Feanor_II

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Origins, it adds more complexity (also the dialogue system from DA:O) to the game, for a cinematic experience I already have MAss Effect. I like both to be games with different characteristic.

Voiced protagonist is nice, but secondary.

#484
tmp7704

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In Exile wrote...

My seductive Amell couldn't be seductive. She could try to beg a virign Alistair to get in bed but only after emotionally manipulating him, and she could shag Zevran... and that was it.

She couldn't use her sex appeal any more than my disinterested Brosca could.

I think there may be confusion here between individual personality and options provided to cover wide range of potential characters. Disinterested Brosca who actually used sex-related options couldn't be really considered disinterested. Seductive Amell appeared seductive because she was performing seductive actions where possible.

(there's also quite a few more opportunities for sex in the game than these two, but that's another story)

Modifié par tmp7704, 31 mai 2011 - 05:38 .


#485
Lumikki

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Voiced anytime, there isn't even choise here to make for me. It's like asking between text or graphics based game.

Modifié par Lumikki, 31 mai 2011 - 05:52 .


#486
In Exile

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tmp7704 wrote...
I think there may be confusion here between individual personality and options provided to cover wide range of potential characters. Disinterested Brosca who actually used sex-related options couldn't be really considered disinterested. Seductive Amell appeared seductive because she was performing seductive actions where possible.

(there's also quite a few more opportunities for sex in the game than these two, but that's another story)


Should I have added that she was straight and not turned on by paying for sex?

Seductive =! sex. Seductive is mindset. It's a way of approaching and, essentially, persuading.

If you can't express a personality, then the game fails to be an RPG. Let's say you want to play a benevolent character. But you can never refuse a reward, and all your dialogue options are intimidate.

#487
Plaintiff

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How much replayability and customization? In my opinion, the different Origins of DAO don't have a great deal of impact on the rest of the game overall. A few extra lines of dialogue in some spots, but nothing really noteworthy.

Either way, I'd still prefer a voiced protagonist. I like voices.

#488
Aradace

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Sylvius the Mad wrote...

Tommy6860 wrote...

That aside, I just provided what you said you haven't read here before,

Yes, you did.  Thank you.

but though he noted in that thread there will be, and must be changes, he was pretty certain in his words regarding using a VO.

Yes he was.  I don't think that makes any difference.


Of course it makes a difference.  It means there is practically 0 chance that youll see another silent protagonist in DA3.  Saying other wise is nothing more than wishful thinking on your behalf.

#489
tmp7704

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In Exile wrote...

If you can't express a personality, then the game fails to be an RPG. Let's say you want to play a benevolent character. But you can never refuse a reward, and all your dialogue options are intimidate.

With this logic there's no game that doesn't fail to be an RPG -- because no game comes with enough content to provide equally wide coverage for every possible personality you could want for your character. The more popular ones like benevolent, selfish, cruel etc are likely to be covered better.

Still, i remember quite a few situations in DAO where you could use sex-related arguments and flirt paths you'd pursue when talking with different characters. As such i consider the statement about your seductive character having no ways to express herself an exaggeration.

Modifié par tmp7704, 31 mai 2011 - 07:26 .


#490
Sylvius the Mad

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tmp7704 wrote...

In Exile wrote...

If you can't express a personality, then the game fails to be an RPG. Let's say you want to play a benevolent character. But you can never refuse a reward, and all your dialogue options are intimidate.

With this logic there's no game that doesn't fail to be an RPG -- because no game comes with enough content to provide equally wide coverage for every possible personality you could want for your character.

But In Exile doesn't think allowing the player to design the character however he likes has enough value to warrant losing the in-game reactivity related to that personality.

He would rather the game limit us to a smaller number of possible personalities so as better to model interactions using them, rather than allowing us free reign to design personalities to which the game cannot react.

I strongly disagree with him, but his position is coherent.

#491
tmp7704

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Sylvius the Mad wrote...

He would rather the game limit us to a smaller number of possible personalities so as better to model interactions using them, rather than allowing us free reign to design personalities to which the game cannot react.

Since the game can't really limit what the player visualizes in their mind i'm not sure if this position makes much sense. The game can only attempt to cover X personalities and hope it includes the personality the player picked for their character and that the coverage is done to a degree which will satisfy the player... but this is ultimately no different from how things are already being done. No matter if the X is one, or twenty.

