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Is DA2 really that bad?


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#276
Slugwood

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Aesri wrote...

Slugwood wrote...
(And that brings up lots of other questions, like if something can be art if the author did not intend it as such.)


Granted, this is a page late and all, but it bears pointing out that there's a bunch of "stuff" some artists would (and do) love prancing around as "art" that is as obviously so far from "art" that the light from "art" won't reach it for the next few billion years.

It being or not being "artistically derived" means less and less the longer there is no objective record of intent and design.  For this, we've got marketing and the finished product.

I don't see much room for any metric of measure regarding artistic merit here outside the subjective, and then the question above becomes kinda moot.  *shrug*


Oh, I didn't mean to imply author intention is the only defining characteristic of art, but that it might be one of them.  Certainly I can't think of any examples of an artist creating art without intending to, unless you go to Dadaism and still that represents a very intentional statement.  Even artists who use chance as their primary artistic tool do so intentionally.

In any case I must say I would tend to disagree with your first statement, but perhaps that is coming from my perspective as an artist (well, musician) myself.  Not to say you can't be, either.

#277
upsettingshorts

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KnightofPhoenix wrote...

Except the epilogue in DA2 is only relevent to how  Hawke is percieved by history (either hated or loved by mages / Templars) and not the actual outcome.

Whereas Harrowmont's Orzammar is vastly different from Bhelen's. And it could also include how history, or at least the dwarves, would view the Warden.


I'm talking about things like the fate of Feynriel, or your companions, or the Dalish elves...

Things that do change one way or the other based on Hawke's intervention.  There's no epilogue cards to tell us which choices we made were important, so our hands aren't being held in trying to figure out what they might be.

Given that the Harrowmont/Bhelan choice impacted precisely one sidequest in DA2, why would it be unreasonable to expect that any number of quests Hawke completes in DA2 could have similar impact in sequels?  Furthermore why are choices that set big bright red plot flags the only ones people view as "legitimate choices" in the first place?  

#278
tariq071

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Mr.House wrote...

tariq071 wrote...

Mr.House wrote...

Fenris don't kill your sister!
*Fenris does not kill her*

Izzy you can't get the ship
*she does not get teh ship and calms down*

Varric don't keep the shard!
*Varric does not keep the shard*

I can go on.


Feel free and please add how any of  that exactly changed any gameplay in dramatical way or changed any destiny.Otherwise it's purely cosmetic.

Seeing as how that changes dialog or in Izzys case, is part of the end of her character arc in DA2 and changes her last conversation alot. Also with Varric, the shard does change him in terms of gameplay. You can influnce your companions, not all but you can.


I am sorry, but i will ask again, how exactly that effects gameplay in any significant way and makes huge difference in the end?

Does any of that causes some incident that affects the story in any bway that it plays out differently ,can you save someone's like like Carver/Bethany or Mother?

Without any significant change it is purely cosmetic.As it is any decision that PC makes.

That is not classified as "choose your path to your own destiny in my eyes".

#279
Dragoonlordz

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Aesri wrote...

Dragoonlordz wrote...

Aesri wrote...

The genre of game is changing, granted. But then, evolution isn't always comfortable and linear.

*shrug* YMMV....


And it (change) isn't always for the better either. DA2 is not evolution at all its a regression, that place it is trying to blend its way into is an overflooded marketplace. That of cinematic games with action and/or rpg elements.


Actually, it's not.  It's merely not a title that's designed via your (and I'd suppose those of others) demands of what a modern RPG must have for it to be of merit.  To put it another way....

"It's supposed to be this way (or better by my subjective metrics) and if it's not it's wrong."

That's an apt description of an evolutional dead-end.  A closed loop.  Find comfy spot and only develop in ways that preserve exactly what has come before while adding only that which is adherent to....what exactly?  How is there evolution at all if change is the safe and tested path well worn by every single thing that's come before with minor revision? 

Nature calls your assertion that it's "regression" a load.  Of what, the TOS won't let me expand on.


