Aller au contenu

Photo

Voiced Main Charachters VS Origin Storylines


650 réponses à ce sujet

#151
Phaedros

Phaedros
  • Members
  • 656 messages
/agree

Silence is golden.

#152
Mick301981

Mick301981
  • Members
  • 91 messages

erynnar wrote...

Same here aduellist, except, I liked my fem Hawke voice but had to make the same face for the two play throughs (rogue, mage) because that voice went with that face. That really hurt replayability (I don't want to screw with the sliders...again) and immersiveness.

I get the whole paper cut out silent mute thing some people felt about their Wardens, I do. But I didn't care they were mute, because they weren't, I spoke for them and felt for them. And each one was unique in personality and voice. I guess I just lived in my head a lot as a kid (especially putting myself in the characters of books and being them) so I thought the non-voiced was just fine. I treated my Warden as a protagonist from a book, and I was them.


A little off-topic here but I have a question:

I already have 3 playthroughs of Origins on the XBox, where I never truly roleplayed the character.  I'm picking up the PC version in a few days(better graphics, mods, etc..), and I would really like to try and roleplay the character this time. 

I'm assuming when you roleplay, your imagine the warden speaking whatever line you selected in whatever voice your warden has. I think that's how many people roleplay anyways.  If I'm completely wrong about that, then that makes my question pretty stupid:D.  But anyways... my question(s):

How do you come up with a unique voice for your character?  I mean, I can always make the character have my voice becaue I know what I sound like, and I can imagine my own voice inside my head, if that makes sense. 

How do your imagine a voice that is different from your own? Do you construct a completely unique voice(I don't think I have the ability to do this), or do you use a voice that you hear in real life, like a person you know or a character you've seen in a movie or on tv. 

Apparently, in-depth roleplaying enhances the experience for a lot of people, and I want to give it an honest try.

Any roleplaying advice you or anyone else could give me would be much appreciated.  I'll soak it all up.

Basically i'm a sponge:D

#153
elearon1

elearon1
  • Members
  • 1 769 messages
That's an interesting question Mick ... hmmmm. I guess you could go either way ... really, how unique is any voice? I have an NPC in one of my Pen and Paper games right now with a horrible lisp and twitch in his cheek when he speaks, and while it is a very unique voice in that game, ultimately he sounds a heck of a lot like Sylvester the cat.

So, since you don't feel you can create a unique mode of speaking for your character wholesale - and who can, really? - I'd say find a movie, television, etc. character whose voice emulates what you want your character to sound like and imagine that in your head when the dialogue comes up. (My female Warden always sounded like a cross between Imoen, Neeshka and Mission Vao; with small differences from each to make up the whole)

When I played Guild Wars, my fighter PC always sounded like a bad Arnie impression and I tended to talk to myself out loud while exploring; saying the things I imagined he'd say even when there was no dialogue.

Other tips ... well, develop an idea of what your character is like, and don't make it a copy of yourself, then stick to that personality when making decisions. If your character is a hard line Andraste follower, don't agree with Morigan when she spews her anti church rhetoric, but stand behind your ideals ... if you're a manipulative Dwarven noble, choose the dialogue options which serve to mislead people and tend to be the most self serving, whatever the situation. (of course, three dimensional characters aren't always going to behave like caricatures, but it's best to start out small and expand from there) If you stick to the character concept you designed early on you may find yourself making choices that YOU would never have agreed with ... which is a good sign you're probably doing it right.

#154
Tommy6860

Tommy6860
  • Members
  • 2 488 messages

Mick301981 wrote...

erynnar wrote...

Same here aduellist, except, I liked my fem Hawke voice but had to make the same face for the two play throughs (rogue, mage) because that voice went with that face. That really hurt replayability (I don't want to screw with the sliders...again) and immersiveness.

I get the whole paper cut out silent mute thing some people felt about their Wardens, I do. But I didn't care they were mute, because they weren't, I spoke for them and felt for them. And each one was unique in personality and voice. I guess I just lived in my head a lot as a kid (especially putting myself in the characters of books and being them) so I thought the non-voiced was just fine. I treated my Warden as a protagonist from a book, and I was them.


A little off-topic here but I have a question:

I already have 3 playthroughs of Origins on the XBox, where I never truly roleplayed the character.  I'm picking up the PC version in a few days(better graphics, mods, etc..), and I would really like to try and roleplay the character this time. 

