But even if he/she was a text voiced character it wouldn't matter to put him a voice. I mean, it would be easy and even the same voice could work for human, elf or dwarf . I understand people who wants a voiceless Warden, but c'mon, who wouldn't want his Warden to have Fenris voice for example?
IGN confirms Dragon Age III.
Débuté par
Jsixgun
, mai 20 2011 04:44
#651
Posté 20 juin 2011 - 05:05
#652
Posté 20 juin 2011 - 05:45
The Ethereal Writer Redux wrote...
Except haste and the "increase attack speed" are meant to do that for everyone. I know it's present there but those are more magical enhancements rather than practice = perfection. The only one that comes close to what I'm asking for is the Berserker's Barrage talent.
I agree, which is why I made the distinction between "canon" forms of attack speed that aren't in the game (the likes of which you already suggested) and the readily available forms now.
Really, though, I'm more concerned with BioWare's eventual (over)reaction to these suggestions. I can easily envision a press conference where Mike Laidlaw says, "Okay. Okay!" as he scratches uncomfortably on his left thigh, clearly in the throes of methamphetamine withdrawal, while his right eyelid fasciculates uncontrollably. "We finally got everything you asked for in this game. Seven years? Hah! A blink of the eye compared to a normal human's lifesp-" and then collapses dead from exhaustion.
To be completely fair to Bioware, increased strength equalling increased damage has been a constant trope of fantasy games, tabletop or digital, even without an accompanying graphical representation of velocity, even though the only real way to justify these mechanics are through an increase in weapon velocity. (An increase in strength equaling an increase in damage with the exact same weapon = Isaac Newton is the deadliest son-of-a-b*tch ever, because it would require an increased amount of muscle-derived acceleration to equal a more devastating force upon impact.)
Modifié par Firefeng, 20 juin 2011 - 05:58 .
#653
Posté 02 juillet 2011 - 08:40
Over all I liked the game. Some things I liked about it were the fact that you could actually hear what you're character was saying instead of just selecting words to say.
And I really liked all the graphics. I also liked the fact that the mage's powers were more Bad Ass.
Some things I didn't like about the game was the fact that you could not pick what race you were. I also didn't like that most of the caves and places you entered looked the same. They should have at least switched up the layouts of the different caves and other area's. I also wish that they would have made it possible to talk to your party members anywhere instead of going to their bases. (or not even that just to be able to engage in more conversations like you could in the first one.)
And I know that I have more things I didn't like but over all I really liked the game.
Some things I didn't like about the game was the fact that you could not pick what race you were. I also didn't like that most of the caves and places you entered looked the same. They should have at least switched up the layouts of the different caves and other area's. I also wish that they would have made it possible to talk to your party members anywhere instead of going to their bases. (or not even that just to be able to engage in more conversations like you could in the first one.)
And I know that I have more things I didn't like but over all I really liked the game.
#654
Posté 02 juillet 2011 - 09:50
I so loved both games and are worth every penny.Keep the good work Bioware and keep the emotion and love to the charethers.Can't wait for DA3
#655
Posté 04 juillet 2011 - 09:03
Please don't resurrect old threads if they've already gone off topic. Thank you.
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