Equally wallish changelog for
Dragon Age Rules Fixpack from its DAnexus page. Each fix or tweak has its own folder, so they can be separated out to only include true fixes.
FIXES:* Fix - Ability Weapon Requirements
Fixes the bug where some abilities that require melee weapons remain active when ranged weapons are swapped in.
* Fix - Arrow of Slaying Level Based Damage
Bonus
damage for Arrow of Slaying was not coded accurately as (level
difference)^2, but rather as a bitwise XOR with 2. This fixes it so that
the level based bonus damage is once again the square of the level
difference on targets of lower level.
* Fix - Blood Control Damage on Resist
Enemies
that resist blood control will now properly suffer a DoT. Enemies that
get controlled no longer get a DoT as well. Some enemies have dialogue
attached and automatically resist the spell.
* Fix - No Crushing Prison Friendly Target
Fixes Crushing Prison so you can no longer target friendlies with it.
* Fix - Curse of Mortality Combat Health Regen
Fixes the bug where Curse of Mortality was not properly preventing health regen during combat.
* Fix - Destroyer Debuff on Normal Hits
Fixes the bug where the destroyer debuff was only applying on critical hits and not on normal hits.
* Fix - Dual Wield Expert with Other Dots
Fixes the bug where Dual Wield Expert would not apply its effect is another DoT was present on the target.
* Fix - Find Vitals
Fixes Find Vitals to properly apply its passive bonus
* Fix - Force Field Blocks Drain
Fixes
the bug where you can drain health from targets with force field via
Drain Life or Blood Sacrifice, even though you cause no damage. Now
there is no draining of health to accompany the lack of damage.
* Fix - Gear Minimum Stat Check
Fixes
the bug where you can continue to wear gear even if you no longer meet
the minimum stat requirements. Unequippable items will be removed after
you close the inventory screen. You may edit the color and duration of
the message displayed when gear is removed by editting
"gtfixpack_gmsc1224.gda" with GDApp. In the "Active" column, you can
enter in hexcode the duration in seconds, followed by the hexcode for
the desired color. The default setting is 0x3FF0000, or Red for 3
seconds.
* Fix - Haste Ranged Aim
Fixes the bug where haste will add 0.8s to your aim time instead of subtracting 0.2s.
* Fix - Haste Weapon Speed
Fixes the bug where if you drop below 0.5s weapon speed, it will reset to 1.0s.
* Fix - Healing Received
Fixes
the bug where healing received was not properly initialized on
characters, thus the items had no effect. This fix will apply to your
character whenever you equip any items with the +healing received
property.
* Fix - Increases Monetary Gain
Fixes monetary gain
items to properly give additional 5% gold from killing monsters. This
fix has a peculiar behavior as described below.
1. Does NOT affect gold from chests or stealing. Such a fix would alter core game scripts beyond the scope of this pack.
2. Does NOT stack with itself on the same character.
3. Does NOT stack with XP bonus from Archivists Sash on the same character.
4.
DOES stack with similar properties on different characters. If your PC
has the Archivist's Sash + 2 Monetary Gain items, none would stack and
only the latest equipped applies. If your PC has the Archivist's Sash,
an NPC has Guildmaster's Belt, and another has Pearl of the Anoited, you
would get +25XP from Codex and 10% additional gold from monsters.
2,
3, and 4 may not make much sense, but it is how the framework for these
'reward bonus' properties were coded by Bioware, and as such the
behavior is retained. 'Reward Bonus' are coded as effects, and not
attributes, and thus do not stack with each other on the same character.
This fix merely makes monster/stealing gold read off the correct
effect.
* Fix - Item Set Bonus on Party Change
Fixes the bug where party members would not have item set bonus applied when added to the party.
* Fix - Legion of the Dead Heraldry
Fixes Legion of the Dead Heraldry to give +3 stats like all other heraldries.
*Fix - Magebane/Soldierbane Removes Mana/Stamina
Fixes these poisons to correctly remove mana/stamina instead of adding it.
* Fix - Mana Cleanse Removes Mana
Fixes the bug where Mana Cleanse was adding mana instead of removing mana.
* Fix - Mighty Blow Slows
Fixes the bug where Might Blow wasn't applying a slow effect. Now slows by 50% for 3s (as per a level 0 Slow Rune).