I'm assuming when you roleplay, your imagine the warden speaking whatever line you selected in whatever voice your warden has. I think that's how many people roleplay anyways.  If I'm completely wrong about that, then that makes my question pretty stupid:D.  But anyways... my question(s):

How do you come up with a unique voice for your character?  I mean, I can always make the character have my voice becaue I know what I sound like, and I can imagine my own voice inside my head, if that makes sense. 

How do your imagine a voice that is different from your own? Do you construct a completely unique voice(I don't think I have the ability to do this), or do you use a voice that you hear in real life, like a person you know or a character you've seen in a movie or on tv. 

Apparently, in-depth roleplaying enhances the experience for a lot of people, and I want to give it an honest try.

Any roleplaying advice you or anyone else could give me would be much appreciated.  I'll soak it all up.

Basically i'm a sponge:D


That's a great question Mick.  I'll put my thought into it:

I think it is not just about using my own voice in this sense. We all hear our own voice in our heads when we use thought processes and that typically sounds like I would talk, though I try to put a feel of a character I am playing into that voice. What makes using my own voice special is not so much that it is my voice, it is the inflection and intone that I would apply if I were asking the question, or answering one with my own state of emotion pertaining the discussion and situation at hand. When another person creates a voice for the player I control, it sometimes doesn't have the intention, inflection and emotion that I would have used since it is a game that I am playing to a direction that I want. This, more than naught, has negative consequences for the character I am playing and it simply doesn't come across correctly, it is sometimes jarring to be honest. It simply is the VAs voice, their intones, and the feeling I get is that it is no longer mine.

The part that kills DA2 dialogue wheel and using a VA, is that the questions are paraphrased and many times the answer I chose didn't turn out the way I thought it would when spoken. If VA is the way they are going to go, I think at least showing me exactly what my character is going to say would be better by far.

#155
Drasanil

Drasanil
  • Members
  • 2 378 messages

Mick301981 wrote...
How do you come up with a unique voice for your character?  I mean, I can always make the character have my voice becaue I know what I sound like, and I can imagine my own voice inside my head, if that makes sense. 

How do your imagine a voice that is different from your own? Do you construct a completely unique voice(I don't think I have the ability to do this), or do you use a voice that you hear in real life, like a person you know or a character you've seen in a movie or on tv. 


As far as I am concerned, the "voice" just develops naturally as an outgrowth of how I designed my character, the "look" most strongly but the class and the background. Which is then further informed by the choices I made in the origin story. It's not even really conscious it just sort of happens.

I think one of the best ways early on is not only to decide what class/background to play but think of a look for your PC, with the proper visual aid you'll likely just imagine a voice that seems to "fit".

Apparently, in-depth roleplaying enhances the experience for a lot of people, and I want to give it an honest try.


It's pretty fun, once you get in the mood it changes your perspective on how you go about the game and what is important making each play through feel new, even if you already know the game fowards and back.

Any roleplaying advice you or anyone else could give me would be much appreciated.  I'll soak it all up.


Since you've already played through it a few times, the best advice on it on I could offer would be don't play as "yourself". During the origin quests, make a conscious effort not to react as you would IRL but just take the time to think about how your character given his/her circumstances, what s/he knows and so on would do. The further you go after that the easier it becomes, your gut kind of adjusts to what your character would think most of the time and you need to think about it less and less. It's really about establishing your PC's identity, once you've got it most of the rest falls into place.

One of the easiest ways would be to make a character that is very much unlike yourself, so if your a dude play a female and vice versa or if you're tall play a dwarf etc etc... the more jarring the difference the more you'll think about the character as "someone else" as opposed to just an extension of yourself.

#156
Mick301981

Mick301981
  • Members
  • 91 messages
 Thanks for respones, guys. :)

They've been very informative.

#157
KLUME777

KLUME777
  • Members
  • 1 594 messages

Mick301981 wrote...

erynnar wrote...

Same here aduellist, except, I liked my fem Hawke voice but had to make the same face for the two play throughs (rogue, mage) because that voice went with that face. That really hurt replayability (I don't want to screw with the sliders...again) and immersiveness.