Nothing in DA2 hasn't been one before with (only possible) exception to the best of my knowledge the locking of personaility trait if pick (x) option enough times. Whether party mechanics, having dialogue, a story based on a rise to power or a kicking off/starting of a war. Having a family in game or using drag and drop style ninja waves. Using equipment via upgrading using runes and everything else. Even the first thing I mentioned might have been done before just that I haven't played a game with it personally. Now if that is true and has been done before then it has not evolved.

Just how far do you really want to go down this route, shall for example a follow up game add another sprite or NPC mean it's evolved over last one because has one new NPC? As far as 'genre' goes DA2 has not evolved it, instead merged into ME territory of cinematic action game with RPG elements.

Modifié par Dragoonlordz, 22 mai 2011 - 12:18 .


#280
Mr.House

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tariq071 wrote...

I am sorry, but i will ask again, how exactly that effects gameplay in any significant way and makes huge difference in the end?

Does any of that causes some incident that affects the story in any bway that it plays out differently ,can you save someone's like like Carver/Bethany or Mother?

Without any significant change it is purely cosmetic.As it is any decision that PC makes.

That is not classified as "choose your path to your own destiny in my eyes".

Give the shard to Varric, more rune slots. If diffrent dialog does not intrest you, then that's you, I like diffrent dialog. Just because it does not meet it in your eyes does not mean it's the same for other people.

#281
tariq071

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KnightofPhoenix wrote...

Upsettingshorts wrote...
Please describe how say, picking the King of Orzammar changes any gameplay in "dramatical" way.  You get different town crier audio.

Oh, and the "destiny" is changed in an epilogue card.  So epilogue cards are the key to a decision mattering, then?


Except the epilogue in DA2 is only relevent to how  Hawke is percieved by history (either hated or loved by mages / Templars) and not the actual outcome.

Whereas Harrowmont's Orzammar is vastly different from Bhelen's. And it could also include how history, or at least the dwarves, would view the Warden.


That's complete rubbish , sorry , you are choosing between isolationism or open borders, and that is in most linears case with DAO.In other cases you make choice between repopulation elven forest with new populace , keeping old popluace or forcing them to make amneds, or you prevent or participate in massacre.

It also affects your army composition in the end, thus affecting when and where you are going to use what, so it effects your tactical approach to.

In some other games your early choices can effect you so deeply that you will or not visit some areas based on what you did (or not ) in early game.

Do you have even that much choice in DA 2?One senbtence of narative in the end of the game , really won't cut it as any kind of important change.


Mr.House wrote...

Give the shard to Varric, more rune
slots. If diffrent dialog does not intrest you, then that's you, I like
diffrent dialog. Just because it does not meet it in your eyes does not
mean it's the same for other people.


Seriously, one shard slot is significant gameplay change for you? I am interested  in diferent dialoguies if they can possibly lead to different outcome, which in this case they can't  so they are completely cosmetic.

Still, you didn't answer my original question, how does that change anything in significant way?

Modifié par tariq071, 22 mai 2011 - 12:12 .


#282
asindre

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tariq071 wrote...
can you save someone's like like Carver/Bethany or Mother?

Can you save Duncan/Cailan or (in some origins) your family?
See, I can ask questions tooB)

#283
KnightofPhoenix

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Upsettingshorts wrote...
The easiest and most obvious example is that Hawke determines who wins the first battle of the mage revolution. 


No, because Hawke siding with mages still ends up with mages losing and Orsino going mad because of it.
What happened, is the Templars letting Hawke go, but the rebellion was defeated.

At the very best, Hawke may have saved a few mages (and I doubt even this). But for the Circle to be destroyed in one night is hardly a victory.

I didn't read either from his statement.  He asked "what does Champion of Kirkwall mean?" and then ran off some hypotheticals that a player, who hasn't played the game, might offer up as guesses.


Except he says it's also up to us to decide and detemirne that, when we do not.

If he was talking about what the Champion was feeling about the situation, whether he was depressed, excited or whatever, then sure, his set of hypotheticals would serve the idea of the game being about *who*, rather than *what* (and I don't see why it couldnt' be both).



In my case, it certainly wasn't due to lack of trying.


Why didn't he try to sieze on obvious opportunities?  What did he try to do incidently?