* Fix - Monster Canine Howl Defense Penalty
Fixes the bug where enemy canine monsters' howl did not apply a defense penalty.
* Fix - No Stacking Poisons & Coatings
Fixes the bug where you could stack more than one poison and one coating on your weapon.
* Fix - No Stealth Drop on Friendly Spells
Fiexes the bug where stealth would drop on entering friendly spells.
* Fix - Party Buffs on Resurrection
Fixes
the bug where party members who resurrect after dying would not receive
existing party buffs. This fix effectively causes your party to
deactivate and re-activate party buffs instantly when a party member is
resurrected. The corresponding buffs will be applied immediately, but
will also start the appropriate cooldown. Buffs checked for are: Haste,
Frost/Flaming/Telek Weapon, Song of Valor/Courage.
* Fix - Party Buffs on Summon
Fixes
the bug where summons would not receive existing party buffs. This fix
effectively causes your party to deactivate and re-activate party buffs
instantly when a summon is cast. The corresponding buffs will be applied
immediately, but will also start the appropriate cooldown. Buffs
checked for are: Haste, Frost/Flaming/Telek Weapon, Song of
Valor/Courage.
* Fix - PC Base Crit Chance
Fixes the bug where
the PC had 0% base crit chance, instead of 3%. Fix is applied whenever
the PC equips a weapon in the main hand.
* Fix - Power of Blood Dual Wield Expert
Fixes
the bug where the blowback damage from Power of Blood modals for
warrior & rogue were causing Dual Wield Expert DoT to apply.
* Fix - Repeater Gloves Proper Rapid Aim
Fixes Repeater Gloves (from Return to Ostagar DLC) to properly gives -0.3s to your aim time, instead of -3.0s.
* Fix - Shale Rock Barrage
Shale's
Rock Barrage now functions properly again. She will throw rocks up into
the air, then slam her fists together causing them to start falling
down.
* Fix - Shattering Blow
Fixes Shattering Blow to properly give damage bonus against constructs (golems, skeletons, corpses, sylvans)
* Fix - Shield Wall Reduces Damage
Fixes
the bug where Shield Wall was not reducing damage. Now reduces weapon
damage by 20%. Armor penetration, enchantmant damage, and non-weapon
damage is not affected. Note that your character sheet damage numbers
may not go down by 20%, as that figure is a guesstimate based on weapon
speed buffs.
* Fix - Swift Salve Ranged Aim
Fixes the bug where swift salve will add 0.9s to your aim time instead of subtracting 0.1s.
* Fix - Weaken Nearby Darkspawn
Fixes
the bug where the Weaken Nearby Darkspawn property was not functioning.
Now causes darkspawn within 2.5m to be penalized -5 attack and -5
defense.
TWEAKS
* Tweak - Aim Accuracy Stacking
Aim
doubles the critical acquired from Accuracy, so activating Accuracy
then Aim is vastly different from vice versa. This tweaks Aim to not
double the bonus from Accuracy, but only the pre-Accuracy crit chance.
* Tweak - Auto Loot
Automatically
loot without bringing up the inventory screen. This tweak will not
affect chests that have no randomly generated treasure, nor will it
autoloot plot items. This should help avoid potential plot/quest related
problems. Also will only autoloot when the Main Character loots;
followers will bring up the inventory screen as normal.
* Tweak - Auto Loot Kills
Automatically loot mobs when they die. Will only autoloot when the mob dies while the hero is currently being controlled.
* Tweak - Chain Lightning Propogates After Kill
Tweaks
Chain Lightning to continue chaining even if it kills its target.
However, if the target dies before the bolt arrives, there will be no
chaining (No chaining off of corpses).
* Tweak - Display Received Items
Display
the named of received items above the character's head. It is possible
to change the color and duration of the message by editting
"gtfixpack_dri1216.gda" using GDApp or the toolset. In the "Active"
cell, you can enter in hexcode the duration followed by the color code.
For example, the default settings is 3 seconds, with color code 00FF00
(bright green), thus you would enter 0x300FF00. This converts into the
normal number of 50396928. To change it to display for 5 seconds, you
would use 0x500FF00, or 83951360. To change it to display for 5 seconds
in darker green, you would use 0x500CC00, or 83938304. The first number
cannot exceed F, or 15 seconds.