I get the whole paper cut out silent mute thing some people felt about their Wardens, I do. But I didn't care they were mute, because they weren't, I spoke for them and felt for them. And each one was unique in personality and voice. I guess I just lived in my head a lot as a kid (especially putting myself in the characters of books and being them) so I thought the non-voiced was just fine. I treated my Warden as a protagonist from a book, and I was them.


A little off-topic here but I have a question:

I already have 3 playthroughs of Origins on the XBox, where I never truly roleplayed the character.  I'm picking up the PC version in a few days(better graphics, mods, etc..), and I would really like to try and roleplay the character this time. 

I'm assuming when you roleplay, your imagine the warden speaking whatever line you selected in whatever voice your warden has. I think that's how many people roleplay anyways.  If I'm completely wrong about that, then that makes my question pretty stupid:D.  But anyways... my question(s):

How do you come up with a unique voice for your character?  I mean, I can always make the character have my voice becaue I know what I sound like, and I can imagine my own voice inside my head, if that makes sense. 

How do your imagine a voice that is different from your own? Do you construct a completely unique voice(I don't think I have the ability to do this), or do you use a voice that you hear in real life, like a person you know or a character you've seen in a movie or on tv. 

Apparently, in-depth roleplaying enhances the experience for a lot of people, and I want to give it an honest try.

Any roleplaying advice you or anyone else could give me would be much appreciated.  I'll soak it all up.

Basically i'm a sponge:D


Why are you unable to rolepay on the console? It would be no different than if you were on PC. The combat and other features are better on PC, but theres no difference in being able to roleplay.

I roleplay on consoles all the time, with a number of different games.


EDIT: A good way to help roleplay a character is to come up with a backstory to the character, and the reasons of why he thinks and behaves a certain way.
eg: A character that really hates mages, hates them because when he was young, his parents/siblings/friend (whatever fits the Origin story) was killed by a blood mage, and he has been bitter ever since, or it could be your character is a mage, and hates them (and himself) because he was alienated and bullied when he was a kid and abandonded by his family, as he was seen as a vile monster, and so he the character blames magic for his childhood.

If you come up with a reason justifying why he behaves/acts/thinks the way he does, then it is easier to roleplay.

Modifié par KLUME777, 22 mai 2011 - 11:38 .


#158
Gotholhorakh

Gotholhorakh
  • Members
  • 1 480 messages
There are clearly two issues at play here.

Firstly we have to say that, materially, having a voiced player character has to affect how much content you can have, how quickly you can write and add it, and how quickly you can change it. How your process works, and what other factors are at play will affect how much of a burden that is, obviously.

Now I think the issues with the story are getting mixed up in this thread:

1) I played through this game with a friend and we both agreed (we're both writerish) that it felt like good planning had gone into the story, the main arcs were there, but that the story hadn't been fully developed - it felt like it could have been improved with lots more time to pad out the events and characters in the game and just generally connect us to why we were where we were, why our reputation existed, what we did during gaps in the timeline, etc.

To summarise: The story might feel to a lot of people like it's a bit underdeveloped and perhaps that you guys could have done better - they've seen you do better in longer timespans, and people will notice that.


2) The game doesn't have origin storylines - this, I think, boils down to a mixture of the two kinds of sequel bereavement - the first is the gameplay changes, let's leave that where it is for a sec, it's been covered ad nauseam, some of us feel the gameplay has been WRECKED, some of feel it's just peachy, etcetera blah. The second is the storyline stuff, you set us up with an involving storyline and dropped some cool cliffhangerness on us, and we're all peachy keen to see what happens next...
...and the next part of the story runs somewhere else entirely and starts establishing a different arc elsewhere.

Now that's fine, that's great, lots of the greatest stories ever told(imo) do this, but when we're following a heroic epic, and we're waiting on a cliffhanger, it's quite a bold step. Mix that with what feels (with respect, I hope I'm not wrong here) like a story that the writers didn't get enough time with *and* the gameplay issues, I think every little thing becomes an issue.

In summary: I think if the story had felt more developed, and if gameplay hadn't been (in some people's eyes) trashed a bit, basically if we'd all been having a ball, few of us would care about this jaunt being a bit Mass Effect, because we'd be playing it for fun and looking to a return to the main story arc/gameplay in another game.

Modifié par Gotholhorakh, 22 mai 2011 - 11:57 .


