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Is DA2 really that bad?


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#401
KnightofPhoenix

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Mages retreated to the Gallows (and like an idiot, Meredith gave them time). Whoever might still be outside would be in such small numbers or would have turned into abominations that I'd hardly call it a success.

But eh, if you want to look at it that way, be my guest.

#402
Xilizhra

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There were hundreds of mages in the Gallows, and we only ever saw three in the entire game spontaneously go abomination. They could easily retreat with Hawke covering them; it's also worth noting that Hawke defeated a significant portion of the qunari army, has already killed a fair few templars, and could cause significant casualties to the rest of the Order, especially with their commander dead and the Order itself less than fully united about their cause. It's a live and let live situation.

#403
KnightofPhoenix

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Didn't see it happen in the game as Hawke walked away looking pretty indifferent. But whatever, I don't really care, your prerogative. Doesn't make the ending any less underwhelming for me.

#404
Xilizhra

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And for that, we'd love to have you in the Revisionists.

#405
Guest_Alistairlover94_*

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Upsettingshorts wrote...

KnightofPhoenix wrote...

Then they should really work on making it feel alive. Recycled environments and lifeless cities are not helping at all.


Their engine isn't capable of it.  And this is a huge problem, I think.


They could borrow the Red engine, like CDP Red borrowed the Aurora engine for TW1.

#406
A Crusty Knight Of Colour

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Right. An engine limitation.

It's probably possible if given enough time and focus, but I'm pretty sure Bioware didn't invest much of either into Kirkwall. The former is understandable and somewhat explains the latter, though.

#407
tonnactus

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KnightofPhoenix wrote...


Not really, because he disapears a few days later and the whole rise involved just killing and not using his brain once.


And this is different to Origins,how? Did i saw how bhelens reforms improves the life of the casteless for example? Did i saw how the mages control theirself?

#408
Chromie

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Alistairlover94 wrote...

Upsettingshorts wrote...

KnightofPhoenix wrote...

Then they should really work on making it feel alive. Recycled environments and lifeless cities are not helping at all.


Their engine isn't capable of it.  And this is a huge problem, I think.


They could borrow the Red engine, like CDP Red borrowed the Aurora engine for TW1.


We wish.

#409
Dragoonlordz

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Ringo12 wrote...

Alistairlover94 wrote...

Upsettingshorts wrote...

KnightofPhoenix wrote...

Then they should really work on making it feel alive. Recycled environments and lifeless cities are not helping at all.


Their engine isn't capable of it.  And this is a huge problem, I think.


They could borrow the Red engine, like CDP Red borrowed the Aurora engine for TW1.


We wish.


Yes we do very much so. :lol:

Tbh the CDPR engine TW2 as it were is far superior to Biowares DA2 engine, in that CDPR one is a combination of many engines or (parts) that add something unique to the overall combination. Such as different engines used for different things all compiled into one giant package. Like they talk about here called middleware where their engine is formed from many other companies engines and technology and incorporated into theirs. This allows them to include many aspects taken from other titles that greatly enhances their own by adding new effects, features and mechanics.



I could be wrong but I think of it along these lines...

Image IPB

The CDPR engine keeps it's shape due to all new components working (extremely) well with each other making the overall product a borderline masterpeice. While the Bioware engine is a higgledy piggledy sacrifice somethings to improve others shape and overall becomes a mismatch of crappy and good changes. The actual shape itself is subjective so don't assume because I made for example wave system outward bound that I think in reality is a good thing because it's not, I only am emphasizing the changes in overall shape of the engine imho.

Modifié par Dragoonlordz, 22 mai 2011 - 05:33 .


#410
A Crusty Knight Of Colour

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IMO, it's not an engine limitation.

We still praise Witcher 1's Vizima as being more lively than Dragon Age 2's Kirkwall. Yet that was made on the creaky old Aurora Engine. I find it hard to believe that their current engine won't at least compete.

Oh plus this:

More life in that pit than there was in all of Kirkwall.

Modifié par mrcrusty, 22 mai 2011 - 04:04 .


#411
Fathnir

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Is DA2 really that bad?


Not if you're gay.

END OF LINE.