* Tweak - Force Field Reduces Threat
Creatures
that cannot attack their target due to being out of range or not having
line of sight reduces threat on that target by 75%. This tweaks applies
the same reduction if the target has a Force Field.
* Tweak - Helpful Party Members
Party
rogues will follow up on their words by actually unlocking/disarming
chests & traps after making their helpful comments when the PC
fails.
* Tweak - Hostility Affecting Items
Despite what many
believe, existing coding indicates that items with "Reduces Hostility"
are intended to speed up the decay of threat, not reduce the generation
of threat. However, the decay appears to be hard coded into the engine
at -0.5 threat per second, and cannot be affected by scripts. This tweak
makes it so that the "Reduces Hostility" reduces threat from damage by
5% for each power level, and "Increases Hostility and Intimidation"
increases threat from damage by 5% for each power level. Different
hostility affecting items have differing power levels. Note that the
"Increases Hostility" (without Intimidation) property on items like
Cadash Stompers are currently functional and add 5 points of threat to
each attack.
* Tweak - Messy Kills Adds Gore
Changes the
"Messy Kills" item property to have a chance to add more gore to the
target being hit. While it seems likely that the property is intended to
increase the chance to perform a Deathblow, such a fix overlaps with
Fix - Haste Weapon Speed and cannot be decoupled, thus this alternative
tweak.
* Tweak - Misdirection Backstab to Hits
Changes Misdirection Hex to convert backstabs to hits if the backstab would have been a critical.
* Tweak - Nature Damage Spells per Description
Changes
Stonefist & Walking Bomb DOTs to be nature damage. Walking Bomb
explosion remain physical damage (being hit by flying body parts).
* Tweak - No Deactivation on Weapon Swaps
Modal abilities that have weapon requirements instantly reactivate after deactivating upon a weapon swap
* Tweak - No Helmet
Helmets
will be removed during exploration and re-equipped during combat. The
last helmet you put on will be 'remembered.' To cause a new helmet to be
remembered, simply equip another helmet.
* Tweak - No Power of Blood Damage While Exploring
Disables
Tainted Blood self-damage while exploring to stop the annoying 'head
bob' animation. This will also standardize the spells between Origin
& Awakening to do the same self damage in both campaigns.
* Tweak - Scattershot Shatters After Kill
Tweaks
scattershot so it shatters even if the initial shot kills the target.
If the target dies before the initial shot lands, it will not shatter.
* Tweak - XP on All Deaths
Gives the party XP when monsters kill other monsters.
* Tweak - Reapply Buffs on Explore
Certain modals are turned off when you leave combat mode. This tweak re-applies thems.
* Tweak - Remove Modal VFX
This
tweak functions very similarly to the widely popular PAR by removing
the graphics from modal abilities. All modal abilities are affected,
including abilities from Awakening, DLCs, and any custom abilities. You
may change this duration by editting "gtfixpack_rmvfx1214.gda" with
GDApp. Set the "Active" column for how long you want VFX to be
displayed. The minimum setting is 1 second, as a value of 0 will disable
this component. The default value is 3 seconds.
* Tweak - Remove Modal VFX Ground AoE
This
tweak removes the ground effect AoE from modal abilities like Rally.
Abilities that leave you stationary, such as One with Nature, Captivate,
and Shale's Aura are not affected. All AoE modal abilities are
affected, including abilities from Awakening, DLCs, and any custom
abilities. You may change this duration by editting
"gtfixpack_rmvfxa1215.gda" with GDApp. Set the "Active" column for how
long you want VFX to be displayed. The minimum setting is 1 second, as a
value of 0 will disable this component. The default value is 3 seconds.
* Tweak - Remove Rally & Air of Insolence Sounds
Removes all sounds from these two abilities.
* Tweak - Slow Rune Rank Affects Duration
Changes
SLow Rune such that the rank of the rune affects duration of the slow
effect, as per Paralyze Runes. Duration is 3s + 2s per rune rank. Proc
chance remains at 10%, slow effect remains 50% movement speed.
* Tweak - Standardize Crit Interactions
Standardizes
the interaction between the various always-crit/never-crit abilities.
Now, each will negate the other on a one for one basis. So if you have 2
always-crit abilities and 1 never-crit ability, you will always crit.
If you have 1 of each, you will attack as normal.
Alway Crit: Attacking out of stealth, Death Hex, Autocrit mob effect
Never Crit: Double Strike, Rapid Shot