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Dialog Interrupts for DA3


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#26
Guest_Puddi III_*

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It would be interesting to see a character clevering their way out of various bad situations with an exceptionally quick tongue.

#27
Foolsfolly

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Plus the best interrupts in ME2 were the ones were you felt exactly what Shepard felt. Like that krogan who would not shut up, or the Eclipse guy who's spending his time telling you how he has snipers all around you waiting for his order instead of shooting at you.

Then Shepard acts and makes a nice funny statement on the whole 'monologuing' villain routine. I wish the system was around for KOTOR because every time Malak spoke I was thinking "I could just place mines all around him while he's just yammering endlessly about Taint this and Dark Side that.

It's always great to know the game both understands your frustration at the endless prattle AND they encourage you to be the bad ass you are and kill those who should have shut up two minutes ago.

#28
Sylvius the Mad

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JohnEpler wrote...

Just to be clear - when I say 'I like interrupts', I don't mean 'I want to take what ME2 did with the interrupt system and put it in DA2 with few alterations'.

Though that is effectively what DA2 did with Mass Effect's dialogue system, so our skepticism isn't without foundation.

#29
Foolsfolly

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Sylvius the Mad wrote...

JohnEpler wrote...

Just to be clear - when I say 'I like interrupts', I don't mean 'I want to take what ME2 did with the interrupt system and put it in DA2 with few alterations'.

Though that is effectively what DA2 did with Mass Effect's dialogue system, so our skepticism isn't without foundation.


Skepticism? I hope it shows up in some form in the future.

#30
Nashiktal

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Eh I think I would prefer class based interupts rather than *morality* based ones.

But thats just me wanting our class to effect more things in game more than anything.

#31
Havokk7

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scyphozoa wrote...
I really like the use of dialog interrupts in ME2.


I don't. I hated having to sit forward with my hand on the mouse during every cutscene rather than leaning back and just enjoying the scene.

#32
Apollo Starflare

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I'd be a fan of seeing this make a transition into the new DA dialogue system, with some changes as noted. One way I think it could work would be to give the player some extra control of the dominant personality system. A complaint I have seen thrown around here and there is that some people were particularly upset with what their Hawke chose to say at a key moment, such as his or her speech before the final attack at the end of the game. The way an interupt system could help soften this would be to allow the player to choose, on the fly so to speak, how their Hawke will respond to such a situation and change the response to that of a different dominant personality should they feel it warrants Hawke being out of character.

Example: Their Hawke's dominant personality is Humourous, but for the big climactic final speech they want him/her to really put some fire into it/be firm with those he is addressing. Two 'interupts' appear similar to ME, one with the diplomatic symbol, the other with the agression symbol; they simply select the one they wish to 'interupt' their Hawke into giving the desired response.

Not quite the usual form of interupts sure, and I can totally see them coming into play in other ways. But I think something along those lines (combining those two evolutions of 'the wheel' in the process) has merit.

#33
Drachasor

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Sylvius the Mad wrote...

JohnEpler wrote...

Just to be clear - when I say 'I like interrupts', I don't mean 'I want to take what ME2 did with the interrupt system and put it in DA2 with few alterations'.

Though that is effectively what DA2 did with Mass Effect's dialogue system, so our skepticism isn't without foundation.


I do not like the ME2 dialogue system that much though.  It's waaay too limited, and if you don't take the Paragon or Renegade choice, you hurt what you can do later in the game.  Really, there are a lot of times you should have more than just a choice of 3 ways to respond...Bioware seems to be forgetting that.

#34
Perles75

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I haven't played ME2 (yet), what does "dialogue interrupts like ME2" mean?

#35
Xewaka

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Nashiktal wrote...
Eh I think I would prefer class based interupts rather than *morality* based ones.
But thats just me wanting our class to effect more things in game more than anything.

Such as rogue Hawke throwing a knife to the slaver leader in certain act 1 quest?
I, personally, do not look forward to interrupts. And I personally believe that we should go back to full lines.
I want to know what MY character will attempt to do before he does it.