#412
Vlud

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http://www.gamecriti...n-age-ii-review -> sums it up best

after I made the mistake of preordering ME 2 , a game which even a brain dead person would have no problem completing , I'm glad I didn't spend more money on the "Post EA" pile of rubbish , *ahem* games

Metacritic user score for The Witcher 2 : 9.0
Metacritic user score for Dragon Age 2 : 4.4

Modifié par Vlud, 22 mai 2011 - 04:31 .


#413
Guest_Alistairlover94_*

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mrcrusty wrote...

IMO, it's not an engine limitation.

We still praise Witcher 1's Vizima as being more lively than Dragon Age 2's Kirkwall. Yet that was made on the creaky old Aurora Engine. I find it hard to believe that their current engine won't at least compete.

Oh plus this:

More life in that pit than there was in all of Kirkwall.


IImage IPBWarden's Fall. The story, atmosphere, dialouge and characters were superior to DA2(IMO). And yes, Kirkwall turned out like that probably because of the 18 month dev cycle, and not because of engine limitations.

Modifié par Alistairlover94, 22 mai 2011 - 04:23 .


#414
Winterfly

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Not that bad but Bioware should have Dragon Age series as a PC only game, it was promised ot be Baldurs Gate all over again. Cannot have that on a Xbox or Ps3. So please. focus on PC! Give us a wonderous Dragon Age 3 with great graphic, characters and story for like 100 hours full of content worth a while.

#415
tonnactus

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ishmaeltheforsaken wrote...

Zjarcal wrote...

If we're taking difficulty into the equation, I would say that the armies in Origins are irrelevant since I was able to do the entire final battle on Nightmare without calling a single army.


So was I, but I've been told that doesn't matter, the different armies are still examples of huge gameplay variation dependent on my choices :whistle:


4 golems,if siding with branka and some werewolfes when killing the dalish provide gameplay variation???

#416
Blades Of Eternity

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ExaltedReign wrote...

This is all my opinion, so no need to flip **** and freak out.

I had managed two play throughs in DA:O, managed to get all the achievements on the 360. I liked the story, the characters. One thing I didn't like was the combat, it felt sluggish and boring. Don't get me wrong, it wasn't bad, it just wasn't my cup of tea.

I've played the demo for DA2 about seven times. I really like it. The combat, the dialogue, the characters. I thought it was pretty fun. Maybe *gasp* even more fun than origins. Now, I know it doesn't have all the in-depth story as Origins, but thats okay with me.

Why do people seem to think its suppose to be a sequal to Origins? The stories (I think) have nothing to do with eachother. It should be counted as its own game, not a sequal to origins. Just like WoW and Warcraft 3 should be counted as their own games.

I'm planning on getting it tommorow, and people on these forums seem to think I'd be better off getting Hello Kitty: Island Adventures.

I know that my generation (I'm 15) like games that are more action packed and whatnot, but is that a bad thing? Does that make us any less of a gamer?

Should I still get it?


   I suggest you buy it. If you really liked Dragon Age Origins you are going to like Dragon Age 2 because personally I don't consider it a disappointment, I just expected it a little better, but nonetheless, it is still extremely fun and still has that same thrill and excitement the Origins had. People in this forum do exaggerate a bit, it's not that bad, in fact it's rather very good. (You are hearing this from a person who has repeated it many times)

#417
tonnactus

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Myounage wrote...



Bioware wanted to make an action RPG. They made a boring one with thoughtlessly thrown together fights and wave after wave after wave of enemies EVERY. SINGLE. TIME, rendering tactics useless.


I definitly need tactics and repositioning on nightmare.Dont know on which difficulty you play.Without cross crass combos even some fights on hard are really "tough".


The Witcher 2 has no waves, and has a much more in-depth combat system with player-initiated dodging and blocking.


You are not aware,that if a player dodge and block instead of stat like defense doing that(like in Origins),this makes a game to an adventure rather then a rpg?

Hawke is a fixed protagonist just as much as Geralt is.


Aside from beeing part of the family hawke,thats nonsense. Gender,class and look are decided by the player,not the game. But the point of my post was this: Dragon Age Origins.

A game like the witcher could never be that what a sequel of Origins should.

Also,did you  complain that you have the same localties in Origins too no matter what decision you make?