#159
KennethAFTopp

KennethAFTopp
  • Members
  • 1 480 messages

Ariella wrote...

What do you want him to do? Re-write the entire story now? I mean I have some ideas on how to deal differently with the Champion title, and the Vicount in act 2, but I'm not expecting the writing team to rewrite the story or say what they came up with was wrong because I have some different ideas.

Critiques come after the fact, but that's not what we're talking about. You said a good writer would have figured out how, but as Mr. Gaider points out, race changes variables besides just who the protagonist is.

And it's not like we weren't told from the beginning that Hawke was going to be human.


Of course not, that wouldn't be possible, though I am in favor of an enhanced version of DAII somewhere down the line, redesign of certain things *cough* Dungeons and what not, but the story can't be tampered with at this point. I did not say that their handling of the story was wrong, I do say Ms. Hepler's handling of Anders was wrong though :o
Also I am saying that there are precious few things I liked in the overall plotline of DAII, though the specifics of the writing was in usual Biowarian quality.

#160
Ariella

Ariella
  • Members
  • 3 693 messages

KennethAFTopp wrote...

Ariella wrote...

What do you want him to do? Re-write the entire story now? I mean I have some ideas on how to deal differently with the Champion title, and the Vicount in act 2, but I'm not expecting the writing team to rewrite the story or say what they came up with was wrong because I have some different ideas.

Critiques come after the fact, but that's not what we're talking about. You said a good writer would have figured out how, but as Mr. Gaider points out, race changes variables besides just who the protagonist is.

And it's not like we weren't told from the beginning that Hawke was going to be human.


Of course not, that wouldn't be possible, though I am in favor of an enhanced version of DAII somewhere down the line, redesign of certain things *cough* Dungeons and what not, but the story can't be tampered with at this point. I did not say that their handling of the story was wrong, I do say Ms. Hepler's handling of Anders was wrong though :o
Also I am saying that there are precious few things I liked in the overall plotline of DAII, though the specifics of the writing was in usual Biowarian quality.



Okay, though I doubt we're going to get an EE version of DA2. I can't imagine the expense over all three platforms.

I'll disagree here on Anders considering I saw the way he was going and recognized what they were doing even before reading what the inspiration had been for him and Justice.

#161
fightright2

fightright2
  • Members
  • 773 messages
For me, when I play a character, in order to feel immersed in the game, I need to hear my own voice in place of the VP.
If it's not my own voice, then it's simply not me. No matter what race I am.
And yes, I would have loved the option to play as another race.

I definitely would give up the voice in favor of more customization. But I am already in favor a SP.
Although I believe we shouldn't have to give up anything because we should of been the ability to customize our character more in the first place. I would have loved to play as a dwarf with some magic resistance.

#162
Guest_Alistairlover94_*

Guest_Alistairlover94_*
  • Guests

fightright2 wrote...

For me, when I play a character, in order to feel immersed in the game, I need to hear my own voice in place of the VP.
If it's not my own voice, then it's simply not me. No matter what race I am.
And yes, I would have loved the option to play as another race.

I definitely would give up the voice in favor of more customization. But I am already in favor a SP.
Although I believe we shouldn't have to give up anything because we should of been the ability to customize our character more in the first place. I would have loved to play as a dwarf with some magic resistance.


Or a racist dlish elf whose never seen a shem in her entire life, or an elf who loses her fiancee on her wedding day, and she makes BeardHawke a eunuck in response! IImage IPBCity Elf origin so much. Another reason I dislike DA2. The RP'ing's been really toned down.

Modifié par Alistairlover94, 22 mai 2011 - 06:43 .


#163
CoS Sarah Jinstar

CoS Sarah Jinstar
  • Members
  • 2 169 messages

Alistairlover94 wrote...

fightright2 wrote...

For me, when I play a character, in order to feel immersed in the game, I need to hear my own voice in place of the VP.
If it's not my own voice, then it's simply not me. No matter what race I am.
And yes, I would have loved the option to play as another race.

I definitely would give up the voice in favor of more customization. But I am already in favor a SP.
Although I believe we shouldn't have to give up anything because we should of been the ability to customize our character more in the first place. I would have loved to play as a dwarf with some magic resistance.


Or a racist dlish elf whose never seen a shem in her entire life, or an elf who loses her fiancee on her wedding day, and she makes BeardHawke a eunuck in response! IImage IPBCity Elf origin so much. Another reason I dislike DA2. The RP'ing's been really toned down.


