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Voiced Main Charachters VS Origin Storylines


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#551
Talonfire

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Not a big fan of voiced player characters in cRPGs because they're... well... RPGs. Comparing RPGs to either books or movies is, I think, inherently folly because they're neither of these things. Video games are a more interactive medium, so what applies to other mediums doesn't necessarily apply to video games, let alone cRPGs.

To me RPGs are about playing a role, not directing one. The difference between the Warden and Hawke was that when I played Origins I felt like I was assuming the role of the Warden for the period I played the game. Then when I played Dragon Age II I felt like I was just telling Hawke to speak, and only occasionally had what he said somewhat resembled what I had actually chosen on the dialogue wheel.

I had more freedom with the Warden than I did with Hawke because I could imagine his personality, voice and tone when picking options in the dialogue tree. I could also imagine that he's saying something a bit more in depth than the generic responses that I was given. With Hawke I was stuck with what I got, a monotone character with bland dialogue and no personality... much like Shepard in Mass Effect. It may be more 'cinematic' to give the character a voice, but I don't think that a cinematic experience should take priority over actual role playing in a role playing game. That's my two cents.

Modifié par Talonfire, 03 juin 2011 - 07:07 .


#552
Zem_

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Sylvius the Mad wrote...

Simply having the PC voice be optional would make a great many people happy.


I want them to provide the option just so they can later tell us how many people actually used it.  I am willing to bet it's nowhere near as many as you think.

#553
happy_daiz

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I prefer the voice acting over text. I didn't mind the text in DAO, but it WAS a little strange to play a silent part in an otherwise engaging story. DA2 really spoiled me in that regard, and I would not enjoy going back to text-only.

Having an actual voice for all characters makes talking to npcs and companions seem more like a conversation, rather than just throwing words around. I'm not mute, so why should my pc be?

#554
Captain_Obvious

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BP20125810 wrote...

From what I know, the voiced main charachter was one of the reason DA2 had only a human PC.  Would you be willing to ditch that for more replayability and customization in DA3, at the loss of not having a voiced protagonist?


Nope.  I prefer a voiced PC.  I think DA2 is better for replayability, and DA:O was better for customization. 

#555
Azzlee

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Give me Origins every time. Or a better voice actor for PC. I played through all but one of the Dwarf origin stories and only stopped becuase of burnout.

It turns my brain to mush when I try and figure out how and why BW came to this decision in the first place. But then, pretty much trying to think about all the changes that were implemented in DA2 fry my mind. What happened would be like Infinity Ward declaring that COD378 or whichever one comes out this year as being an RTS...well maybe not that extreme but you get my point.

#556
Dan UK

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Throwing flag down on the 'Silent'camp.

I much prefer a silent protagonist. And I also prefer the dialog UI from the original DA. I read all the options first, and hear them in my head. So to have cut down on screen 'hints' of what a dialogue option might contain, and then spoken in a voice you didnt give to your character just ruins any kind of connection and immersion for me

#557
In Exile

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Xewaka wrote...
CHARNAME.
To elaborate, when characters aren't voiced, you can simply have a flag in the text dialogue which is substitudes by your character's chosen name.


That would be terrible. Why shouldn't the subtitle match the spoken text? I absolutely disagree with more incoherence introduced in games.

In Exile wrote...
Old school scumm adventures disagree with this statement.


The kind where if you didn't type stool and instead put it chair, you were stuck? Adventure games were entirely scripted and about fitting the right action to the puzzle the designers developed. They were anti-activity on the part of the ''PC''.

erynnar wrote...
Wow! No dreaming in color and no sound? I
dream in full color and full audio. I thought everyone dreamed in color
until a friend told me she dreams in black and white.  The sound thing,
never occurred to me either. How cool we're such different dreamers. No
offense, but I would hate to dream that way. I love to dream.../../../images/forum/emoticons/love.png


People tell me they dream things that are impossible. My dreams just stop (e.g. if I am at a point where in a dream I ought to fly I plane, I wake up, because I never flew a plane behaviour so I have no idea how to experience it; also, that's the line I always think and wake-up to).

I also have voices in my head when reading, different
sounding. My only crime is to not do accents...Harry Potter sounded like
a ten year old boy in my head, but I forgot to give him a Brit accent,
and I love accents. ROFL!../../../images/forum/emoticons/lol.png


I can't understand this experience. It's just so alien to mine. Is it like hearing other people read? As in, if you listened to a book on tape (obviously the voices would be wrong) is that sort of what you hear it like? Not that I've ever heard a book on tape, but I'd listen to one to see what the experience is.

