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Dragon Age 2 and the Decline of the Old School RPG


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#76
Kilshrek

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jds1bio wrote...

How are RPG's dying when:

a) games include more role-playing elements now than ever before (sports games with rookie-to-pro create-a-player options, FPS multiplayer with leveling systems, RPGs spanning action to tactical to strategic, strategy games with "green" to "veteran" units, etc.)

B) at least 6-10 new RPGs are released across the world across all gaming platforms each year?


a)  Is really getting into semantics, can we just stick to the old argument that RPGs fall into the broad-ish category of games like Ultima, Fallout, Dragon Age, etc.

And not FIFA 11 Create-a-Pro or Company of Heroes veteran Artillery lvl 3, or Shogun 2 veteran units rank 10. That is not role playing, not unless you're going to be seriously anal retentive about the meaning of meaning. Which is not necessary and bogs down meaningful discussion on the more important aspects of RPGs like DA.

#77
AlanC9

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Satyricon331 wrote...

I have to wonder about some of the data interpretation. It was years before I finished BG1, which I finished only once, and long after I finished BG2. Metrics would have said I didn't finish - but I loved the game and have recommended it to people, and I just didn't care for that maze at the end and could see the remaining battles wouldn't be as fun as a new player character. I'm chronic restarter anyway. It doesn't mean I thought the game was bad or needed streamlining (apart from the abysmal Vancian magic thing).


It's a real issue. But while achievement data won't help with this, I'm pretty sure Bio can pick out serial restarters from their data. Unless the serial restarters are also more likely to be stupid enough to disable their spybots.

#78
abaris

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AlanC9 wrote...

It's a real issue. But while achievement data won't help with this, I'm pretty sure Bio can pick out serial restarters from their data. Unless the serial restarters are also more likely to be stupid enough to disable their spybots.


If they're going by the achievement data, it's flawed from the start. I for one never gave a monkeys about achievements and I guess there are quite a few people out there feeling the same way. They're just a gimmick after all without any real merit.

#79
tez19

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Angelsdawn wrote...

"it is a vastly improved sequel – gameplay is far more fluid and dynamic, conversations are much more in-depth and the plotline is intriguing and engaging"

I can't believe anyone would think the combat system was better in DAII. Yes its faster, but way too anime for my tastes. I was laughing half the time as I soldiered through the fights. Sure Dragon Age is a fantasy world but there was a line and they crossed it(Suspension of disbelief anyone?). Nothing feels believable or real after I see mages teleporting and rogues back to backing through the ground. Its silly really, and the writer at IGN actually thinks it was an improvement. I stopped reading there to be honest.

I found the story to be interesting sometimes but there were other times when the lack of choices just ruined the experience. Some of the dialogue wasn't all that great either, and really, there were only 3 types of responses to choose from? I get that it's hard to represent every personality out there but at least DAO had the choice of being neutral and well... numerous other people.

Hawke rising through society wouldn't've been a breakthrough storyline but it would have at least been different compared to the run of the mill "let's save the world" epic. But it was poorly executed unfortunately. Hopefully DA3 will mix elements of both and they will lean towards creating a heavier, more adult and complex RPG. When thinking of the combat system they could take out what made it unrealistic or violated several of DAO's own codex-ed rules, slow it down a tiny bit, and still make it button of awesome material. Re integrate real stealth, traps etc etc... perhaps make the environment more a part of someone's tactics, a bit like ME did.

Witcher 2 and DA2 have been compared a lot lately but I feel they should look to CD Projekt for advice if they really want to create something immersive and memorable again.

"And so, with a heavy heart, it appears we should say goodbye to the RPG genre of old."

And i'm sick to death of articles insinuating the heavy RPG is dead. It might be dead for a while but some gaming company will usually pick it right up again.

HAHAHAH oh dear PC nerd, look at you absolutely SEETHING. I love the nerdrage on these forums. SEETHE some more go on. Image IPBImage IPBImage IPBImage IPBImage IPB

#80
Aargh12

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tez19 wrote...

Look at the PC nerd crowd absolutely SEETHING. It is hilarious to see. Console's are taking over, have been for a while now, get used to it SEETHERS.


The best thing is that this article was on x360 site of IGN and that DA2 has the lowest score.... on consoles. 

#81
steve1945

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tez19 wrote...
HAHAHAH oh dear PC nerd, look at you absolutely SEETHING. I love the nerdrage on these forums. SEETHE some more go on. Image IPBImage IPBImage IPBImage IPBImage IPB


Ok console peasant, GRRRR IM SO MAD IMA SEETH! While you sit in the corner and play with your tonka tough trucks.

