Voiced Main Charachters VS Origin Storylines
#626
Posté 14 juin 2011 - 10:04
The real problem for me was the color coded dialogue wheel. I'm not a retard, I don't need a sesame street dialogue wheel.
#627
Posté 14 juin 2011 - 10:49
But wouldn't that change your character's perspective, and how he views literally everything that happens subsequent to the origin?L6-636536 wrote...
I don't see the difference it would make because honestly after playing DA:O and hearing someone call me a knife-ear and then replaying it with a different race changed knife ear into snob, I felt that the race choices don't mean anything beyond a different ORGIIN point.
#628
Posté 16 juin 2011 - 05:04
Sylvius the Mad wrote...
But wouldn't that change your character's perspective, and how he views literally everything that happens subsequent to the origin?L6-636536 wrote...
I don't see the difference it would make because honestly after playing DA:O and hearing someone call me a knife-ear and then replaying it with a different race changed knife ear into snob, I felt that the race choices don't mean anything beyond a different ORGIIN point.
The changes went firther than a couple of dialouges. Some charachter wouldn't even associate with you.
#629
Posté 17 juin 2011 - 05:57
Black-Xero wrote...
Why can't we have both? I would still rather have a voiced protagonist instead just as long as we have choices on the voice to choose.I was fine with Hawke's voice but it sounded too old for the look of my character.
Heh, sounded too young for mine. But then Leandra looks too young to be Carver's mom (apart from the gray hair). They really needed to put her in a dress with less bare shoulders and clevage, you know, something appropriate to the widowed mother of three grown children. But I digress.
I like both silent and voiced protagonists, really. I JUST LIKE RPG's OKAY?! OKAY.
#630
Posté 17 juin 2011 - 10:49
Saintthanksgiving wrote...
I don't understand why a voiced PC negates racial choices in character creation. Why can't the elf PC have the same voice as The dwarf PC? If that was the compromise between the hardcore RPG fundamentalists and the voiced PC fans... would that be so terrible?
The real problem for me was the color coded dialogue wheel. I'm not a retard, I don't need a sesame street dialogue wheel.
I understood the reason behind the color coded and heart's, agree I didn't need or want them. I'm on the voiced side of the equation. I wouldn't really mind if the same voice is coming out of my elf or human or whatever. Have to admit though it would be fun if they had a voice slider so you could adust the tone/pitch a little.
#631
Posté 18 juin 2011 - 06:22
From what I've seen it just doesn't fit right. The original elven language was supposed to be elegant and almost song like while the dwarves have a rough and tumble society where many are berserking warriors or blacksmiths though ofcourse not all but those are the highly respected professions in the society. So for an elf having a real rough and tumble voice doesn't fit while if your a dwarf having a sing-song type voice doesn't seem right. Now you could go middle ground but then it seems like you are limiting yourself. but this is all my opinion onlySaintthanksgiving wrote...
I don't understand why a voiced PC negates racial choices in character creation. Why can't the elf PC have the same voice as The dwarf PC? If that was the compromise between the hardcore RPG fundamentalists and the voiced PC fans... would that be so terrible?
The real problem for me was the color coded dialogue wheel. I'm not a retard, I don't need a sesame street dialogue wheel.
#632
Posté 18 juin 2011 - 01:32
One thing I do like about DA2 is the essential jettisoning of the "good-evil/paragon-renegade" dialogues in favor of "tone". I think the "friendship-rivalry" concept is far more subtly creative and does represent the "next step" towards that holy grail of voiced PC with full characterization. This system allows you to play a "hard edged" Hawke without having to act as a thug--you can now be a "hero with a 'tude" instead of "little Mary Sunshine" scattering cookies through the countryside.
The developers do get the opportunity to tell a tighter story with deeper characterizations by going with a "pre-gen" character such as Hawke, but in the process, the player loses the "character as an alternate me" immersion that comes from free character creation. Which approach is better? Depends on what you want to do as the developer and what sort of game you want to play as a player. DAO would not have worked with a pre-gen, although the use of tone in dialogue would have been interesting. On the other hand, Hawke's story would not work with the main protagonist as a "free form" character. An elvish or dwarvish character would not--could not--have the same experiences as Hawke. The family dynamics alone--which do play a very important part of Hawke's story--would have been different. Add to that the lower status enjoyed by surface dwarves and especially elves--there's no way an elf could have done what Hawke did. Just as Shepard would not work as a Turian or a Hanar, but had to be human so also Hawke's tale had to be a human story.
That being said, from the limited playthrough I've had so far--I'm still playing through the game for the first time and so will have a much more complete review later--DA2 in many ways is coming across to me as a "coulda...woulda...shoulda..." type game. From what I've seen so far, it's a good game--but it could have...would have...and should have...been a great game. I'm not too terribly fond of the combat system and there are other problems I'll talk about in the appropriate forum, but as far as character "voice" is concerned--that's not a problem. Rather, to me, that's one of the strongest areas of the game and you guys and gals at Bioware deserve a round of applause for that.