DA2 had roleplaying? Could have fooled me.

#164
Maverick827

Maverick827
  • Members
  • 3 193 messages

fightright2 wrote...

For me, when I play a character, in order to feel immersed in the game, I need to hear my own voice in place of the VP.
If it's not my own voice, then it's simply not me.

Interesting, because I feel exactly the oppsite. When I play a game, I want to hear a voice that is anything but my voice, because I am not the character I play. I am the author, the puppet master - but I am certainly not the character.

Now, whether or not I'll like a voice that is forced upon me is another issue, but so far BioWare hasn't really disappointed me. Meer is the only voice I can think of that I did not particularly enjoy, but that is due in part to the fact that I typically don't play "the soldier" type character. I'd much prefer to be able to play Shepard as a Malcolm Reynolds type character, but neither voice can facilitate that. That said, I would rather have the voice over - even Meer (and he's getting better!) - than not.

#165
Hayllee

Hayllee
  • Members
  • 476 messages
I'd rather ditch it for more options on what to say. Sure, most replies come down to "nice" "sarcastic" "mean" categories, but there are a few in-between lines that were left out. I loved the voice acting, but I'd give it up. I also don't understand why we couldn't at least be an elf. All they had to do was make the option available and add a few "Hi, elf." lines. The voice wouldn't have to change and neither would the origin.

#166
_Aine_

_Aine_
  • Members
  • 1 861 messages

Alistairlover94 wrote...

Or a racist dlish elf whose never seen a shem in her entire life, or an elf who loses her fiancee on her wedding day, and she makes BeardHawke a eunuck in response! IImage IPBCity Elf origin so much. Another reason I dislike DA2. The RP'ing's been really toned down.


I love playing an elf.  I liked dwarf too, but when I play a dwarf they either have potty mouths but bake a mean pie, or are full of mischief and fun but if you are smart you keep them out of the kitchen.  I love RPing almost kind of elf, and I do mean that.  I have played an elf for so long, since EQ that it is a wonder that my ears haven't become pointy simply from the constant reminder lol  Hey what can I say, my RP people are elves.  lol 

I say almost though because I...don't think I could have been a DA2 elf. I adore the idea of them being different, but..well, the design just wasnt for me. I mean, I can look at them, enjoy them as other people, but that is not my roleplay kind of elf.  Maybe I could once I got into it.  Getting me to try it though may be difficult.  Still, I agree with you Alistairlover94  I loved to play the City Elf, RP wise it was great!  

Modifié par shantisands, 22 mai 2011 - 06:53 .


#167
MerinTB

MerinTB
  • Members
  • 4 688 messages

CoS Sarah Jinstar wrote...

Alistairlover94 wrote...

fightright2 wrote...
For me, when I play a character, in order to feel immersed in the game, I need to hear my own voice in place of the VP.
If it's not my own voice, then it's simply not me. No matter what race I am.
And yes, I would have loved the option to play as another race.

I definitely would give up the voice in favor of more customization. But I am already in favor a SP.
Although I believe we shouldn't have to give up anything because we should of been the ability to customize our character more in the first place. I would have loved to play as a dwarf with some magic resistance.


Or a racist dlish elf whose never seen a shem in her entire life, or an elf who loses her fiancee on her wedding day, and she makes BeardHawke a eunuck in response! IImage IPBCity Elf origin so much. Another reason I dislike DA2. The RP'ing's been really toned down.


DA2 had roleplaying? Could have fooled me.


I'm gonna avoid a much lengthier response here and just say...

*ZING*

#168
Guest_Alistairlover94_*

Guest_Alistairlover94_*
  • Guests

MerinTB wrote...

CoS Sarah Jinstar wrote...

Alistairlover94 wrote...

fightright2 wrote...
For me, when I play a character, in order to feel immersed in the game, I need to hear my own voice in place of the VP.
If it's not my own voice, then it's simply not me. No matter what race I am.
And yes, I would have loved the option to play as another race.

I definitely would give up the voice in favor of more customization. But I am already in favor a SP.
Although I believe we shouldn't have to give up anything because we should of been the ability to customize our character more in the first place. I would have loved to play as a dwarf with some magic resistance.