Look at me im so mad grrrrr :D

Modifié par steve1945, 21 mai 2011 - 10:46 .


#82
Drachasor

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Eh, I've never understood this hatred that seems to have cropped up in the last 10 years between console players and PC players. I never saw the big difference between the two. Gaming is gaming.

#83
abaris

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Drachasor wrote...

Eh, I've never understood this hatred that seems to have cropped up in the last 10 years between console players and PC players. I never saw the big difference between the two. Gaming is gaming.


Live and let live. But gaming isn't quite the same. No mods for the console, so the general population is a bit different right from the start. Also, its usually a younger population on the console, since they have been introduced to make a coin from parents wanting to keep their offspring away from the family computer.

But the main problem is the catering to consoles as the primary medium. I understand, its quite a bit easier to make a game fit for consoles than making it run on all the different hardware configurations of the PC, but catering to the console usually means a huge drop in possible quality. Graphicwise as well as gameplaywise, since there's only so much you can do with a controller.

#84
steve1945

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Drachasor wrote...

Eh, I've never understood this hatred that seems to have cropped up in the last 10 years between console players and PC players. I never saw the big difference between the two. Gaming is gaming.


As a PC MASTER! Guy I can't rightly see it myself, if someone wants to play on consoles thats entirely their business, Though it cannot be debated that games are dumbed down or "streamlined:" for consoles. Entirely understandable because of how inferior consoles are technologicaly when compared to most medium end pcs.
This I suspect leads to antagonizm between PC gamers and the Console crowd. PC gamers are mad about simplification of game X because of the tech limits of GAME STATION BOX 3, console gamers respond by calling them no life nerds who need to play some blops, or they keep calm and carry on because they like just want to play.

Modifié par steve1945, 21 mai 2011 - 11:25 .


#85
Nerdage

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Apart from how I disagree with a lot of what that guy says about DA2 compared to DAO; all those mythical "old school RPGs" still exist, they haven't just ceased to be, so just play them. I still go through a full BG1 to BG:ToB once a year or two, but I don't want Bioware to just rehash it over and over again (well logically I don't, emotionally I'm stuck in a big pool of nostalgia about it), I'm more interested to see what they come up with next than how many times they can re-release the same game before people catch on.

But with that said -- to paraphrase Boris Johnson, that great mind of our time -- whatever type of Walls sausage is contrived by this great experiment; the dominant ingredient has got to be RPG.

#86
abaris

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nerdage wrote...

Apart from how I disagree with a lot of what that guy says about DA2 compared to DAO; all those mythical "old school RPGs" still exist, they haven't just ceased to be, so just play them. I still go through a full BG1 to BG:ToB once a year or two, but I don't want Bioware to just rehash it over and over again (well logically I don't, emotionally I'm stuck in a big pool of nostalgia about it), I'm more interested to see what they come up with next than how many times they can re-release the same game before people catch on.


Why has something not broken to be fixed? Why has everything to be lets see what they come up next?

I don't mean, they shouldn't move on with better video quality and technical stuff, but why the hell is it necessary to suddenly have Ninja characters, exploding bodies and materialising waves? Is that progress or is it just a gimmick introduced for the action crowd?

Sure, I'm still playing rather old games. But I would like to see what new engines and video quality could make of the good old mechanics. And for the records - I'm perfectly OK with what they did with ME2, I'm not OK what they did with DAs second instalment.

#87
Marlboro1771

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nerdage wrote...

Apart from how I disagree with a lot of what that guy says about DA2 compared to DAO; all those mythical "old school RPGs" still exist, they haven't just ceased to be, so just play them. I still go through a full BG1 to BG:ToB once a year or two, but I don't want Bioware to just rehash it over and over again (well logically I don't, emotionally I'm stuck in a big pool of nostalgia about it), I'm more interested to see what they come up with next than how many times they can re-release the same game before people catch on.


Is it wrong to reuse the old BG2 game engine and fit a new story around it? The BG2 engine could have given us the equivalent of the electronic dungeon modules.
Personally I see DA2 to be competing with the same target audience as God-Of-War (which I loved btw)

#88
Nerdage

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abaris wrote...

Why has something not broken to be fixed? Why has everything to be lets see what they come up next?

I don't mean, they shouldn't move on with better video quality and technical stuff, but why the hell is it necessary to suddenly have Ninja characters, exploding bodies and materialising waves? Is that progress or is it just a gimmick introduced for the action crowd?