Modifié par Xewaka, 20 mai 2011 - 07:55 .


#36
Drachasor

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Perles75 wrote...

I haven't played ME2 (yet), what does "dialogue interrupts like ME2" mean?


At various points in the game, during a conversation you'll get a flashing indicator (red or blue and on the PC indicating what mouse button you can push).  This lasts maybe 3 to 5 seconds.  If you press the button, then you do some sort of action that changes what is going on.  Renegade ones are by far the most common (I played as a paragon, btw), and typically involve shooting or killing -- though usually doing this makes the most sense at the time since it is often a "Han shot first" scenario where you are just grabbing the initiative.

Mostly it is a "do something scenematic now" button, where red is violent and blue is friendly (note that it is either red or blue, the only choice is whether you do the interrupt or skip it, not what kind of interrupt it is).  Sometimes it is a bit unclear what you will do.  Overall I think doing this as a dialogue option would work just as well.

#37
Zeevico

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Dialogue interrupts are good, no question about it. Not sure I'm enamoured with the 'choose many peaceful dialogues makes you the dalai lama [I exaggerate]' system going on in DA2 or ME2 though. It seems an awkward replacement for skill checks, or at any rate, one that wasn't fleshed out enough in DA2 my view. Which is not to say that skill checks for this are awesome. Maybe I'm just being too traditionalist.

Modifié par Zeevico, 20 mai 2011 - 08:29 .


#38
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It would be really cool to see dialogue interrupts in DA3!

Here's hoping it's something they consider doing.

#39
TUHD

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No, no, NO! If you want interrupts, go play Mass Effect. I like Mass Effect, and the interrupt system is beautifully done in ME2, but I don't want DA to go even more Mass Effect-like. Shoo!

Modifié par TUHD, 20 mai 2011 - 09:28 .


#40
Guest_Dalira Montanti_*

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i think dragon age should have it's own gadgets and gizmos leave da alone dont want it to turn into mass effect

#41
ZeroDragon980

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 Dialog interrupts to me seem to require a action sequence of some sort to add to the reason why it was chosen, DA:O did it fine with the skill check system and adding the response into the dialog selection. ME2 had them fit well because IMO they suited the characters, and situations in the storyline. I mean the interrupt for the Merc in that tower on Illium made sense. :)

DA2 didn't really have a interrupt per say, it more like had a special dialog choice depending on a set variable or variables that need to be met. Kinda like the skill check option that DA:O had. :)

Having a interrupt system in any DA game would make me go WTF?? 

Modifié par ZeroDragon980, 20 mai 2011 - 09:46 .


#42
Perles75

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Drachasor wrote...

Perles75 wrote...

I haven't played ME2 (yet), what does "dialogue interrupts like ME2" mean?


At various points in the game, during a conversation you'll get a flashing indicator (red or blue and on the PC indicating what mouse button you can push).  This lasts maybe 3 to 5 seconds.  If you press the button, then you do some sort of action that changes what is going on.  Renegade ones are by far the most common (I played as a paragon, btw), and typically involve shooting or killing -- though usually doing this makes the most sense at the time since it is often a "Han shot first" scenario where you are just grabbing the initiative.

Mostly it is a "do something scenematic now" button, where red is violent and blue is friendly (note that it is either red or blue, the only choice is whether you do the interrupt or skip it, not what kind of interrupt it is).  Sometimes it is a bit unclear what you will do.  Overall I think doing this as a dialogue option would work just as well.

Thank you! :)
Hmm, I don't really see the use of this in a game like Dragon Age. The possibility of ending a dialogue with a combat option is sufficient for me.

If something must be introduced in dialogues, it's additional options related to your skills/talents (of course, they have to introduce again a system of noncombat skills, that is sorely missed in Da2 and even in DAO was not developed at all), or to your level of intelligence or other attributes (it depends on the dialogue).

Modifié par Perles75, 20 mai 2011 - 10:39 .


#43
elearon1

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I think the interrupts should be like the special moves in Golden Axe.

We could use an angst meter and if Hawke has built up enough angst before initiating an interrupt a dragon flies down and sits on the person.

