Here are the bugs that this fixpack does not address that the rules fixpack does, and I will let the modder know about them:
* Fix - Ability Weapon Requirements
Fixes the bug where some abilities that require melee weapons remain active when ranged weapons are swapped in.
* Fix - No Crushing Prison Friendly Target
Fixes Crushing Prison so you can no longer target friendlies with it.
* Fix - Dual Wield Expert with Other Dots
Fixes the bug where Dual Wield Expert would not apply its effect is another DoT was present on the target. (Is this really a bug? I was under the impression that a character could only ever generate one DoT on a target, ever.)
* Fix - Find Vitals
Fixes Find Vitals to properly apply its passive bonus (fix here: http://www.dragonage...ile.php?id=1060)
* Fix - Force Field Blocks Drain
Fixes the bug where you can drain
health from targets with force field via Drain Life or Blood Sacrifice,
even though you cause no damage. Now there is no draining of health to
accompany the lack of damage.
* Fix - Gear Minimum Stat Check
Fixes the bug where you can continue
to wear gear even if you no longer meet the minimum stat requirements.
Unequippable items will be removed after you close the inventory screen.
* Fix - Increases Monetary Gain
Fixes monetary gain items to properly
give additional 5% gold from killing monsters. This fix has a peculiar
behavior as described below.
* Fix - Legion of the Dead Heraldry
Fixes Legion of the Dead Heraldry to give +3 stats like all other heraldries.
* Fix - No Stealth Drop on Friendly Spells
Fiexes the bug where stealth would drop on entering friendly spells. (His mod fixes Rally.. others break stealth too?)
* Fix - Repeater Gloves Proper Rapid Aim
Fixes Repeater Gloves (from Return to Ostagar DLC) to properly gives -0.3s to your aim time, instead of -3.0s.
* Fix - Shale Rock Barrage
Shale's Rock Barrage now functions
properly again. She will throw rocks up into the air, then slam her
fists together causing them to start falling down.
* Fix - Weaken Nearby Darkspawn
Fixes the bug where the Weaken Nearby
Darkspawn property was not functioning. Now causes darkspawn within
2.5m to be penalized -5 attack and -5 defense.
This mod also fixes quite a few things that the rules fixpack doesn't accomplish. For some of them, the modder took a certain level of discretion, but obviously you don't have to use them all.
Modifié par jareklajkosz, 04 juillet 2011 - 12:35 .





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