Sure, I'm still playing rather old games. But I would like to see what new engines and video quality could make of the good old mechanics. And for the records - I'm perfectly OK with what they did with ME2, I'm not OK what they did with DAs second instalment.

Just because it's not broken that doesn't make it perfect.

What was wrong with SD tvs? They were cheaper and they got the job done, nothing was 'broken' about them, but now everything's HD. You could argue that the benefit isn't worth the cost, but everything changes and that's just how it is.

Probably most important was something the article hits on, the cost of making a game is increasing a lot but the retail cost isn't nearly keeping up. Unfortunately, a big developer like Bioware can't exist on the good will of it's hardcore fans, if a game doesn't have a broad enough appeal it literally isn't worth making. Everybody with such massive running costs has to be mindful of prevailing trends, not just jump onto them obediently, just know what most people are looking for, which is going to change over time.

Although the waves mechanic was just bad design, personally, but Luke Barrett did say they'd try and be more sparing with it in future. And explosions; probably quite over-used, in BG it was quite satisfying when it happened but now it's just a bit "Oh, there goes another one".

Edit: Got my Bioware employees mixed up..

Modifié par nerdage, 21 mai 2011 - 03:48 .


#89
AlanC9

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abaris wrote...

AlanC9 wrote...

It's a real issue. But while achievement data won't help with this, I'm pretty sure Bio can pick out serial restarters from their data. Unless the serial restarters are also more likely to be stupid enough to disable their spybots.


If they're going by the achievement data, it's flawed from the start. I for one never gave a monkeys about achievements and I guess there are quite a few people out there feeling the same way. They're just a gimmick after all without any real merit.


Huh? You get the achievements whether or not you care about them, so what does caring about them have to do with anything?

#90
abaris

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nerdage wrote...

Although the waves mechanic was just bad design, personally, but Luke Barrett did say they'd try and be more sparing with it in future. And explosions; probably quite over-used, in BG it was quite satisfying when it happened but now it's just a bit "Oh, there goes another one".


I didn't play BG. But I played a lot of fantasy games and doing backflips and gory explosions just isn't my cup of tea when it comes to fantasy.

Sure, there are a lot of costs involved when it comes to develop games. But I doubt that DAII is the magic bulett the planned it to be. It didn't hit the new fanbase and certainly missed the old crowd. It probably will cover the costs, since the development time was a lot shorter, but a lot of reputation got lost on the way.

So, again, why fix what isn't broken. Moving on doesn't mean you have to (evil word, I know) dumb down your games to the point of virtual illiteracy. Moving on means making use of todays technology and certainly not static NPCs, repetitive environments and quests and graphics straight from the comic book.

Morrowind was a perfect example of moving on in 2002. Dynamic weather, dynamic day/night cycle and - for its day and age - a dynamic environment. I'm well aware that Bioware was never the ruling house when it came to environmental or video quality, but until now, they made up for that with their companion and story based games. And, since I never understood why they got the flak for ME2, they were still on top with that game. It was an action based roleplaying experience, but you still got the feeling of the fights having some kind of meaning. With DAII, they present an endless chain of ridiculously executed fights. Action took the main part in an unnecessary attempt to capture a crowd not being interested in fantasy to begin with.

#91
Darqion

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I liked Dragon age 2 once i stopped seeing it as a real rpg and just treated it as a hack/slack action game. What i like about rpg's is the ability to grow your character into different things, with noticeable effect. This goes item and skill wise.

Problem is that the classes have just about 1 or 2 ways to be build per weapon type, and said weapon will have 1/3 available weapons that are actually viable in that part of the game. Same goes for armor/rings etc. 99% of the things you find are absolutely garbage, that you will never ever have to use.

While i found plenty and then some garbage in a game like Diablo 2, the items that you could find next to that, be it rares or uniques/set, the options ran quite wide for a certain amount of classes. There are atleast a good handful of builds for every class that would do atleast decent even in hell

Where dragon age lost it for me is the clear lack of viable customization, and a difficulty (playing on nightmare) enhancer not by interesting encounter design, but by giving all enemies knockback and godlike health ... and then theres the one hitting assassins/mages. but like i said, in the end.. i can enjoy the game as long as i see it for what is it, and not for what they tried to sell it as

#92
Tantum Dic Verbo

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daemon1129 wrote...

AlanC9 wrote...

daemon1129 wrote...