Seems to me that he's more content with playing ball with Meredith, Orsino and Elthina. With him being the ball.
What did he do that is pro-active?

A few things I can think about is helping the mage underground, though very minimally and superficially, or assisting Templars again minimally, or both. But he could have done more, and that would have been a real story of a rise to power, even if it failed.

Yeah, but I don't see the problem with this. 


Neither do I, except they also claimed that Hawke was the most important person in Thedas ever. But that's something I dismiss the moment I heard it.

You said, his choices affected Kirkwall and Thedas. They didn't really.

Free space to maneuver?  You had to collect 4 treaties, had to put an infertile monarch(s) on the throne, and had to end a Blight.  The free space to maneuever was, at best, a more effective illusion.


You chose the timing of each treaty (yea, I think it's important for roleplaying), you decided if Ferelden was going to have a chancellor (you or Eamon), or solo monarch (3 varieties, with hardened / unhardened, possibly with msitress), or couple (three varieties, possibly with a mistress), who the Teyrn of Gwaren could be, the fate of the Circle (even if failed, was still an attempt), reinforcements to Orzammar
...etc etc.

Could be called more effective illusion, but it's efficiently pleasant, at least to me.

Of course, I prefer choices mattering more in game like TW1 and 2, but that's another topic.

We disagree on what a "choice to test character" is.  Quite wildly.


I think a much better "personality test" as it were is to have someone be capable of doing a lot of things, and choosing one path. Rather than have someone being forced to choose something, and then rationalize it. Not saying the latter situation isn't revealing, but I think the former is more so.

It really just seems like you're saying, "Hawke didn't always do everything I think he should have been able to."


No, I am saying that there was no rise to power. There could have been a lot of ways that could be done, ones that I may not be a fan of. And it could still end in failure.

Hawke not doing what he can do, is something I dislike, but I've said that's my opinion. And you can be perfectly content with what he did.
What I am saying is that there is no real rise to power here, not even an attempted rise to power.

Modifié par KnightofPhoenix, 22 mai 2011 - 12:18 .


#284
ipgd

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billy the squid wrote...

I felt that the scope of the narrative was constrained by the issues of time rather than it having an effect on the type of narrative being told, a single voiced protagonist, using a framed narrative is a viable way to tell a story and could have worked very well, although I disliked it in this game.

I would agree to a certain extent that within chapter 1 the choices of Hawke as a refugee may be limited due to his standing as a refugee. However, once he has begun to achieve some sort of social standing within the city state of Kirkwall his lack of ability shape certain events becomes rather more jarring, as one would expect individuals of to have certain political influence, whereas Hawke appears to have very little despite earning the title of champion.
Generating more the feeling of impotence and general apathy towards events as they will occur, regardless of player input, compunded by certain characters returning from the dead.

It gave me more the impression that the writing team had run out of time, in what they were attempting to do, rather than trying to convey a sense of individual limitations in the events that occured.

I'm not sure what you mean by this? Yes, I'd certainly agree that they went in the direction they did because of time constraints, but I think they tried to make a story that worked with them. Either way, the time limit would have necessitated the same sort of general structure (i.e. much less choice than is necessary to make a strictly DAO-patterned game work), but I think they were self-aware of this, and made a decision to build a narrative that worked with that structure. They could have made the game like, say, the Arrival DLC, where Shepard has agency and impact where the player does not -- instead, they chose to make Hawke just as powerless as the player. It aims to keep player/narrative symmetry rather than simply attempting to satisfy expectations in a way they couldn't possibly given the time/budget constraints.

I have trouble believing this isn't intentional (at least on the writers' part), since pretty much every point in the story is driving home "there is no third option" and "there's nothing you can do" -- and by the end of the game, Hawke essentially even relinquishes his place as the main character.

Modifié par ipgd, 22 mai 2011 - 12:13 .


#285
Mr.House

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tariq071 wrote...


Seriously, one shard slot is significant gameplay change for you? I am interested  in diferent dialoguies if they can possibly lead to different outcome, which in this case they can't  so they are completely cosmetic.

Still, you didn't answer my original question, how does that change anything in significant way?