Or a racist dlish elf whose never seen a shem in her entire life, or an elf who loses her fiancee on her wedding day, and she makes BeardHawke a eunuck in response! IImage IPBCity Elf origin so much. Another reason I dislike DA2. The RP'ing's been really toned down.


DA2 had roleplaying? Could have fooled me.


I'm gonna avoid a much lengthier response here and just say...



Fix'd

#169
Oloria

Oloria
  • Members
  • 69 messages
I prefer voiced, but I wouldn't be deterred from buying a sequel if it went back to silent. Although I would miss the PC being unable to throw in a comment during party banter.

What would disappoint me, is if multiple races meant fewer "cinematic" cutscenes involving the PC, due to differing heights requiring cutscenes to be tweaked per race.

#170
haroldhardluck

haroldhardluck
  • Members
  • 493 messages

Drachasor wrote...
Except it isn't "a few" people, but 37% of the players.


Only in an argument would 37% be considered "huge". I totally reject this argument.

Harold

#171
KennethAFTopp

KennethAFTopp
  • Members
  • 1 480 messages

Ariella wrote...

KennethAFTopp wrote...

Ariella wrote...

What do you want him to do? Re-write the entire story now? I mean I have some ideas on how to deal differently with the Champion title, and the Vicount in act 2, but I'm not expecting the writing team to rewrite the story or say what they came up with was wrong because I have some different ideas.

Critiques come after the fact, but that's not what we're talking about. You said a good writer would have figured out how, but as Mr. Gaider points out, race changes variables besides just who the protagonist is.

And it's not like we weren't told from the beginning that Hawke was going to be human.


Of course not, that wouldn't be possible, though I am in favor of an enhanced version of DAII somewhere down the line, redesign of certain things *cough* Dungeons and what not, but the story can't be tampered with at this point. I did not say that their handling of the story was wrong, I do say Ms. Hepler's handling of Anders was wrong though :o
Also I am saying that there are precious few things I liked in the overall plotline of DAII, though the specifics of the writing was in usual Biowarian quality.



Okay, though I doubt we're going to get an EE version of DA2. I can't imagine the expense over all three platforms.

I'll disagree here on Anders considering I saw the way he was going and recognized what they were doing even before reading what the inspiration had been for him and Justice.


Anders, was a low blow joke, because I loved Anders in Awakening and Justice for that matter, but they really really sucked in my opinion in DA2.

#172
Drasanil

Drasanil
  • Members
  • 2 378 messages

haroldhardluck wrote...

Drachasor wrote...
Except it isn't "a few" people, but 37% of the players.


Only in an argument would 37% be considered "huge". I totally reject this argument.

Harold


He didn't say it was "huge", he said it wasn't just "a few" there's a difference, for your information 37% is still pretty big, governments are elected with 37% of the vote.

You're replying to assertions that weren't made, reality totally rejects your argument. 

#173
In Exile

In Exile
  • Members
  • 28 738 messages

Drasanil wrote...
First of all the number of times people have said that Cousland just "felt" like it was the right choice, as opposed to any other origin likely put together, then there's the fact that human is literally the default as in it's the thing that the character creation screen starts off with and then there are the lore circumstances where the game takes place in a human nation and that the vast majority of people in said nation would be human.  It's pretty safe to say human was percieved as the default even if it officially wasn't intended to be. I believe as similar scenario happened with ME where the most used character was Male Soldier Shepard simply because it was the first on the lis..


Or it could be that the players identify more with humans and then, (in the case of ME) with males. It depends entirely on what the gender breakdown of the user base is (for ME).

More generally, you have players that feel humans are 'boring' in fantasy as much as you have players who think non-humans are boring and uninteresting in fantasy.

#174
Flashflame58

Flashflame58
  • Members
  • 901 messages
Certainly there's a way that they could find a happy medium and voice multiple races?

#175
In Exile

In Exile
  • Members
  • 28 738 messages

Flashflame58 wrote...

Certainly there's a way that they could find a happy medium and voice multiple races?


Using different voices can create storage space problems. If you're using identical lines, I don't think that'd be a major issue insofar as you'd get the same lines with a different voice and depending on the VAs you wouldn't neccesarily have an exorbitant cost.

The thing is, multiple races and really branching content might sell the game really well (e.g. back to DA:O levels).