Games are simplified now because a good majority of casual gamers don't want anything overly difficult. MMO's have gone the same way - remember EQ older gamers? When you died you died - you lost everything you had on your person and had to head back on corpse runs to get back your stuff. Whine, whine, whine, people did so they took that away. Suddenly from all sides people sighed, nostalgic about the loss of difficulty.
I do miss the days when there was a difficulty curve to playing. When you had to use strategy and tactical planning in order to succeed. I miss the days when dying meant something. (And yes, I know about games like Demon;s Souls where to a good extent that is still true... will have to try it.)
But, I think that is more a statement about games just wanting to become "popular" and huge money makers - so to do that they have to become the middle ground that everyone will tolerate. Do I like that? Not especially. Eventually that middle ground will get pretty old, regardless what the "theme" or setting is. It will take several years mind you.
Witcher 2: I don't actually consider it a true (classic anyway) RPG simply because you have a fixed protagonist. BUT ( oh look, it's a but) they did certain roleplay elements very, very well. Better in fact than DA2 did. Which ones? IMO: keeping the story coherent and fluid, keeping the player immersed in the game, atmosphere, and choice and consequence (or the illusion thereof). Part of roleplaying to be is a certain level of customization and that is not merely appearance or personality based. What type of a skillset I use is also included, being able to develop that as I see fit, and being able to choose truly different paths as I play and then the world changing (or appearing to) because of my actions.
I see the limitations, and yes I think they are limitations, imposed by creating a more open-ended setting like that. the more you throw in there in terms of possibility, the more they have to decide what to show and what to cut. There is not an infinite budget, monetarily or time wise.
I personally felt DA2 was a bit ME2-ized which I felt didn't work for it. Why? Because ME2 was basically a RP-shooter - essentially a space story ( cold, sterile and clean works for space, more than earthly life which sterility in environment doesn't fit realistically) with guns, and shooter-like combat. DA was neither of those things. The "mood" of the change just didn't fit it as well. Anyway, too hard to explain the impression, so I will just stop at that. I don't consider either DA2 or Witcher2 as an RPG, really. Action with RPG elements sure. But then, I do think TW2 did better in letting me feel like I have some say in the storyline, and this is emotional investment aside. I am talking strictly functionary changes in the storyline. *shrug*
One day, someone will find the balance and bring back a true RPG. It may be a hit and it may not. In fact, I hope it isn't, because as soon as people taste success, they general want more and bigger success. And to do that, they dilute what made them unique and different, because being unique and different is no guarantee of mainstream success. Ah well, it is a good thing in general we have a lot of great GAMES out there to choose from. Sure they may not be the classic RPG some of us remember and even love, but some are incredibly enjoyable all the same.
Modifié par shantisands, 24 mai 2011 - 01:44 .