IGN confirms Dragon Age III.
#601
Posté 27 mai 2011 - 11:37
#602
Posté 28 mai 2011 - 12:10
Modifié par marshalleck, 28 mai 2011 - 12:12 .
#603
Posté 28 mai 2011 - 01:14
Yrkoon wrote...
You're stating an opinion as fact. And if you want to really simplify/loosen things then let me give you a response you won't be able to counter: Press a button and something awesome happens -- IS NOT THE NATURE OF RPGS. Never was, and never will be. It's the nature of shooters, and action games. Which means that bioware themselves were deliberately *trying* to create some silly hybrid... not a real RPG.
I dunno... pressing a button to cast timestop in BG was pretty awesome. Or casting timestop + meteor in NWN. Forced lightning in KoTOR felt awesome.
My point being, I think awe-inspiring effects at the press of a button can certainly (and IMO have been) part of RPGs.
#604
Posté 28 mai 2011 - 01:24
In Exile wrote...
Forced lightning in KoTOR felt awesome.
Heck, choke and kill felt awesome.
#605
Posté 28 mai 2011 - 03:40
In Exile wrote...
KoTOR felt awesome.
Edited for Truth.
The graphics were dated, and it was quasi turn based. Carth was a bit of a whiner and a pansy.
But it was still the best Star Wars tale ever told outside the original trilogy.
#606
Posté 31 mai 2011 - 06:06
KnightofPhoenix wrote...
In Exile wrote...
Forced lightning in KoTOR felt awesome.
Heck, choke and kill felt awesome.
Blasphemous words! My Death Field and Force Storm allowed me to consume the lifeforce of thousands of weak-minded fools. Force Kill was only used for worthy opponents like Malak or [spoiler in the force] Jolee!
#607
Posté 31 mai 2011 - 06:19
Drakensang: The River of time disagrees with this statement.draken-heart wrote...
Real RPG: central plot-peripheral focus on the main character.
#608
Posté 31 mai 2011 - 06:44
Xewaka wrote...
Drakensang: The River of time disagrees with this statement.
It's got a solid mechanic behind it, but the story and NPCs aren't exactly... good.
#609
Posté 31 mai 2011 - 06:55
In my experience, the character are so formulaic and stereotypic that they go all the way around and become original again, if only due to the fact that no other game follows the stereotypes so painfully straight.In Exile wrote...
It's got a solid mechanic behind it, but the story and NPCs aren't exactly... good.Xewaka wrote...
Drakensang: The River of time disagrees with this statement.
#610
Posté 31 mai 2011 - 07:05
Xewaka wrote...
In my experience, the character are so formulaic and stereotypic that they go all the way around and become original again, if only due to the fact that no other game follows the stereotypes so painfully straight.
That's certainly one way to look at it. Don't get me wrong - it's a fun game, and I'm a fan of the studio. It's just, I can see why someone wouldn't consider it a great RPG per se.
#611
Posté 31 mai 2011 - 07:33
Hawke had impact though, the problem is, not like people had HOPED. You can see the deeper impact Hawke had on the mayor plot, even though this is not something that is always actively highlighted and takes some thought, because the game doesn't work on the basis of 'what-ifs' and the focus of the game is highlighting the preference and involvement of one person in a mayor happening that at some points logicly cannot be fixed.
I think THIS is the main reason for alot of people's frustration.There is an 'illusion of choice', when in the end sometimes any choice delivers an outcome that makes you FEEL BAD REGARDLESS. That's not a lack of choice, that's the lack of rainbows and butterflies following your choices. IMPACT can also be a strictly personal experience, not a global fix.
I've said this before, aside from this game being a DARK fantasy. You make choices on the hopes of it having a certain desired outcome. If you get less then that, that can be disappointing, which is completely logical. Thedas is going to hell in a handbasket and corruption is a main theme.. staying true to that theme and highlighting the frustration of being powerless against some such happenings is in my book bold, realistic, believable and commendable.
The story highlights Hawke's humanity and people's ideals, rotten or not, in a world that's spiralling out of control.
Modifié par Ottemis, 31 mai 2011 - 07:53 .
#612
Posté 31 mai 2011 - 08:36
#613
Posté 31 mai 2011 - 08:57
Speaking of which... we really need something that approximates "Force Choke" for mages in conversation and dialogue. Oh, and some kind of blood magic mind control (ala Force Persuade) would be nice, too.KnightofPhoenix wrote...
In Exile wrote...
Forced lightning in KoTOR felt awesome.
Heck, choke and kill felt awesome.
I want my nasty mages to be able to do the kind of thing Idunna does and then some.
#614
Posté 31 mai 2011 - 10:35
In Exile wrote...
Yrkoon wrote...
You're stating an opinion as fact. And if you want to really simplify/loosen things then let me give you a response you won't be able to counter: Press a button and something awesome happens -- IS NOT THE NATURE OF RPGS. Never was, and never will be. It's the nature of shooters, and action games. Which means that bioware themselves were deliberately *trying* to create some silly hybrid... not a real RPG.
So what do you do? State opinion as fact. Only your opinion is exceedingly myopic, and ignorant.
The "nature" of roleplaying games, is roleplaying. Combat is secondary. You don't know what a "real" RPG is. Pick up any PnP rpg on the market, they all have different systems. The core function of an RPG is to facilitate acting. There is a saying, "Role Playing, not Roll Playing" While you sit here, and try to sound like some expert on role playing games, you really just display the sort of role player that is frowned upon in RP circles.
