Zem_ wrote...
People said the same thing about 3D graphics when NWN came out. How far back should we turn the clock? You think those games would sell well today?
Not likely.
Going back to text would be exactly that. Going back.
Zem_ wrote...
People said the same thing about 3D graphics when NWN came out. How far back should we turn the clock? You think those games would sell well today?
bEVEsthda wrote...
Quite frankly, I've never understood the point of a pre-recorded, voiced protagonist.
I'm totally clueless why people think this is so cool.
I mean, geez, what is it that gives you such a positive and thrilling experience from this fluff?
I don't get it. There's zero worth in it for me. A total waste.
No, it's worse, because it robs me of speaking for my char, robs me of selecting/imagining the voice of my char myself.
I'm also not understanding why some people think a pre-recorded voice represents moving "forward".
What's forward about it? Edison recorded voices way back.
A recorded voice is as much "forward" as building a game with movie-shots. Thank god totally stone dead today, even if there's way to much story-telling with generated CG movies. Original 'Half Life' didn't need a single second of such. It was all seemless inside the 3D game.
Now, the day when you can synthetisize a voice, and that voice follows a scripted intonation, which may have been created through acting, but is in otherways a generated voice which can be configurated in color and pitch, then you can talk about moving forward.
I think you've directly contradicted yourself, there. More cinematic is the opposite of more fun.RinpocheSchnozberry wrote...
Voiceless player characters are dead.
They are dead dead dead dead dead.
No one cares about how they made videogames in 1990 when you were a kid and the world was wonderful. Voiceless player characters are dead.
A voiced character is easier to connect with, more cinematic, and way more fun.
I hope you're not suggesting that bEVEsthda was belittling anyone, because I don't really see it. There was that one "fluff" comment at the beginning, but the rest of the post was substantive and relevant.Captain_Obvious wrote...
bEVEsthda wrote...
Quite frankly, I've never understood the point of a pre-recorded, voiced protagonist.
I'm totally clueless why people think this is so cool.
I mean, geez, what is it that gives you such a positive and thrilling experience from this fluff?
I don't get it. There's zero worth in it for me. A total waste.
No, it's worse, because it robs me of speaking for my char, robs me of selecting/imagining the voice of my char myself.
I'm also not understanding why some people think a pre-recorded voice represents moving "forward".
What's forward about it? Edison recorded voices way back.
A recorded voice is as much "forward" as building a game with movie-shots. Thank god totally stone dead today, even if there's way to much story-telling with generated CG movies. Original 'Half Life' didn't need a single second of such. It was all seemless inside the 3D game.
Now, the day when you can synthetisize a voice, and that voice follows a scripted intonation, which may have been created through acting, but is in otherways a generated voice which can be configurated in color and pitch, then you can talk about moving forward.
Quite frankly, I've never understood why certain gamers feel the need to belittle others for no reason. I don't get it. It's just not worthwhile, and it's a total waste of time. No, it's worse, because it robs me of the ability to dicuss things and share the joy of gaming with my fellow gamers. It makes new gamers feel unwelcome, and it makes veteran gamers like myself disappointed that this is how they end up being represented in the gaming community.
Guest_simfamUP_*
Sylvius the Mad wrote...
I think you've directly contradicted yourself, there. More cinematic is the opposite of more fun.RinpocheSchnozberry wrote...
Voiceless player characters are dead.
They are dead dead dead dead dead.
No one cares about how they made videogames in 1990 when you were a kid and the world was wonderful. Voiceless player characters are dead.
A voiced character is easier to connect with, more cinematic, and way more fun.
And by 1990, games had already started to become too linear and directed in their gameplay.
Modifié par simfamSP, 07 juin 2011 - 10:10 .
Sylvius the Mad wrote...
I think you've directly contradicted yourself, there. More cinematic is the opposite of more fun.RinpocheSchnozberry wrote...
Voiceless player characters are dead.
They are dead dead dead dead dead.
No one cares about how they made videogames in 1990 when you were a kid and the world was wonderful. Voiceless player characters are dead.
A voiced character is easier to connect with, more cinematic, and way more fun.
And by 1990, games had already started to become too linear and directed in their gameplay.