There are tons have fun to have in managing stats, builds and looting epic items. These might not seem to have anything to do with role-playing, RPGs were the only genres that have these gameplay.


But since I like role-playing and don't like that gameplay, does that mean I don't like RPGs?


What I was trying to say was that these mechanics were traditinally the core gameplay of RPGs.  Now they are getting streamlined and removed.   I would like to see them back with modern technology.  

I don't believe stats have anything to do with Roleplaying, but until a genre comes out that focuses on said gameplay, I don't think EVERY AAA RPG should remove them completely. DA was like our last bastion of hope and they're removing them one title after another.  There is still a market out there for more in depth stats and grinding/looting gameplay other than MMOs. 


I think the reason I don't object to the streamlining of some of these mechanics is that they most of the "choice" in stat allocation and character builds is illusory to begin with.  Computer games are designed to support a certain number of builds, i.e. approaches to conflict resolution.  These builds assume a certain stat allocation.  In a typical RPG, (including tabletop versions) the build or class implies a certain stat allocation, making attributes almost redundant.

Even ME1 reflects this, for all the credit for RPG-ness its goofy, granular skill system gets.  There are no basic attributes.  Instead, the character just gets to put points into skills.  The game doesn't bother to check strength or dexterity scores--it assumes that those scores are there, ready to support whatever skills the player chooses.

I haven't been a fan of redundancy and needless complexity for a long time.  Granted, a computer handling the math makes it manageable, but sometimes the only point seems to be making it look enough like D&D that players can congratulate themselves for being hardcore RPG players.

#93
Nerdage

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abaris wrote...

I didn't play BG. But I played a lot of fantasy games and doing backflips and gory explosions just isn't my cup of tea when it comes to fantasy.

Sure, there are a lot of costs involved when it comes to develop games. But I doubt that DAII is the magic bulett the planned it to be. It didn't hit the new fanbase and certainly missed the old crowd. It probably will cover the costs, since the development time was a lot shorter, but a lot of reputation got lost on the way.

So, again, why fix what isn't broken. Moving on doesn't mean you have to (evil word, I know) dumb down your games to the point of virtual illiteracy. Moving on means making use of todays technology and certainly not static NPCs, repetitive environments and quests and graphics straight from the comic book.

Morrowind was a perfect example of moving on in 2002. Dynamic weather, dynamic day/night cycle and - for its day and age - a dynamic environment. I'm well aware that Bioware was never the ruling house when it came to environmental or video quality, but until now, they made up for that with their companion and story based games. And, since I never understood why they got the flak for ME2, they were still on top with that game. It was an action based roleplaying experience, but you still got the feeling of the fights having some kind of meaning. With DAII, they present an endless chain of ridiculously executed fights. Action took the main part in an unnecessary attempt to capture a crowd not being interested in fantasy to begin with.

There were a string of questionable design decisions in DA2's case, true, but I'm talking more about 'trying to fix something that isn't broken' rather than DA2 specifically, and in that case something doesn't have to be 'broken' to change, there are more reasons to change something than just to fix it.

Incidentally, however, I liked DA2 and I guess I'm part of the 'old crowd'. I also know somebody who never actually finished his first DAO run who liked it, so I guess he's part of the 'new' crowd. Dramatic generalizations aside, it's not as though the game's a total write-off, even the author of the article says as much.

Modifié par nerdage, 21 mai 2011 - 04:53 .


#94
AlanC9

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abaris wrote...
Live and let live. But gaming isn't quite the same. No mods for the console, so the general population is a bit different right from the start. Also, its usually a younger population on the console, since they have been introduced to make a coin from parents wanting to keep their offspring away from the family computer.


You sure about that? I mean, is there actual evidence that the populations are different?

#95
abaris

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AlanC9 wrote...

You sure about that? I mean, is there actual evidence that the populations are different?


www.digitpress.com/forum/showthread.php

Computer Player Demographics: Fifty-eight percent of computer
game players are male, while 42 percent are female. Thirty percent are
under 18 years old, 29 percent are 18 to 35, and 41 percent are over 36.



Console Player Demographics: Seventy-two percent of console game
players are male and 28 percent are female. Thirty-eight percent are
under 18, 40 percent are 18 to 35, and 22 percent are over 36.

That's just the first article popping up when looking for console players and demographic.

