Savber100 wrote...
"Somewhere during the two-year regeneration of Shepard between the first and second titles, the Mass Effect universe gave up on item-carrying and huge skill-trees in favour of simplified, dynamic levelling and looting. By reducing the choice players had in regards to levelling or loot selection, BioWare was able to create a more cohesive and uniform storyline for all players. While this shift worked for Mass Effect, it rang hollow when applied to Dragon Age II. After being sold as the modern re-imagining of the classic PC games of yore, its 180-degree refocus away from the elements that made it so special in the first case made the game feel empty and cold by comparison. "
THIS sums it all up perfectly. ;P
Honestly I didn't feel like ME2 had a more coherent story overall. It really felt like there was a LOT of side-tracking when you were dealing with a crazy-nasty threat. ME wasn't perfect here either, but I didn't feel like the side-tracks were force on me...I CHOSE to get side-tracked whereas ME2 seemed to force it on you.
I thought DA:O actually handled this sort of thing very well. You had the main plot, and when you went to take care of part of it, there were other things you could straighten out or take advantage of if you chose. These other quests fell in naturally with what you were already doing and doing them didn't make you feel like you were ignoring the fact you were in a Blight. ME2 DID NOT give me that feeling, yet kept the same feeling that doom was just over the horizon...and that was very odd. IMHO, of course.
Frankly, I don't mind them cutting down on inventory management or the like. The problem I've been having with Bioware lately is that they've been cutting down on the depth of gameplay (in DA2 in particular, and harder modes of ME2 really limit viable tactics as well), and depth and breadth of the RPG elements.
And I don't know what they mean about giving up on "huge skill tress", as skill trees are not something Bioware has done much if any off. Some linear skill paths in DA:O does not a tree make, imho. I also think cutting down on abilities is also something that hurt ME2, imho. DA2 wasn't hurt here, but it was hurt by the lack of polish in the superior skill system.
Anyhow, I think the paragraph there is trying to make ME2 and DA2 a bit too much alike. They do have some similarities I don't like (dialogue wheels as implemented cut out too many choices, imho), but it isn't a universal situation of "this worked in ME and didn't in DA".