When a PC "old school" gamer looks down on console players. PnP roleplayers laugh at both of you. It's like you're a guy with a Porsche, laughing at a guy with an old beat up Honda, while a guy with a private jet laughs at the Porshe.
PC gaming isn't real role playing. Real roleplaying is acting. That's it.
What you'll find in a CRPG, is a close emulation.
"Slow combat" isnt the definition of RPG, it isn't even a requirment.
Faster, more intuitive combat does NOTHING to impact the quality of the emulation of the source material (i.e. Pen and paper rpgs)
In fact, the combat you advocate, is so disconnected, that it provides less immersion. Table top games need these limitations, a video game does not. So when a game tries to encorporate faster combat, it does so because a video game affords that luxury.
Role playing, is all the stuff you do outside of combat. Combat mechanics aren't roleplaying.
Modifié par FiachSidhe, 31 mai 2011 - 10:39 .
#615
Posté 31 mai 2011 - 12:21
FiachSidhe wrote...
The "nature" of roleplaying games, is roleplaying. Combat is secondary. You don't know what a "real" RPG is. Pick up any PnP rpg on the market, they all have different systems. The core function of an RPG is to facilitate acting. There is a saying, "Role Playing, not Roll Playing" While you sit here, and try to sound like some expert on role playing games, you really just display the sort of role player that is frowned upon in RP circles.
^ This.
Modifié par Ottemis, 31 mai 2011 - 12:22 .
#616
Posté 31 mai 2011 - 01:51
might be possible, depending on the Developer intent in Dragon Age 4.Sidney wrote...
I like the idea that each game is new and the world remains constant.
They're setting something up by mentioning the warden and champion vanishing. Could both come back?
#617
Posté 31 mai 2011 - 06:02
I would think if something good existed that was worth enough... I might be able to feel it wasn't work to actually play the game...
Game's are for fun... not work.
#618
Posté 31 mai 2011 - 07:12
Aesieru wrote...
Um... nothing was good about DA2...
I would think if something good existed that was worth enough... I might be able to feel it wasn't work to actually play the game...
Game's are for fun... not work.
yea..... there were some good things about DA2.
Companions, fully voiced character, Act 2, Ogres getting stuck in a wall if they ram into it, Mabari companion, Sandal, Athenril, and some others.
Modifié par The Ethereal Writer Redux, 31 mai 2011 - 07:13 .
#619
Guest_Alistairlover94_*
Posté 31 mai 2011 - 07:15
Guest_Alistairlover94_*
The Ethereal Writer Redux wrote...
Aesieru wrote...
Um... nothing was good about DA2...
I would think if something good existed that was worth enough... I might be able to feel it wasn't work to actually play the game...
Game's are for fun... not work.
yea..... there were some good things about DA2.
Companions, fully voiced character, Act 2, Ogres getting stuck in a wall if they ram into it, Mabari companion, Sandal, Athenril, and some others.
In your opinion.
Modifié par Alistairlover94, 31 mai 2011 - 07:15 .
#620
Posté 31 mai 2011 - 07:17
#621
Guest_Alistairlover94_*
Posté 31 mai 2011 - 07:20
Guest_Alistairlover94_*
Atakuma wrote...
Coming this Christmas, Dragon Age: The Third, Now with 30% more brown and 60% less environments.
Why can't they license the Red engine? CDP Red used BioWare's Aurora engine for TW1.
#622
Posté 31 mai 2011 - 07:21
Aesieru wrote...
Um... nothing was good about DA2...
I would think if something good existed that was worth enough... I might be able to feel it wasn't work to actually play the game...
Game's are for fun... not work.
DA2 had some of the best companions of any BioWare (3 of them at least.)
DA2 had decent class abilities and ranks giving you freedom to make very different builds even within one class.
DA2 had some very very good well written quests.
DA2 allowed you to play in a variery of manners (sarcastic, goody, nasty) and have that affect future conversations.
DA2 had much improved relationships between companions, rather than just banter they in some cases changed towards each other as the game went on.
DA2 had some very compelling non companion characters such as the Arishok and Petrice.
DA2 has some well documented failings but to say it was all bad is simply not true for any rational person. The all bad comment is no more valid than if someone said DA2 was ALL good.
Modifié par Beerfish, 31 mai 2011 - 07:22 .
#623
Posté 31 mai 2011 - 07:24
Alistairlover94 wrote...
Why can't they license the Red engine? CDP Red used BioWare's Aurora engine for TW1.
1. CDPR would have to be willing to license it.
2. They'd have to build a character creator from scratch
3. The team would have to familliarize themselves with an entirely new engine.
In other words, it would be too much of a hassel.
Modifié par Atakuma, 31 mai 2011 - 07:26 .
#624
Guest_Alistairlover94_*
Posté 31 mai 2011 - 07:31
Guest_Alistairlover94_*
Atakuma wrote...
Alistairlover94 wrote...
Why can't they license the Red engine? CDP Red used BioWare's Aurora engine for TW1.
1. CDPR would have to be willing to license it.
2. They'd have to build a character creator from scratch
3. The team would have to familliarize themselves with an entirely new engine.
In other words, it would be too much of a hassel.
What's wrong with familliarizing yourself with new tech? It's just another learning experience(I assume), like driving. And I think CDP Red would be wlling to license it.
#625
Posté 31 mai 2011 - 07:35
It's about time and money. It's much cheaper and time efficient to use the in house engine that you have experience with, than it is to license the third party engine you don't.Alistairlover94 wrote...
What's wrong with familliarizing yourself with new tech? It's just another learning experience(I assume), like driving. And I think CDP Red would be wlling to license it.




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