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Creating custom classes


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#1
Highlen

Highlen
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Is it possible and what needs to be done to do it.

Modifié par Highlen, 19 novembre 2009 - 09:48 .


#2
BryanDerksen

BryanDerksen
  • BioWare Employees
  • 273 messages
You should be able to add strings, just not to the core talk table (and even if you could add them to the core talk table you probably shouldn't do that anyway. You should put your classes in a separate addin and use that addin's talk table to store the descriptions. That way it will be possible to combine multiple different mods without them overriding each other.).



My that was a long parenthetical.

#3
BryanDerksen

BryanDerksen
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Oh, and I should mention _why_ you can't add strings to the core talk table at the moment in case you aren't following the other thread where this came up. In a similar vein to how we randomized the plot GUIDs when we create the database distributed with the toolset, we also managed to scramble the string IDs of the strings stored in the core talk table. So if you make any changes to the core talk table and export it, the game will end up with all its core strings scrambled.



It's not nearly as bad as the plot GUID bug, fortunately, since this won't corrupt savegames and you can simply clear your override directory to fix it. Should be fixed in the next toolset release.