You do get diffrent dialog, just because it's not what you wanted means nothing. You have also not answered the other questions about DAO that others have asked you. The only choices in DAO that really changed how the game played was choices made before the Landsmeet, killing all the Dalish(you loose a merchant) and leaving Redcliffe to it's fate. Everything else changed little in game. You where given the illusion of cohice in DAO, that was all, DA2 didn't do a good job with the illsuion but it's still an illusion.

#286
Merced652

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lol, were you guys really trying to have a rational debate pertaining to this game or the events within with 'shorts? Jokes you then.

#287
KnightofPhoenix

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Upsettingshorts wrote...
Given that the Harrowmont/Bhelan choice impacted precisely one sidequest in DA2, why would it be unreasonable to expect that any number of quests Hawke completes in DA2 could have similar impact in sequels?  Furthermore why are choices that set big bright red plot flags the only ones people view as "legitimate choices" in the first place?  


Like I said in my previous post, I prefer choices mattering in game than this.

But it's not about the big red plot flag. It's rather about the impact and the scale of it. In-universe, Bhelen's Orzammar is different than Harrowmont's, even if no game explores it (would be a shame, but oh well).

As for Hawke's impact vis-a-vis characters, I don't really see that much difference, except how they percieve Hawke, and not really how they percieve everything else, but I may be misremembering some things. Been months since I played.

@ Tariq
I was kind of agreeing with you.

Modifié par KnightofPhoenix, 22 mai 2011 - 12:20 .


#288
tariq071

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asindre wrote...

tariq071 wrote...
can you save someone's like like Carver/Bethany or Mother?

Can you save Duncan/Cailan or (in some origins) your family?
See, I can ask questions tooB)


Again , who can you save in DA 2 of importance? Closest that you get is with Isabela and you still don't change anything in closing of ACT 2.Same thing happens no matter what .

I wish they could have gave us an option to side with Arishok and burn the place down.Early game over, but at least it would be my choice, heh.

KnightofPhoenix wrote...
@ Tariq
I was kind of agreeing with you.


i was replying on 'shorts post there, sorry for confusion.

Modifié par tariq071, 22 mai 2011 - 12:20 .


#289
Mr.House

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tariq071 wrote...

asindre wrote...

tariq071 wrote...
can you save someone's like like Carver/Bethany or Mother?

Can you save Duncan/Cailan or (in some origins) your family?
See, I can ask questions tooB)


Again , who can you save in DA 2 of importance? Closest that you get is with Isabela and you still don't change anything in closing of ACT 2.Same thing happens no matter what .

I wish they could have gave us an option to side with Arishok and burn the place down.Early game over, but at least it would be my choice, heh.

You can save Carver/Beth if you brought them and Anders to the Deep Roads.:police:

#290
upsettingshorts

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Merced652 wrote...

lol, were you guys really trying to have a rational debate pertaining to this game or the events within with 'shorts? Jokes you then.


It's great when people claim I'm not rational, because it makes them easy to rationally ignore as hopeless.

Modifié par Upsettingshorts, 22 mai 2011 - 12:19 .


#291
TEWR

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tariq071 wrote...

asindre wrote...

tariq071 wrote...
can you save someone's like like Carver/Bethany or Mother?

Can you save Duncan/Cailan or (in some origins) your family?
See, I can ask questions tooB)


Again , who can you save in DA 2 of importance? Closest that you get is with Isabela and you still don't change anything in closing of ACT 2.Same thing happens no matter what .

I wish they could have gave us an option to side with Arishok and burn the place down.Early game over, but at least it would be my choice, heh.


off the top of my head I can name one. Feynriel

#292
Mr.House

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The Ethereal Writer Redux wrote...

tariq071 wrote...

asindre wrote...

tariq071 wrote...
can you save someone's like like Carver/Bethany or Mother?

Can you save Duncan/Cailan or (in some origins) your family?
See, I can ask questions tooB)


Again , who can you save in DA 2 of importance? Closest that you get is with Isabela and you still don't change anything in closing of ACT 2.Same thing happens no matter what .

I wish they could have gave us an option to side with Arishok and burn the place down.Early game over, but at least it would be my choice, heh.


off the top of my head I can name one. Feynriel

Hell you can even side with Petriceif you want to be a Qunari hater.