Modifié par Mick301981, 08 juin 2011 - 01:44 .
Modifié par Mick301981, 08 juin 2011 - 01:49 .
I have never owned a Nintendo product. I don't really know what you're talking about.Mick301981 wrote...
Hmm... 1990.
Ah, Super Mario 3. First time I laid eyes on Bowser, I completely spazzed out and jumped Mario into the lava.
Good times.
Certainly. "Game does not feature enough cinematics" is like saying "game is just too fun." But you may disagree and others might too. You've got a right to. Until it's tested I don't know what the outcome will be.Zem_ wrote...
Zeevico wrote...
Ditch PC voicing. Ditch voicing every character in the game. Use voicing for key scenes and dialogue only. And then we'll have a bigger, longer, deeper, more complex and better game for it. It's not that I dislike voicing, cinematics, or a voiced PC as such. They do add something to the game. But they're so expensive! They cut into the game budget a lot, which means there's less time and money to make a game as a result. I'd rather have more game and less voicing. Just imo.
People said the same thing about 3D graphics when NWN came out. How far back should we turn the clock? You think those games would sell well today?
Modifié par Zeevico, 08 juin 2011 - 10:26 .
hobbit_of_the_shire wrote...
I'd rather not have a voiced protagonist since the voice of the character is as personal as the face, and which we all know (com'on, admit it) we spent an insane amount of time customizing. Even in previous games where the voice only came out in battlecries or 2 or 3 word blips, sometimes I kicked myself for choosing the "wrong" voice early on and got stuck with something incompatible. And having a choice of a few voices is too costly and we probably still won't be happy. One of the messages above suggesting an audio editor sounds interesting (one voice-actor, but able to change, inflect, modify the voice). Does such software exist that can be used in a game, though?
All voice-acting aside, what I want is more dialogue. Half of the time I have no idea what Hawke is going to say and it usually comes out wrong. Adding more (non-voiced) dialogue should be simple (compared to say, another cinematic or more voice acting).
lobi wrote...
Because of commercial concerns the game industry is over populated with dick heads from movie industry who want to make games more like movies. Hooray for mindless entertainment.
Modifié par Zem_, 10 juin 2011 - 04:29 .
Zem_ wrote...
lobi wrote...
Because of commercial concerns the game industry is over populated with dick heads from movie industry who want to make games more like movies. Hooray for mindless entertainment.
Credit where it is due. The industry does not lead. It follows. When something succeeds, it is copied. When it fails, it is discarded. We have the kinds of games we have today not because of the people who make them but because of the people who BUY them. There is no silent majority of traditional CRPG fans demanding LESS cinematic experiences.
Get over it.
MonkeyLungs wrote...
That's why I don't like Newfans.
Having the voiced protag is like hearing yourself talk
OR like playing someone elses character. It is LESS fun for me. But the masses have indeed spoken and voiced protagonist is here to stay.
Zem_ wrote...
lobi wrote...
Because of commercial concerns the game industry is over populated with dick heads from movie industry who want to make games more like movies. Hooray for mindless entertainment.
Credit where it is due. The industry does not lead. It follows. When something succeeds, it is copied. When it fails, it is discarded. We have the kinds of games we have today not because of the people who make them but because of the people who BUY them. There is no silent majority of traditional CRPG fans demanding LESS cinematic experiences.
Get over it.
Modifié par maxernst, 10 juin 2011 - 11:06 .
maxernst wrote...
Zem_ wrote...
lobi wrote...
Because of commercial concerns the game industry is over populated with dick heads from movie industry who want to make games more like movies. Hooray for mindless entertainment.
Credit where it is due. The industry does not lead. It follows. When something succeeds, it is copied. When it fails, it is discarded. We have the kinds of games we have today not because of the people who make them but because of the people who BUY them. There is no silent majority of traditional CRPG fans demanding LESS cinematic experiences.
Get over it.
So they discrded silent protagonists because games like Dragon Age: Origins, Oblivion, the Fallout games, and Bioshock have been such commercial disasters? And aside from DA:O, none of those games could be described as particularly cinematic.
Zem_ wrote...
Having the voiced protag is like hearing yourself talk
What an odd comment. I always hear myself talk. Don't you?