To me RPGs are about playing a role, not directing one. The difference between the Warden and Hawke was that when I played Origins I felt like I was assuming the role of the Warden for the period I played the game. Then when I played Dragon Age II I felt like I was just telling Hawke to speak, and only occasionally had what he said somewhat resembled what I had actually chosen on the dialogue wheel.
I had more freedom with the Warden than I did with Hawke because I could imagine his personality, voice and tone when picking options in the dialogue tree. I could also imagine that he's saying something a bit more in depth than the generic responses that I was given. With Hawke I was stuck with what I got, a monotone character with bland dialogue and no personality... much like Shepard in Mass Effect. It may be more 'cinematic' to give the character a voice, but I don't think that a cinematic experience should take priority over actual role playing in a role playing game. That's my two cents.
Modifié par Talonfire, 03 juin 2011 - 07:07 .





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