#293
Merced652

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Upsettingshorts wrote...

Merced652 wrote...

lol, were you guys really trying to have a rational debate pertaining to this game or the events within with 'shorts? Jokes you then.


It's funny when people claim I'm not rational, because it makes them easy to rationally ignore as hopeless.

This one probably thinks I have nothing negative to say. 


I'm sure if i were to ask i'd already know the answer, its quite cliche at this point. From everything i've read DA2 is to you what this type of game was always supposed to be at its core. Which is to say that if i were a betting man you'd march out nothing more than reused maps, and waves. But given the circumstances, i'm sure you can come up with some other very minor annoyance you might have faced in your beloved da2. 

I'll also add that you're likely very apt to applaud their attempt at progress and thus ignore the obvious failure. 

Modifié par Merced652, 22 mai 2011 - 12:24 .


#294
KnightofPhoenix

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Mr.House wrote...
Hell you can even side with Petriceif you want to be a Qunari hater.


IIRC she survives and could be promoted (and her radical views as such could have mroe weight especially after what happened). This, I could see as one of the rare few important choices (one I hope, but doubt, will be explored later on). But I've always said that Act 2 is the only thing I find redeeming about the game.

Modifié par KnightofPhoenix, 22 mai 2011 - 12:25 .


#295
KnightofPhoenix

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Merced652 wrote...

Upsettingshorts wrote...

Merced652 wrote...

lol, were you guys really trying to have a rational debate pertaining to this game or the events within with 'shorts? Jokes you then.


It's funny when people claim I'm not rational, because it makes them easy to rationally ignore as hopeless.

This one probably thinks I have nothing negative to say. 


I'm sure if i were to ask i'd already know the answer, its quite cliche at this point. From everything i've read DA2 is to you what this type of game was always supposed to be at its core. Which is to say that if i were a betting man you'd march out nothing more than reused maps, and waves. But given the circumstances, i'm sure you can come up with some other very minor annoyance you might have faced in your beloved da2.


To be fair, I remember Upsettingshorts being critical of other things that he felt are worth criticizing.

#296
TEWR

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KnightofPhoenix wrote...

Mr.House wrote...
Hell you can even side with Petriceif you want to be a Qunari hater.


IIRC she survives and could be promoted (and her radical views as such could have mroe weight especially after what happened). This, I could see as one of the rare few important choices (one I hope, but doubt, will be explored later on). But I've always said that Act 2 is the only thing I find redeeming about the game.


nope. She tells you that she gets her title of Mother taken away from her for her involvement in the whole thing. She got demoted.

#297
Mr.House

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KnightofPhoenix wrote...

Mr.House wrote...
Hell you can even side with Petriceif you want to be a Qunari hater.


IIRC she survives and could be promoted (and her radical views as such could have mroe weight especially after what happened). This, I could see as one of the rare few important choices (one I hope, but doubt, will be explored later on). But I've always said that Act 2 is the only thing I find redeeming about the game.

Act 3 was very very poor, if it was not for the characters, I would probaly never finish act 3 so we can agree on that.

#298
asindre

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tariq071 wrote...

Again , who can you save in DA 2 of importance?

feinryel, anders, bethany/carver depending on what class you are.

#299
Mr.House

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The Ethereal Writer Redux wrote...

KnightofPhoenix wrote...

Mr.House wrote...
Hell you can even side with Petriceif you want to be a Qunari hater.


IIRC she survives and could be promoted (and her radical views as such could have mroe weight especially after what happened). This, I could see as one of the rare few important choices (one I hope, but doubt, will be explored later on). But I've always said that Act 2 is the only thing I find redeeming about the game.


nope. She tells you that she gets her title of Mother taken away from her for her involvement in the whole thing. She got demoted.

And she probaly died when Anders went boom happy.

#300
upsettingshorts

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Merced652 wrote...

I'll also add that you're likely very apt to applaud their attempt at progress and thus ignore the obvious failure.


And what would be the problem with that, per se?  Specifically, what is not rational about that?

Modifié par Upsettingshorts, 22 mai 2011 - 12:30 .