Modifié par tmp7704, 31 mai 2011 - 08:22 .


#492
Rolenka

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I feel that voicing the main character is what makes him/her a character.

The Hero of Ferelden felt more to me like an apparatus through which I interacted with the world. The conversations more of an arcade game where you press the right buttons.

Hawke is a character. I still get to roleplay him/her to my whims, but he/she is a real character in the story.

#493
MonkeyLungs

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Rolenka wrote...

I feel that voicing the main character is what makes him/her a character.

The Hero of Ferelden felt more to me like an apparatus through which I interacted with the world. The conversations more of an arcade game where you press the right buttons.

Hawke is a character. I still get to roleplay him/her to my whims, but he/she is a real character in the story.


FFFFFFFFFFFFFFFFFFFFFFFFFFF!!!!!!!!!!!!!!!!!

Nerdrage!

I'm sorry but fans like you are ruining games. The warden was not mute.

#494
Sylvius the Mad

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Rolenka wrote...

I feel that voicing the main character is what makes him/her a character.

The Hero of Ferelden felt more to me like an apparatus through which I interacted with the world. The conversations more of an arcade game where you press the right buttons.

Hawke is a character. I still get to roleplay him/her to my whims, but he/she is a real character in the story.

But the voice-acting doesn't accommodate your whims.  There's only one way to deliver each line.

What makes the PC a character is the personality you design for him.  Without you, the PC is an empty shell.  This is how it should be.

Voicing the PC is necessary to make him a complete character without your input, but that's not something the game ever needs.

I want the silent PC back.  I'll keep asking for the silent PC with each new game announcement.

#495
MonkeyLungs

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We live in the age of the deteoration of imagination. I don't think kids even play 'make believe' anymore in post industrial countries.

I know this is an exaggeration but something has happened to people and they are more disconnected from their imaginations than ever. Sad ...

#496
RangerSG

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Rolenka wrote...

I feel that voicing the main character is what makes him/her a character.

The Hero of Ferelden felt more to me like an apparatus through which I interacted with the world. The conversations more of an arcade game where you press the right buttons.

Hawke is a character. I still get to roleplay him/her to my whims, but he/she is a real character in the story.


No, you didn't get to RP Hawke according to your whims. Unless your whims precisely align with the badly paraphrased options presented. And the Warden wasn't 'mute,' you picked a voice set. I've yet to find a coherent statement on this subject from the VO supporters that takes that into account. It wasn't hard to project that voice into dialogue. Now do I think it would be useful if a line or so of dialogue, and perhaps crucial cut-scenes, were voiced in DA3? Sure. But the loss of depth and choice in RP in exchange for a few moments where voicing works is a poor trade. Especially since most of those places are in psuedo cut-scenes anyway.

#497
Huntress

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MonkeyLungs wrote...

Rolenka wrote...

I feel that voicing the main character is what makes him/her a character.

The Hero of Ferelden felt more to me like an apparatus through which I interacted with the world. The conversations more of an arcade game where you press the right buttons.

Hawke is a character. I still get to roleplay him/her to my whims, but he/she is a real character in the story.


FFFFFFFFFFFFFFFFFFFFFFFFFFF!!!!!!!!!!!!!!!!!

Nerdrage!

I'm sorry but fans like you are ruining games. The warden was not mute.


I like the warden, but I cant remember any of my wardens saying yes/no or smiling. The only thing I remember was the warden staring at the screen, or not enough time in the scene like hawk is, 90% of the scenes in DAO are for the companions, not the warden.:unsure: Any way I like both games, but to me hawk is a better character.:blush:

#498
MonkeyLungs

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The Warden had whatever voice you wanted him/her to have. You were the warden. Do you record your conversations with friends and then watch the parts where you talk so the conversations have more importance for you? Do you need a cutscene of your face when you greet a group of people?

#499
TEWR

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technically the battle voice you picked was your Warden's voice.

#500
Sylvius the Mad

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MonkeyLungs wrote...

The Warden had whatever voice you wanted him/her to have. You were the warden. Do you record your conversations with friends and then watch the parts where you talk so the conversations have more importance for you? Do you need a cutscene of your face when you greet a group of people?

Exactly.  I don't need to listen to myself talk to know that I'm real.