#633
Posté 18 juin 2011 - 07:06
#634
Posté 19 juin 2011 - 09:29
#635
Posté 19 juin 2011 - 10:23
Ariella wrote...
One of the things that drove me nuts with a silent protagonist in Origins was the fact that she (using the female pronoun because I played a female) was the least expressive character in the group, and even when she had facial expression it felt over done as if the animators felt the need to compensate for a lack of speech. When Wynne falls and when the Cousland character finds her brother's family come to mind.
I must agree. I lost a big part of the experience and the emotions regarding the main character. Everything felt more "alive" in DA2. Thinking about it, the warden never told anything. No stories etc. Just deciding everything .
Im willing to sacrifice a lot to have a voice main character.
BioWare did a great job with Hawkes voice indeed.
Modifié par Friera, 19 juin 2011 - 10:27 .
#636
Posté 19 juin 2011 - 10:43
BP20125810 wrote...
Voice Over definitley adds something to the mix, and maybe for the next gen it would be viable to have VO and Origins.
It is probably possible now. DA2 didn´t take that much space, and dialog files are not that big (for example, Witcher polish is less than 1G I think). I think that paying 2 more actors for Origin had more to do. I agree it adds, Origins itself has moments screaming for a voiced Warden, I just don´t think the trade off was worth it.
#637
Posté 22 juin 2011 - 01:07
Who's to say the PC can't be voiced just because he could be a human, elf, dwarf, or any other race they may decide to add? (They could always add an Qunari origin and there's another race apparently in Thedas called the Fex. But that's just conjecture)
If Bioware wants to save time and money, they could use two generic VAs (a man and a woman) to play the male and female protagonists. They could just simply alter the tone and pitch of their voices to sound slightly different (human=normal. Elf=Lighter. Dwarf=Heavier).
Bioware already done dozens of different recordings alone for all possibilities in Origins and DA2. How much more could this option?
#638
Posté 22 juin 2011 - 02:56
RedandBlackCat wrote...
If it hasn't been suggested before, why not just combine aspects of both?
Who's to say the PC can't be voiced just because he could be a human, elf, dwarf, or any other race they may decide to add? (They could always add an Qunari origin and there's another race apparently in Thedas called the Fex. But that's just conjecture)
If Bioware wants to save time and money, they could use two generic VAs (a man and a woman) to play the male and female protagonists. They could just simply alter the tone and pitch of their voices to sound slightly different (human=normal. Elf=Lighter. Dwarf=Heavier).
Bioware already done dozens of different recordings alone for all possibilities in Origins and DA2. How much more could this option?
Some people ( not me) see the voice as them not been able to change their character, exemple they want an angry character, none of the hawke voices "fit" on it, when I am angry my tone changes but I don't think my voice changes much at all but heck, is a fantasy game voices have to change to make sense for them.
They should hear themself talking rude, sarcastic and polite so they can see how much it changes their voice at the end.
anyway having the same voice for each race would be a fail right there "for them", they'll ask for Irish accent, english, spanish, german accent to make sense. In Origen I use the same voice for all my characters, it doesn't matter to me, Exemple: my dalish sound like the Human noble and my human mage. I don't feel disconnected at all, they probably have 1 voice ( just like me)in origen that they like and use it 99% of the time they make a character, but thats a secret.
I like DA2 female voice, hopefully bioware will keep the actor close by for future games for main females characters
#639
Posté 22 juin 2011 - 03:02
Huntress wrote...
I like DA2 female voice, hopefully bioware will keep the actor close by for future games for main females characters
I liked the voices but I think change voices for main characters otherwise it'll be confusing. They have pretty distinctive voices. I swear LadyHawke was voiceover for a JFK documentary the other day.
Anyway, I'd like a fully voiced PC with different origins. Dwarves, Elves and Humans don't have to sound so different..
But I want to choose exactly what they say like in origins too
I like it that NPC's aren't talking to a blank character with no facial expression.
#640
Posté 22 juin 2011 - 03:30
RedandBlackCat wrote..
If Bioware wants to save time and money, they could use two generic VAs (a man and a woman) to play the male and female protagonists. They could just simply alter the tone and pitch of their voices to sound slightly different (human=normal. Elf=Lighter. Dwarf=Heavier).
Bioware already done dozens of different recordings alone for all possibilities in Origins and DA2. How much more could this option?
Artifically altering pitch is not something that works yet to get a realistic sounding voice.
The real issue is cinematics. Multiple race PC means every scene has to be done 3x, and every armour has to be reworked 3x.
#641
Posté 22 juin 2011 - 03:47
#642
Posté 23 juin 2011 - 02:29
#643
Posté 23 juin 2011 - 11:49
#644
Posté 26 juin 2011 - 12:35
Cornelius119 wrote...
i would rather have voiced i just went trough DA:O after DA 2 and it felt weird not having a voice but they could just do a little computer magic and make the voice a little more light for the elf and the voice a little more rough for the dwarf
Yep. They can even keep the same unaltered voice for all the races, I don't care. No turning back!
#645
Posté 03 juillet 2011 - 06:16
Shadow of Light Dragon wrote...
