Alistairlover94 wrote...
Sidney wrote...
Alistairlover94 wrote...
Yep. Not to mention multiple races again,
Why? Seriously are you that shallow that what you look like matters because that is all you get with mutiple races unless 3-5 throwaway lines in 70 hours of gameplay means something to you. Race in DAO meant nothing, not one lick of importance. The more variations you have in your "start" the less the game can actually mean to that variation - hell the game handles "mage" as a class pretty weakly overall in terms of story as well so that choice is already problematic and pooorly served adding more "issues" isn't gonna help unless you just flat out ignore it like DAO did.
It may no have been much, sure. But why not have BioWare improve the discrimation against you if you're an elf, or people being frightened of you on account of being a mage. I vastly preferred being referred to as "bloody elf, clean my boot!" instead of things staying the same on subsequent playthroughs. My preference, I guess.
Yes, if I can have both depth and breadth over one or the other I'll take both. Strawmen are fun. Back in the real world where 5 years of DAO development got you only breadth I think you need to understand tradeoffs in time and resources so if I have to trade some breadth for depth I'll always make that deal. Plenty of really great RPG's are single race selection: PST, KOTOR, FO, JE all leap to top of mind while things that use race: BG, DAO, Oblivion/Morrowwind tend to make it utterly meaningless.




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