#96
AlanC9

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The problem with that report is that

Types of Games Played Most Often: Console game players say that they most often play: action games (51 percent); driving/racing games (50 percent); sports games (47 percent); and role-play/adventure games (35 percent). Computer game players say they are most likely to play: puzzle/board/card games (36 percent); action games (36 percent); driving/racing games (34 percent); and sports (32 percent).


We'd need a real breakout of the subgroups, but I'll bet a lot of those over-36 PC players are the ones playing the puzzle games and whatnot.

If anything, it looks like the PC players are playing dumber and simpler games.

#97
tonnactus

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Savber100 wrote...

"Somewhere during the two-year regeneration of Shepard between the first and second titles, the Mass Effect universe gave up on item-carrying and huge skill-trees in favour of simplified, dynamic levelling and looting. By reducing the choice players had in regards to levelling or loot selection, BioWare was able to create a more cohesive


Mass Effect 2 and cohesive storyline?:happy:

The game is an completly overrated mediocre crap . Laughable skilltrees,next to zero party banter in an so called character driven game,dumbed down even compared with shooters like crysis who at least show you thing like the accuracy and damage of a weapon.Awfull story and plot,complete railroading.( the illusive man decides when shepardt go on important missions)

Modifié par tonnactus, 21 mai 2011 - 08:10 .


#98
daemon1129

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Tantum Dic Verbo wrote...

daemon1129 wrote...

AlanC9 wrote...

daemon1129 wrote...

There are tons have fun to have in managing stats, builds and looting epic items. These might not seem to have anything to do with role-playing, RPGs were the only genres that have these gameplay.


But since I like role-playing and don't like that gameplay, does that mean I don't like RPGs?


What I was trying to say was that these mechanics were traditinally the core gameplay of RPGs.  Now they are getting streamlined and removed.   I would like to see them back with modern technology.  

I don't believe stats have anything to do with Roleplaying, but until a genre comes out that focuses on said gameplay, I don't think EVERY AAA RPG should remove them completely. DA was like our last bastion of hope and they're removing them one title after another.  There is still a market out there for more in depth stats and grinding/looting gameplay other than MMOs. 


I think the reason I don't object to the streamlining of some of these mechanics is that they most of the "choice" in stat allocation and character builds is illusory to begin with.  Computer games are designed to support a certain number of builds, i.e. approaches to conflict resolution.  These builds assume a certain stat allocation.  In a typical RPG, (including tabletop versions) the build or class implies a certain stat allocation, making attributes almost redundant.

Even ME1 reflects this, for all the credit for RPG-ness its goofy, granular skill system gets.  There are no basic attributes.  Instead, the character just gets to put points into skills.  The game doesn't bother to check strength or dexterity scores--it assumes that those scores are there, ready to support whatever skills the player chooses.

I haven't been a fan of redundancy and needless complexity for a long time.  Granted, a computer handling the math makes it manageable, but sometimes the only point seems to be making it look enough like D&D that players can congratulate themselves for being hardcore RPG players.


There are better ways to use stats, like attributes, skills, etc.  What ME and DA did was poorly desgin in my honest opinion.  But that is because the game doesn't continue after end game.  There are no grinding or exploration that doesn't involve doing quests or main plot.  So attributes are pointless.  Bioware could have completely remove attributes alltogether and the system would have been fine. 

Attributes can do alot in a game, but recent RPGs just seem to abadon the idea. 

"Even ME1 reflects this, for all the credit for RPG-ness its goofy,
granular skill system gets.  There are no basic attributes.  Instead,
the character just gets to put points into skills.  The game doesn't
bother to check strength or dexterity scores--it assumes that those
scores are there, ready to support whatever skills the player chooses."

What you said there showed why attributes are pointless in ME, it is because they didn't bothered to actually use it.
How about I put points in dex to improve my aim with pistols?  Weapons damage should only base the on weapons itself, not your own attributes.  That way it is much more realistic, yet attributes still matters. 

Stats don't have to be right in the opening and player just magically put points into himself whenever he levelup.  It can work in the background without overwhelming the player with 30 different attributes and skills. 

I just think people now seems to abandon attributes completely, instead of thinking how to modernize the system.  It is afterall just numbers, you can do whatever with it in a game. 

#99
tonnactus

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Addai67 wrote...

Were ME1 skill trees "huge"? .


The skilltrees for partymembers were it compared with three active skills now.Also,the soldier class now only has adrenaline rush and concussive shot. Thats it.(enchantements/ammo "powers" dont count)

#100
AlanC9

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tonnactus wrote...

Mass Effect 2 and cohesive storyline?:happy:


Same plot structure as BG2, of course.