#558
topster88

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If they wrote a story where the main character's race made a significant impact on the story and not just the first hour of it, yes, I would be all for a non-voiced protagonist

#559
BP20125810

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My honest opinion is that the voiced PC is here to stay. Wether or not there will be an origins storyline is a question of where they are heading wiht the DA3 story and their rime and budget for DA3.

#560
TEWR

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David Gaider said they haven't ruled out Origins

#561
TEWR

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Those are two major factors. Yes, the name thing is big for me. I feel it completely unnatural for someone to walk around calling me "Hawke" or "Shepard" - I've never seen anyone do that in real life ever.


People call me by my last name all the time. It's not unheard of for it to happen.

#562
Huntress

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Medhia Nox wrote...

No voice is fine for me - my imagination takes over and places a voice over the text.

Do you people who "must" have VO's not read any books? And if you do - what happens to the characters voices in the stories? Or perhaps they're all "Books on CD" with voices provided?

At any rate - I prefer silent characters

- So I can actually name them what I'd like.
- So the text doesn't deviate from the words being voiced.

Those are two major factors. Yes, the name thing is big for me. I feel it completely unnatural for someone to walk around calling me "Hawke" or "Shepard" - I've never seen anyone do that in real life ever.

IF they insist on this I'd rather they just pick a title - "Captain" "Commander" etc.


Rofl, My mother call Me mary, my sister call me Luisa and my brother call me MariLu, My name is Maria luisa. you sir really should stop smooking that... ohhhh the hell! SHARE! :lol:

Any way, People have been call by family name since.. ever. and When you are a warden thats what they call you, if you are warden-commander, thats what they'll call you and if you are A hawk family member thats what they'll call you.

So yes, you are to them, warden, A warden-commander or little-hawk rofl.

#563
SilentK

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happy_daiz wrote...

I prefer the voice acting over text. I didn't mind the text in DAO, but it WAS a little strange to play a silent part in an otherwise engaging story. DA2 really spoiled me in that regard, and I would not enjoy going back to text-only.

Having an actual voice for all characters makes talking to npcs and companions seem more like a conversation, rather than just throwing words around. I'm not mute, so why should my pc be?


Jupp    =)    I loved my voiced F!Hawke   :wub:    I would be very sad if I had to leave her. As much as I love my wardens having a voice makes me connect with my char in a different way. It's a little sad that it is difficult to please the voice-camp and the non-voice-camp at the same time. I really like the game and would love the next one to have a voiced main, just hope that there will be a way to have as many people happy as possible. I want them to continue making games in this world and then they need more fans than me   ^_^

#564
melkobelcha

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Origins all the way. The Warden felt like my character, Hawke felt like Hawke. And I just hate playing as a Human in a fantasy game.

#565
Huntress

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SilentK wrote...

happy_daiz wrote...

I prefer the voice acting over text. I didn't mind the text in DAO, but it WAS a little strange to play a silent part in an otherwise engaging story. DA2 really spoiled me in that regard, and I would not enjoy going back to text-only.

Having an actual voice for all characters makes talking to npcs and companions seem more like a conversation, rather than just throwing words around. I'm not mute, so why should my pc be?


Jupp    =)    I loved my voiced F!Hawke   :wub:    I would be very sad if I had to leave her. As much as I love my wardens having a voice makes me connect with my char in a different way. It's a little sad that it is difficult to please the voice-camp and the non-voice-camp at the same time. I really like the game and would love the next one to have a voiced main, just hope that there will be a way to have as many people happy as possible. I want them to continue making games in this world and then they need more fans than me   ^_^


I too love Fhawk voice and am totally in love with DA world, they shouldn't stop with Hawk, going back to mute is not going to be fun, now..... IF they bring DAO to voiced.... i'll pay double!:wizard:

#566
Tirfan

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One more for the silent protagonist! I never felt it limiting in any sense (I knew exactly how my characters sounded even though I couldn't hear it) Although, I in a way don't really have anything against voiced main character, if the dialogue system would be working and everything. Voice acting however doesn't really add anything to the character for me and does, well, seem kinda limiting to me. I wish I could complain about everyone calling Hawke by his/her surname but I don't think I can because all my friends call me by my family name.

#567
Huntress

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Tirfan wrote...

One more for the silent protagonist! I never felt it limiting in any sense (I knew exactly how my characters sounded even though I couldn't hear it) Although, I in a way don't really have anything against voiced main character, if the dialogue system would be working and everything. Voice acting however doesn't really add anything to the character for me and does, well, seem kinda limiting to me. I wish I could complain about everyone calling Hawke by his/her surname but I don't think I can because all my friends call me by my family name.


