Ahglock wrote...
In ME1 it made sense in the context of the character. You are an alliance soldier, so being forced to by orders works to some degree. You are an alliance soldier and you wake up in the med bay of a Cerberus experiment and you just go along with them does not make much sense. It requires a lot more than what they gave us to make it plausible, at best you have people accepting it because it is a game.
Anderson never said that "this is an order". "You've gotta do this Shep, it's for the good of yoomanity!"
Working with Cerberus is hardly 'unexplainable'.
The game explains it to you several times, though it is understandable why you won't like it. It's a plot device.
TIM: Missing colonies! MISSING COLONIES! EVERYONE PANIC.
Shepard: Yeah, I see your point, though I would rather ask the help of the Alliance and the Counc-
TIM: Oh, yeah, that you can, iiiif you think that they'll help.
Shepard: What's that supposed to-
Joker: Shepard! I am glad to see you! Also yeah, the Alliance are major
asses buttockses and they didn't care about us.
Shepard: Hmm, okay, but there is still Anderson and-
Anderson: Hey, Shepard, yeah, nobody else believes us.
Shepard: But that makes no sense, they can obviously see that this is Reaper technolodgy, can't they take some circuits off Sovereign and compare them to-
Anderson: To?
Shepard: I don't know, some other kind of known Reaper artifact. *crosses arms*
TIM: And yeah, we are pretty much the only one who cares about the colonists.

Shepard: Pfffffff, fine.
Modifié par Phaedon, 24 mai 2011 - 05:36 .