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Playing as an archer....


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10 réponses à ce sujet

#1
Rotonatutu

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I have found that, trying a rogue playthrough, there is almost no variety in power choice. By the third stage of the game, you have only 4 specialized shots to use. I would be okay with this but Varric, the rogue archer party member, has those 4 shots along with a specialized archer tree "Bianca" that gives me a super buff and 2 more shots. Has anyone else noticed that archer's have been nerfed bad in DA2, and are the weakest link in comparison to other classes? And is there a good way to play an archer in DA2, or is it just better to stick to a DW rogue?

#2
tomorrowstation

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Agreed. Why Sebastian has all the sweet archer skillsets and my Hawke doesn't, I will never know.

#3
mr_afk

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What do you mean by power choice or specialised shots?
An archer is somewhat designed to be an auto-attacking machine; so special shots are not really needed besides for pulling off CCCs.

They are definitely not nerfed as you will see them dealing the largest single-target damage numbers (though maybe a little less than DW dps-wise) without any of the associated risks of having to engage in melee.

But yes, the 'archery' tree is pretty terrible. What you'll want to do is get your assassin tree, duelist/shadow tree, and specialist tree/scoundrel tree/anything other than archery that increases your dps (e.g. blindside).
The archery tree only has one good ability - archer's lance. An archer's lance CCC will kill almost any brittle target at the cost of massive ff issues. Pinning shot (bugged disorient), bursting arrow, and hail of arrows are alright but generally not worth it on an archer hawke as you have much better things to take. If you travel with another archer rogue and a mage for brittling it might be worth it to give them archer's lance such that you can alternate between assassinating and lancing brittle elites.

So pretty much you should be mostly relying on assassinate and auto-crit autoattacks. In terms of attributes you should just have dex and cunning - as you don't need con if you're attacking at range.

If you're really finding that you're not dealing enough damage/not auto-critting, what you can do is stack all the specialist abilities on at the same time (with harmony) which will provide lots of attack speed ~25% attack speed and 25% critical chance, though draining most of your stamina so you'll be even more limited to auto-attacks.
Alternatively, try an elemental archer build. By equipping mage robes and using fire elemental bows you'll be able to dish out some pretty huge numbers.


There's also a guide on a shadow/assassin archer.

But yeah, varric (not so much sebastian) has a pretty intense personal tree - however hawke archers still have more potential imo, simply because they can do elemental archery and have assassinate. So basically, they are not the weakest (all classes are around equal) but if you like doing more than auto-attacking maybe archery isn't for you.. :)

Modifié par mr_afk, 21 mai 2011 - 04:28 .


#4
lionalio87

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I play an archer rogue, my specializations are duelist and assassin, max up all the specializations. For the talent tree, I upgrade the specialist and max it out. The rest ability point I use it for the scoundrel to have some point for the critical chance and damage. I tried to get about 50 dexterity, more than 40 cunning and some point to willpower, constitution.
And up, I have near 100% critical chance, critical damage is almost 200%, and damage is about 400 dmg per hit. When I use the "assassination", it can be up to 4000 dmg.
I agree with mr_afk, the archery talent is a shame, It cannot be compared with the archery talent in Dragon Age: Origins, it's far better than in DA2. Don't add any point to it.

#5
tonnactus

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lionalio87 wrote...

I agree with mr_afk, the archery talent is a shame, It cannot be compared with the archery talent in Dragon Age: Origins, it's far better than in DA2. Don't add any point to it.


Care to explain?  Arrow of slaying wasnt that amazing against elites and bosses,critical shot was decent,but here it basicly ends.(scattershot was nice crowd control)
Pinning shot for example was almost always resisted on higher difficulties.

#6
mr_afk

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I actually liked arrow of slaying.
Arrow of slaying would reliably kill enemy mages before they could cast any of their spells which one-shot your entire party. Of course you could just use mana clash but where's the fun in that?
Plus it gives you some of the biggest numbers. :)
THe archer's lance from DA2 is comparable but only with a brittle - which makes the Origins tree a lot better especially when considering the ff issues of archer's lance.

Arrow of slaying and critical shot and a close to 100%crit chance paired with frozen enemies = instant kills = most fights turned really easy (I had two archers so 4+ instant kills).

And let's not talk about the archery tree in awakening.. accuracy was ridiculously overpowered.


Using an archer was my favourite build in Origins. Back in the days when the haste bug made it necessary for an archer party to be a lot more tactical - especially on nightmare.. ah good times.

#7
lionalio87

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Sorry for my miswriting. It is far better than in DA: O ( not in DA2) :).

#8
Darqion

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I finished one of my first nightmare runs as an archer and it was the easiest playthrough i've had yet

The singe target damage is insane and the attacks from range will make sure you wont spend time dodging and will keep on pluckin away

#9
SirSponge

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I agree with Darqion. I just finished playing my first archer and the damage is surprising, and the build that I used was simple and effective. I do wish that archers had a bit more +attack speed options though.

#10
ezrafetch

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mr_afk wrote...

I actually liked arrow of slaying.
Arrow of slaying would reliably kill enemy mages before they could cast any of their spells which one-shot your entire party. Of course you could just use mana clash but where's the fun in that?
Plus it gives you some of the biggest numbers. :)
THe archer's lance from DA2 is comparable but only with a brittle - which makes the Origins tree a lot better especially when considering the ff issues of archer's lance.

Arrow of slaying and critical shot and a close to 100%crit chance paired with frozen enemies = instant kills = most fights turned really easy (I had two archers so 4+ instant kills).

And let's not talk about the archery tree in awakening.. accuracy was ridiculously overpowered.


Using an archer was my favourite build in Origins. Back in the days when the haste bug made it necessary for an archer party to be a lot more tactical - especially on nightmare.. ah good times.


Arrow of Slaying was just really wonky with its damage modifiers.  I recall if an enemy was somehow +/- 2 levels from you, you got no damage bonuses, and if it was three you got some absurd modifier like 8x damage.  It would still kill, obviously, but it makes trying to figure out what gives you the BIG BIG BIG NUMBERS!!!! a lot harder.  That was the problem with it more than anything else.

In Origins, the real reason for any Archer in your party was Scattershot.  Open up the battle with a Scattershot?  Deadly.  If you have multiple archers?  Chain Scattershot until dead enemies.  That's what made archers so good in DA:O and DA:A.  I converted my DA:O DW Rogue into an Archer in Awakening, I was regularly ending encounters within seconds with my all-archer party (Blackmarsh Dragon took 1.5 minutes or something on my first try).  And then in DA2 they took out my favorite talent from the Dragon Age series <_< (though, admittedly, Apocalyptic Firestorm in DA2 comes in second).

Modifié par ezrafetch, 05 juin 2011 - 04:33 .


#11
Apathy1989

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Whats up with this necro? Ever since patch, archers using assasinate are pretty poor. Better to use Shadow/Dualist, lay down good constant damage and help with pinning shots. CCC with bursting arrow.