Modifié par tonnactus, 22 mai 2011 - 04:57 .


#418
xkg

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tonnactus wrote...

The Witcher 2 has no waves, and has a much more in-depth combat system with player-initiated dodging and blocking.


You are not aware,that if a player dodge and block instead of stat like defense doing that(like in Origins),this makes a game to an adventure rather then a rpg?


And you are no aware that you have no idea what you are talking about.
The Secret Of Monkey Island, Space Quest, The Longest Journey - those are Adventure games.

Modifié par xkg, 22 mai 2011 - 05:59 .


#419
Marionetten

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tonnactus wrote...

You are not aware,that if a player dodge and block instead of stat like defense doing that(like in Origins),this makes a game to an adventure rather then a rpg?

By that logic Dragon Age II is an adventure game as you can dodge enemy attacks.

#420
Tomark

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mrcrusty wrote...

:D

Keep in mind Tomark, I'm not going on a "Dragon Age 2 Sucks" rant. I don't consider Dragon Age 2 to be a bad game or anything. Just that claiming the only reason people liked Origins more than DA 2 is because of nostalgia is, for a lack of a more polite word, stupid.


i didn't quite say that, i said nostalgia really, really helped.

When we get a first game, we want the second game to be about the universe we created in our mind during hte first, especially if we are a hardcore fan.

When it comes to rivalling a universe created within someone's mind, it's losing by default.

DA2 is, however, pretty much superior to DAO in pretty much most of the ways i can think of. I'd readily admit DA2 has a disappointing 3rd ACT, and the ending was the worst point in the game.

But even those part were better than DAO's equivalent.

#421
tonnactus

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Marionetten wrote...

By that logic Dragon Age II is an adventure game as you can dodge enemy attacks.


I couldnt play the Witcher now(and so dont judge it) because it isnt ported yet on consoles.But if that is an essential part of the combat,i wouldnt exactly describe it as rpg gameplay at least.
In Dragon Age and Dragon Age II,dodging for sure isnt necessary except the ogre battles at the beginning.

Modifié par tonnactus, 22 mai 2011 - 07:26 .


#422
Marionetten

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tonnactus wrote...

In Dragon Age and Dragon Age II,dodging for sure isnt necessary except the ogre battles at the beginning.

You can manually dodge just about every single attack in the game. As said, what's the difference beyond it not being necessary due to how easy the game is?

#423
Mecher3k

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tonnactus wrote...


I definitly need tactics and repositioning on nightmare.Dont know on which difficulty you play.Without cross crass combos even some fights on hard are really "tough".

Only repositioning needed was moving from the teleporting mages or death from above ninjas.

Aside from beeing part of the family hawke,thats nonsense. Gender,class and look are decided by the player,not the game.

Really, Hawke has a family in DA2? Oh yea now I remember. I just never give a **** about them because there were no backstory to them. They were just characters that said they were my family.

But the point of my post was this: Dragon Age Origins.

A game like the witcher could never be that what a sequel of Origins should.

Thus making DA2 a horrible game. Thanks for agreeing.


Also,did you  complain that you have the same localties in Origins too no matter what decision you make?

DA:O didn't take place in one city and didn't have a large marketing campaign built around said city and YOUR decicsions on how you raise to power in that city. The fail is strong with this one.




#424
Oopsieoops

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Alistairlover94 wrote...
IImage IPBWarden's Fall. The story, atmosphere, dialouge and characters were superior to DA2(IMO). And yes, Kirkwall turned out like that probably because of the 18 month dev cycle, and not because of engine limitations.

It didn't turn out like that because of the 18 months cycle, 18 months is enough time to make a decent sequel. It turned out like that because they had 18 months AND tried to reivent everything about DAO.

Modifié par Oopsieoops, 22 mai 2011 - 07:56 .


#425
Melca36

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KnightofPhoenix wrote...

Upsettingshorts wrote...
And Thedas is what Dragon Age is about, is it not?


Then they should really work on making it feel alive. Recycled environments and lifeless cities are not helping at all.

And they should focus more on character development, something that Orsino and Meredith did not get. Characters are the best microcosm to portray the world they live in. 


I agree.  Having these 2D people scattered about does NOT make the city full of life........

Image IPB