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** The Origins/Awakening COMMUNITY FIXIT PROJECT **


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#101
Elegant

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Techo Angel wrote...

Do this Fixes install kind of like I would install an Addon when I played WoW?

And is there a Rule Fix out there that does not have the tweaks I see the one suggested here has? I am curious as some of the rules which seems to be broken that I have read about seem kind of like they are rules that you really want to work, like the healing effect Rules. But I rather not tweak the game any outside of fixing those things which should work any how. (Although a Combat Log be nice but that tweak as much an addin)


Yes!

To your second part: If you're that picky, I'd get the dragon age rules pack. It contains subdirectories (like have addons within an addon). Any fixes you don't approve of you just delete that directory. Easy.

To install them you go to My Documents/Bioware/Dragon Age/packages/core/override and place it in there.

#102
Techo Angel

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Okay so they just go to which ever file it calls for, same way I would simply add all my addons for WoW into the Addon folder...Unzip and install them where they call for and then they can be turned on and off like the DLC content... Right?

And doesn't that rule fix have a lot of fixes that do not work right or break something else? It sounds like it looking threw the first 2 or 3 pages of commits posted in the site beside the file, although I think sam jo is using that one with just the fixes and had no problems she said...

another thing... What all is in the 1.05 Patch they are going to be fixing with that? Is there any reason some these Fixes will not be needed if I just wait for then?

#103
sami jo

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Patch 1.05 is in public beta now and ONLY fixes DLC authorization issues. I have used All of the fixes I suggested with the original version of the beta with no issues, as did several others.

I would suggest using the dazip version of MRP as it is the easiest way to make it compatible with ZDF. It is installed and turned on and off exactly like the official DLC using daupdater. The rest are override files that are simply unpacked into the override folder. To remove them, simply delete them from that folder. The rules fixpack has extensive directions for installation and details for what each fix does. The core files are required, but the individual folders for each fix control which fixes are active. There are reports that the fixpack is incompatible with the Silverite Mine Bugfix. I haven't looked at the files yet to confirm this.

#104
Elegant

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Techo Angel wrote...

Okay so they just go to which ever file it calls for, same way I would simply add all my addons for WoW into the Addon folder...Unzip and install them where they call for and then they can be turned on and off like the DLC content... Right?

And doesn't that rule fix have a lot of fixes that do not work right or break something else? It sounds like it looking threw the first 2 or 3 pages of commits posted in the site beside the file, although I think sam jo is using that one with just the fixes and had no problems she said...

another thing... What all is in the 1.05 Patch they are going to be fixing with that? Is there any reason some these Fixes will not be needed if I just wait for then?


It breaks some other fixes if you're using a bunch of others. Read over what I said, I said delete any fixes you do not want. There is no on/off switch. PS: It reads subdirectories so trying to put a fix in another folder in override will NOT work.

Patch 1.05 is not related to anything in this topic just think of it as a version increment in terms of fixes like this.

#105
ejoslin

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I will confirm that ZDF changes many of the same files as Qwinn's mod -- I will also confirm that I fix more endgame issues than he does and more midgame companion dialog bugs as well. If you use both mods together, any conflicting file should default to ZDF's fixed file being used as ZDF is a manual installation and Qwinn's mod is a DAZip so ZDF's changes should override Qwinn's. My main concern with running the two together would be flags -- if he set a flag in a file that I don't alter that affects a file I DO change, it could cause issues. Or if he needs a flag set in a file I fix, and a file I don't change needs that new flag, that could also cause issues.  Then again, I don't know what flags he changed/added or where he sets them to trigger.  

Edit: I hope this isn't wildly off topic at this point :D  I just realized that the part of the conversation I was responding to ended a couple of days ago!

When 1.05 is released, I'll be back to testing ZDF.  It doesn't seem like it should break any part of ZDF, but you never know.

Modifié par ejoslin, 15 juillet 2011 - 06:50 .


#106
sami jo

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EJ! =) So far ZDF works perfectly with the beta. Qwinn's fix doesn't play well with 1.04 anyway, so it is kind of a mute point.

#107
ejoslin

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Hi Sami :) I'm glad to hear ZDF is so far working -- let me know if you come across anything that may be related! I'm keeping an eye on this thread, though. Even if a community fixpack never gets officially made (I hope it does), if there's a list of four or five mods that fix most of the various issues, I will be more than happy to link them from ZDF's page. DAO is such an amazing game -- getting the kinks ironed out is worth it.

#108
flixerflax

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Tainted Fix

This mod fixes two things:

1) Tainted Blood (Power of Blood, WK DLC) is bugged creating additional self-inflicting damage when you have
Dual Weapon Expert passive ability. This makes the talent much more dangerous than it should be.

2) The annoying head bobbing when maintaining Tainted Blade out of combat. Also, no longer auto-disables
when you switch characters or enter dialogue.

--------------------------

For those disappointed that other fixpacks did not correct this issue (that basically makes it suicide to dual-wield with Tainted Blade), this mod did the trick for me.

Modifié par flixerflax, 17 juillet 2011 - 02:42 .


#109
Techo Angel

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[quote]Elegant wrote...

[quote]ovi_187 wrote...

shameless self promotion here.............

Just Another Fixpack
]http://dragonagenexus.com/downloads/file.php?id=2053[/quote]

Just a reminder, some "fixes" are tweaks and not necessarily a fix:

(passive_abilities)
- Champion spec gets 1 to defence instead of uselessly to cunning.
- Templar spec gets 2 to willpower instead of magic.