I'd buy the game just for that.

Modifié par elearon1, 20 mai 2011 - 10:50 .


#44
Foolsfolly

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Thank you! :)
Hmm, I don't really see the use of this in a game like Dragon Age. The possibility of ending a dialogue with a combat option is sufficient for me.


It doesn't just end dialogue.

There are times where it makes a threat, hugs someone, punches someone, stops someone from rambling and focus on the topic at hand, and it was used brilliantly in Lair of the Shadow Broker on Liara where you're trying to slow her down and talk to her.

They're not just 'and now we fight' buttons.

EDIT:

Interupts also stop characters from doing things. Like if Shepard sees a gunman pop up and aim at an innocent an icon flashes and the Player can push the person out of the gunman's sights. Or if a companion goes a little vengeful Shepard can grab their weapon and stop them from executing someone.

Think if there was an interrupt to stop some of the characters from killing another in DA2. I'm looking specifically at Huon in Act 3.

Modifié par Foolsfolly, 20 mai 2011 - 11:22 .


#45
Woodstock-TC

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cant wait for an interrupt system to be implemented in DA.. now really.. there were some specific situations where it would have epically rocked..
imagine the Arishock .. beaten down.. and starting his last monologue.. instead of letting him finish you just kick him down the stairs. totally owned by a female bas-serabas (or whatever you spell that) .. and not even given the respect to finish his curse.. ha! =)

Modifié par Woodstock-TC, 20 mai 2011 - 11:42 .


#46
Foolsfolly

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Woodstock-TC wrote...

cant wait for an interrupt system to be implemented in DA.. now really.. there were some specific situation where it would have epically rocked..
imagine the Arishock .. beaten down.. and starting his last monologue.. instead of letting him finish you just kick him down the stairs. totally owned by a female bas-serabas (or whatever you spell that) .. and not even given the respect to finish his curse.. ha! =)


I agree. Interrupts allow for some nice character moments.

And DA has an advantage over Mass Effect. ME has the Paragon/Renegade system which makes Interrupts reward points to players who use them and sometimes punishes them for not using them.

The DA series just has an influence system with individual companions, so you won't be punished for not using an Interrupt (although you'd be rewarded with influence for doing certain things with certain characters, obviously.)

I think you could do a more nuanced system in the DA series. One that'd really fit the series specifically and only add great '**** yeah!' moments for the PC. Something Hawke generally lacks, I can't remember something epic Hawke did.

...besides Mage Hawke's finishing 'sweep away' attack on the Rock Wraith.

#47
Firefeng

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Perles75 wrote...

I haven't played ME2 (yet), what does "dialogue interrupts like ME2" mean?


There are (minor) spoilers below, but these were my favorite.



http://www.youtube.com/watch?v=N6nhyRZLDSA

Sign me up for DA interrupts.  Those who would complain that interrupts foil their attempts to remain in-character can simply not use them and still remain in character.

Just don't clone ME2's system.  If you stay with the Boy Scout/Smart Ass/Bastard chat routines, map one of them to the middle mouse button (or use 3 of the face buttons on a controller for consoles) so that all three are represented.

Modifié par Firefeng, 20 mai 2011 - 12:18 .


#48
Zeevico

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I will say that I don't like VA for Hawke in principle or the dialogue wheel, for that matter.

But interrupts are good, I suppose.

#49
Dragoonlordz

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Imho interrupts don't have to be tied to a paragon or renegade or any system, I view it as though you have your dialogue choices good/bad/paragon/renegade etc whatever akin to + or -, positive or negative and interrupts are the grey area. The area where its done without thinking or on instinct with no thought about your actions whether good or bad just heat of the moment (reactions). Thats how I viewed them in ME2 I didn't care one way or the other if was paragon or renegade I used them when showed up regardless as a form of acting without thinking on instinct idiology.

Modifié par Dragoonlordz, 20 mai 2011 - 12:21 .


#50
MrDizazta

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I can think of a moment when we all wanted a interrupt. It involves Anders and doing something completely stupid.