In Exile wrote...
Shadow of Light Dragon wrote...
Voice is as personal as appearance, and yes I know it sounds whiny but I'd rather be able to turn off my PC's voice than have her sound like someone I don't imagine her sounding like and having no other choice in the matter.
How do you imagine voices? People often mention they do this, but I am honestly incapable of imagining a voice. It all sounds like my natural reading voice.
Hm. Think of it like this. You've heard all the character voices from DA2, yes? If you read a book about them where they are talking, could you imagine them in your mind speaking as they do in the game?
It's no different than that. Could be a light, shy voice, a deep raspy one, gutteral, gravelly, musical, lilting, tenor, baritone, accented, the list goes on. Once you've got the voice in your mind you give it to the character.
Maybe it's a roleplaying skill, I don't know.
maybe it's that you're just crazy hahaha
#646
Posté 03 juillet 2011 - 06:24
Solid N7 wrote...
Shadow of Light Dragon wrote...
In Exile wrote...
Shadow of Light Dragon wrote...
Voice is as personal as appearance, and yes I know it sounds whiny but I'd rather be able to turn off my PC's voice than have her sound like someone I don't imagine her sounding like and having no other choice in the matter.
How do you imagine voices? People often mention they do this, but I am honestly incapable of imagining a voice. It all sounds like my natural reading voice.
Hm. Think of it like this. You've heard all the character voices from DA2, yes? If you read a book about them where they are talking, could you imagine them in your mind speaking as they do in the game?
It's no different than that. Could be a light, shy voice, a deep raspy one, gutteral, gravelly, musical, lilting, tenor, baritone, accented, the list goes on. Once you've got the voice in your mind you give it to the character.
Maybe it's a roleplaying skill, I don't know.
maybe it's that you're just crazy hahaha
Well then so am I. ROFL! I imagine voices too. I have ever since I have been reading, and that was since the age of two, and that is a long time (I'm old) ROFL.
#647
Posté 03 juillet 2011 - 07:13
#648
Posté 15 juillet 2011 - 01:23
Luke Barrett wrote...
iakus wrote...
Well, for me the biggest problem with voiced protagonists isn't (usually) the paraphrasing. The mood icons really helped wit that. Typically, the problem is the lack of responses that I personally want my character to make.
To put it bluntly, the dialogue wheel needs more spokes.
Of course, more dialogue options=more resources, higher costs, and so on. With a silent protagonist, far more possible responses could more easily be listed. Even if many of them lead to the same result, at least you got to that result in character.
We should just support a usb microphone and let you pick an emotion and say whatever you want. The endless amount of comical/nsfw youtube videos alone would be worth the extra work!
(disclaimer: the above statement was in jest and does not represent, even remotely, an actual plan)
Bioware is sort of going this route now by using Kinect. I dont see why you cant make a silent protagonist with the full text and let the player read the text aloud.
This might be the best of both worlds, silent and voiced.
#649
Posté 15 juillet 2011 - 01:37
ianvillan wrote...
Luke Barrett wrote...
iakus wrote...
Well, for me the biggest problem with voiced protagonists isn't (usually) the paraphrasing. The mood icons really helped wit that. Typically, the problem is the lack of responses that I personally want my character to make.
To put it bluntly, the dialogue wheel needs more spokes.
Of course, more dialogue options=more resources, higher costs, and so on. With a silent protagonist, far more possible responses could more easily be listed. Even if many of them lead to the same result, at least you got to that result in character.
We should just support a usb microphone and let you pick an emotion and say whatever you want. The endless amount of comical/nsfw youtube videos alone would be worth the extra work!
(disclaimer: the above statement was in jest and does not represent, even remotely, an actual plan)
Bioware is sort of going this route now by using Kinect. I dont see why you cant make a silent protagonist with the full text and let the player read the text aloud.
This might be the best of both worlds, silent and voiced.
OH MY GOD YES
imagine how damn cool that would be
voicing all of your own lines without having to hear that tool Hawke, or having to watch the warden telepathically transmit their message to the other person
of course it would have to be optional - if i boot up as a female character i don't want her sounding like me
Modifié par alex90c, 15 juillet 2011 - 01:37 .
#650
Posté 15 juillet 2011 - 02:38
ianvillan wrote...
Bioware is sort of going this route now by using Kinect. I dont see why you cant make a silent protagonist with the full text and let the player read the text aloud.
This might be the best of both worlds, silent and voiced.
No.
I like playing in privacy. I don't need the whole household hearing me threatening Templars with my very feminine voice while I'm playing Mr Manly PC. I can do it in a PnP setting, but talking to a machine? No thanks. This would ruin all my hard work to make people believe I'm actually sane
Plus, I'm not the only one playing here; we're one happy gaming family of four. I shudder to think what my house would become if everyone started playing out loud. It's already bad enough as it is with Skype and the like.
What we could have with this tech, though, is an option to turn off the VA and replace it with your own voice if you feel like it, but I'd hate to have the choice between silence and my voice only.





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