Alistairlover94 wrote...
Marionetten wrote...
New engine, no more Hawke and actual choices would be a good start.
Yep. Not to mention multiple races again, tone down the unrealistic combat moves, bring back skills like Coercion, Trap-making and such, being able to equip companions with armor(the entire inventory felt like the Junk section), more interaction with your companions (see Origins),lessno waves, alot less fetch quests, longer dungeons(I really liked The Deep Roads in Origins, 'twas fun!) and bring back Shale, please
Coercion exists in DAII.
Trap making was meh in DAO. If it's like in TW2, GIMME:
No thanks, don't want interrogation hour coming back. I want more interaction too. But not Origins style. I want more interaction DAII/TW2 style.
There were more Fetch quests in DAO. Besides, they were optional. Far as I am concerned, get rid of them entirely (Both the DAO "Get 10 toxins for X" nonsense and the "This yours? Yay!" DAII inaneness are awful IMHO)
NO NO NO! Please NO! No more dungeon grinding. Look at the TW2 dungeons for inspiration re: dungeon length, not DAO level grinding!!!




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