I hope they are looked at as a suggestion though. I don't mean to offend you in any way ovi_187; your pack has some great fixes! I personally enjoy having Bloody Grasp disappear it did feel out of place be used as a Sustained ability =D

[/quote]

Could you just delete the file in the patch itself that changes these Specializations?

#110
sami jo

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Directions are on the DA Nexus site for the mod. I highly recommend reading them.

#111
Techo Angel

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I have and it didn't say that you could, but I know others are made in a way that you can and I was just asking if removing the passive_abilities.gda file from the fold would break the Fix pack or not, since I am not sure what the gda and ncs files mean or do.

I am guessing maybe if the Pack maker didn't say you could remove parts then maybe not but he said he was new to workin with script and may not just thought to mention you could removes parts of the pack by removing the file you wish. :/

#112
sami jo

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The description of the pack where it describes all of the various changes does explain exactly how to select specific fixes. It is also in the readme file that downloads with the fixpack.

#113
Tpiom

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Will these fixes be included in a future patch or a separate download?
Or will be forced to dig through the thread, search and download them ourselves?

Modifié par Tpiom, 18 juillet 2011 - 07:43 .


#114
sami jo

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At the moment this is simply a community generated list. All the fixes were recommended and linked in the first two pages. Devs have commented in the thread. From their comments it sounds as though a semi-official fix compilation may eventually be in the works once DLC authorization issues are dealt with, but you can read their comments and draw your own conclusions.

#115
Melness

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I don't have time to test it/ check if another mod already does this. But this fix: http://www.dragonage...ile.php?id=2997 was just uploaded to Dragon Age Nexus. Maybe its worth taking a look?

#116
Marvin_Arnold

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I'm sorry if this has already been mentioned, but here's a weird glitch I encounter from time to time:

It's a battle, but nobody is attacking anybody. (only true for melee fighters, IIRC) Friends and foes just run up to each other, but then stand there in "battle position" and do nothing. Party members only attack if you select them and activate a special attack. Nobody uses regular attacks, including the controlled character. (so, if your character runs out of stamina, he can do nothing.)

This glitch occurs pretty random. I had it once in DA:O at the Gates of Denerim battle, and once in Witch Hunt with the Sentinels in the Circle Tower. Reloading doesn't help; you have to quit and restart the game. They always occurred after some hours of gameplay and battles without problems.

I've got some mods installed, but they are mostly quest-related (dialog fixes, particular quest bugfixes), and the DA Rules Fixpack. None of the enabled rulefixes should affect this. Besides, as I said, It's completely random.

Modifié par Marvin_Arnold, 30 juillet 2011 - 10:51 .


#117
Elegant

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Melness wrote...

I don't have time to test it/ check if another mod already does this. But this fix: http://www.dragonage...ile.php?id=2997 was just uploaded to Dragon Age Nexus. Maybe its worth taking a look?


Since he managed to remove the lords from the cutscene he's done a superb job of fixing this issue! This should be a wanted fix by all!

#118
DeathProxy

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I believe my problem is even weirder... My redeemed code from DA Ultimate actually authorized... DA2 content!!! I don't know if the public beta will help to solve this... Anyway, I'll give a try tonight

#119
Elegant

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DeathProxy wrote...

I believe my problem is even weirder... My redeemed code from DA Ultimate actually authorized... DA2 content!!! I don't know if the public beta will help to solve this... Anyway, I'll give a try tonight


Wrong thread.

#120
Tizerak

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I'm downloading the DA:O Ultimate Edition off Origins as we speak because I want to play it on the PC now because I always hated about reading all the nice fixes PC users could get and I was stuck with the PS3 version.

I just want to make sure I get the right mods to make the game as bug free, true, and enjoyable as possible. From what I've read the "go to" mods for PC players are:
1. Morrigan Restoration Patch
2. ZDF (Umm which pack do you download?)
3. Dragon Age Rules Fixpack (fixes only)
4. Awakening - Silvrite Mine, Rune Fix, Blackblade Armor Drop
5. Quests - Sirgun's, Golem Registry, Jowan

I believe are the major ones? It also seems from what I've read that if I want to use other mods outside of those the rule is don't use mods that overlap.

Modifié par Tizerak, 29 juillet 2011 - 01:20 .


#121
sami jo

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ZDF complete has all of the fixes in it and is compatible with all the others. Ejoslin has extensive instructions in the readme file that comes down with it. It is easiest to use the MRP dazip and ZDF override.

#122
ejoslin

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In your case you'd just download ZDF complete v2h. The other two versions are made to be compatible with mods you're not installing! As far as the optional files go, none are really necessary. ZDF Base actually is a much smaller fix. I think I'll take that down from the DANexus site to help avoid confusion!

Modifié par ejoslin, 29 juillet 2011 - 02:36 .


#123
Slstoev

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Awakening endgame cutscene fixes: http://dragonagenexu...ile.php?id=3009
Sixth Black Vial: http://dragonagenexu...ile.php?id=3007
Joining ritual fix for Awakening companions: http://dragonagenexu...ile.php?id=2997
Sigrun quest trigger fix alternative: http://dragonagenexu...ile.php?id=3001

Modifié par Slstoev, 29 juillet 2011 - 06:15 .


#124
Marvin_Arnold

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Tizerak wrote...

I just want to make sure I get the right mods to make the game as bug free, true, and enjoyable as possible.

You might consider "Wardens Keep Armour and Weapons for Awakening", which lets you import these items into DA-A. (or another DLC import fix, but I haven't tried these).

Modifié par Marvin_Arnold, 30 juillet 2011 - 11:17 .


#125
Galatean

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So, no offense, but could you add the fixes to the sticky now? Trawling through 5 pages trying to sort out what works and what doesn't is tiresome.