David Gaider wrote...
I see. Explain to me, then, how the story would have worked with Hawke and his siblings as dwarves-- and thus none of them having magic?
Well first off I played a mage Hawke and had Carver as my surviving sibbling and I have to say it hardly felt like Hawke being a mage had a significant impact on things, no one seemd to notice and no one seemed to care apart for Meredith at the last second and even then it was because she was more paranoid about your influence than your actual use of magic. I ended up sidding with the templars to spite Anders more than anything else, family had little to do with the desicion.
A dwarf family could have easily had a similar mage/templar divide with out the need for magic. Betha-dwarf could have been a rogue and Lyrium smuggler putting her at odds with the templars and the chantry while Carver-dwarf could have been a warrior and rune maker in the service of the templars putting him at odds with the mages who feel they are becoming even less useful and relevant now that the chantry is on the verge of gaining the knowledge and ability of runes with out them.
Then there's also what role your companions play in it, if you were really good friends with Anders or Merill odds are you'd side with the mages regardless of whether or not your family were dwarves and didn't have magic. Similarily if you were buddy-buddy with Fenris, Anders' little display would have further strengthened his view of mages and lead you to side with his side. There's also the jealousy angle, jus because dwarves can't have magic doesn't mean that can't be jealous of those who do or fearful of them, another excellent reason to go with the templars, or you could be Dagna style obsessed and side with the mages thinking it's super-awesome and not caring all that much about the dangers due to the dwarves' inherent resistance.
Or elves, and thus altering the nature of th family in Kirkwall they come from?
The easiest fix for this is simply have your family be from the alienage in Kirkwall, they'd still have some one to return to. As for the manor and property, one could have made elf-Hawke Haren of the alienage post Act 1 and a chieved a similar strata of influence and renown while still being readily looked down upon by most. Otherwise, the family's history and nature didn't really play a significant role in the story itself nor was it crucial to how events unfolded.
The biggest hang up would have been an elf-champion after the Arishok's defeat, but that could easily be handled if viewed in the lense of political practicality, give the elves their champion and some token amount of respect to help calm things down in the wake of the Qunari attack and the lost oppurtunity it presented for them.
For elves and dwarves the viscount issue, is easily solved by just changing it to Chancellor and having a human viscount appointed, it leaves a good grey area as to how much power they have or not and also makes it easier to explain why they would suddenly pack up and leave. Unlike my viscount Hawke who "made it" and basically got to lord over his own city but still decided to disappear.
Unless your solution is that Hawke was adopted, having an elven or dwarven protaganist affects many other elements aside simply who the protaganist is.
The problem with that though is it really wasn't desmonstrated all that well, Hawke being human or an Amell never felt crucial to the story. I felt like there was more effort in making a personal story for me CE Warden in DAO then there were personal plot-lines for Hawke in DAII despite the fact Hawke was far more of a fixed character.
Should we have put those variations into the story? Possibly. You seem to think a talking pig would work as well, however, so maybe you have a better idea of how it works than I do.
The talking pig was a bit of an exaggeration, but given how little of inpact Hawke's desicions had on the story itself and how little s/he contributed to the culminating events it becomes rather easy to make a case for a similar situation unfolding over the course of ten years had the Hawke family been slaughtered in Lothering and never made it to Kirkwall. Hawke felt like a passenger tacked on to the story rather than some one that was crucial to it, and as such lost a lot of relevance.
As I said, it's due to multiple contributing factors. One can point to a single factor if they wish, but even if that was changed it doesn't make the other things up and vanish. That's all I'm saying.
I don't disagree, I'm just saying VO gets the blame because they are the two most jarring and apparent changes to the player character.