Where I come from people have 2 first names and 2 last names, is a tradition thing... and with my english am going to make a mess trying to explain it so forgive me if I don't, now questions:

I always thought Mariam Hawk was name and last name, why does it bother you that the Character is called by his last name/family name?
what country are you from? Is it that uncomun/never heard of in you're country to call a person by his last name?
How comun is for someone who  you meet to call you by first name or last name?
Do you work? How comun is you're name in you're work place?
Do everyone at you're work place call you by name, surname and the rest by numbers?

I don't have any problem with character having a name and last name. I do however Want to name my characters, that way i dont see 4-5 character named the same.

#568
Zem_

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Tirfan wrote...
Voice acting however doesn't really add anything to the character for me and does, well, seem kinda limiting to me. I wish I could complain about everyone calling Hawke by his/her surname...


Except that's not a limitation imposed by the PC voice acting.  It's the NPC voice acting.  Origins had the same limitation and they avoided it by referring to you by pronoun or some descriptive title like "Warden", "my Lord/Lady" or "our leader" or something.  Given the choice, I'd prefer a name they can use to a title.

#569
happy_daiz

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Zem_ wrote...

Tirfan wrote...
Voice acting however doesn't really add anything to the character for me and does, well, seem kinda limiting to me. I wish I could complain about everyone calling Hawke by his/her surname...


Except that's not a limitation imposed by the PC voice acting.  It's the NPC voice acting.  Origins had the same limitation and they avoided it by referring to you by pronoun or some descriptive title like "Warden", "my Lord/Lady" or "our leader" or something.  Given the choice, I'd prefer a name they can use to a title.


Agreed. Every time I heard someone refer to my Warden in DA2, it made me cringe a little. I was happy that a reference was made, but yet I kept finding myself wishing any one of my 6 Wardens would be referred to by name. I would have been totally cool with the default name for each Origin, if it would have been used in conversation.

Now if BW could just figure out how to make the game read the name we input, pronounce it correctly, and use it in conversation, that would be the bee's knees. Impossible, I'm sure, but that would rock. 

#570
Tirfan

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Zem_ wrote...

Tirfan wrote...
Voice acting however doesn't really add anything to the character for me and does, well, seem kinda limiting to me. I wish I could complain about everyone calling Hawke by his/her surname...


Except that's not a limitation imposed by the PC voice acting.  It's the NPC voice acting.  Origins had the same limitation and they avoided it by referring to you by pronoun or some descriptive title like "Warden", "my Lord/Lady" or "our leader" or something.  Given the choice, I'd prefer a name they can use to a title.


Okay, my post was phrased really badly, I meant limiting as in limiting the experience of RP:ng my character, to me, the voice of a character is really rather important, which is why I preferred the silent protagonist, as I could really imagine exactly what kind of voice he/she has. (yes, I hear voices in my head) whereas with voiced pc it just didn't feel the same, even with his/her tone changing when picking certain kind of dialogue options, which I think, as an idea was decent, didn't work for me, perhaps I'm just weird. I really didn't mind warden being called only warden or my lord etc. It was a necessity, as was calling Hawke something.

As I did mention, most of my friends do call me by my family name, but not all, and it really did feel kind of weird to me that everyone was calling Hawke Hawke. Perhps this weird feeling is just cooked up in my head to allow me to hate even another aspect of the game, who knows.

#571
Huntress

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I went to an old saved game and got 2 pic's, in this pic's they call My character by name or full name.
Image IPB
Image IPB

I know is never enough but, is a good start.

Modifié par Huntress, 06 juin 2011 - 03:41 .


#572
happy_daiz

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True. The personalized letters (as well as some entries in the codex) were a nice touch.

#573
Cody211282

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As much as I liked having Hawke voiced I would love to have back the multiple races, so if ditching the voice is the only way to do that then I say do it.

#574
Zeevico

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Ditch PC voicing. Ditch voicing every character in the game. Use voicing for key scenes and dialogue only. And then we'll have a bigger, longer, deeper, more complex and better game for it. It's not that I dislike voicing, cinematics, or a voiced PC as such. They do add something to the game. But they're so expensive! They cut into the game budget a lot, which means there's less time and money to make a game as a result. I'd rather have more game and less voicing. Just imo.

Modifié par Zeevico, 07 juin 2011 - 12:47 .


#575
Zem_

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Zeevico wrote...

Ditch PC voicing. Ditch voicing every character in the game. Use voicing for key scenes and dialogue only. And then we'll have a bigger, longer, deeper, more complex and better game for it. It's not that I dislike voicing, cinematics, or a voiced PC as such. They do add something to the game. But they're so expensive! They cut into the game budget a lot, which means there's less time and money to make a game as a result. I'd rather have more game and less voicing. Just imo.


People said the same thing about 3D graphics when NWN came out.  How far back should we turn the clock?  You think those games would sell well today?