Modifié par OddityAngel, 23 mai 2011 - 04:17 .
Is DA2 really that bad?
#476
Posté 23 mai 2011 - 04:16
#477
Posté 23 mai 2011 - 04:38
He or She ends up slaying the ancient rock wraith, the arishock (if they choose to solo combat) and the high dragon. That seems pretty heroic and saviorish to me.
In Origins, there were times when another of the team got the kill and the Warden was NOT the savior. I wish they had that in DA:2.
Modifié par Melca36, 23 mai 2011 - 04:39 .
#478
Posté 23 mai 2011 - 07:27
Anyway the combat and demo isn't so bad but once you've played the game you'll find that there are a few annoying changes and minor changes and it's just kind of overwhelming...
The story feels disjointed and generally not as good, the environments are repetitive and uninteresting (plus there aren't any puzzles or interesting stuff like catapults or shooter thingos etc.) and Kirkwall and Sundermount just aren't very big or changing at all...then like I said before there are minor problems that just sort of make the bigger problems even worse.
Mind you I wouldn't listen to all complaints, some people dislike certain things and have self entitlement and think that the whole Rpg community will agree with them (I for one like the new companion system even if the companions in DA 2 weren't as interesting and didn't have as much to say)
#479
Posté 23 mai 2011 - 10:19
suntzuxi wrote...
I actually feel witcher 2 is more an advanture but not because of mannual dodging, but because of fighting styles. the whole witcher 2's weapon styles are srictly limited, you can use other weapons of coursebut most time there are really not too many differences. I like witcher 1 more than witcher 2, because it's actually possible to play as a pure spell caster type with high level Igni and Aard signs plus there are three different fighting styles to explore
So the Tw2 was "streamlined" in comparison with the first game?
#480
Posté 23 mai 2011 - 12:29
I've given my take on the game, I would think it was well-considered.
I've said in so many words that it's not a given I like ANY game, when I stated there are little to no games that compell me to complete them AT ALL.
That statement, on it's own, should be enough. I don't need to justify my opinion on this game to you or to anybody for that matter, but I really donot appreciate being used to make a point.. when you logicly shouldn't be using me for it.
So don't please
Modifié par Ottemis, 23 mai 2011 - 12:34 .
#481
Posté 23 mai 2011 - 12:34
tonnactus wrote...
So the Tw2 was "streamlined" in comparison with the first game?
I wouldn't call expansive, mutually exclusive skilltrees (you can only max out 1 major skilltree this time) and adding more itemcrafting besides alchemy exactly streamlined.
Signs were nerfed a bit, that's all. Witchers aren't mages anyways.
#482
Posté 23 mai 2011 - 02:53
Ottemis wrote...
Dramatic yes. For some it worked though, the horror of the situation. Feeling powerless, frustrated of your inability to stop it all from coming to that conclusion. Another example which shows that Hawke is only human, not a miracleworker, and Hawke is not excluded from things that could happen to anyone, and are excruciatingly horrible.marshalleck wrote...
Yeah, like **SPOILER**Ottemis wrote...
It's a 'close to home' kind of feeling, getting kicked in the groin once in a while, smacked in the head by HUGE problems that sometimes simply CAN'T be fixed, dispite our best efforts.
What a piece of trash.
For others though, too extreme. Too dramatic, looses effect.
Watch the spoilers btw.
He was never powerless though, all it would of taken to avoid that happening is warning his mother about the serial killer then sends white lilies to those women he will muder.
Only for idiots would it work, but it's probably same people that think the game is good that fell for it anyway.
#483
Guest_Trust_*
Posté 23 mai 2011 - 02:55
Guest_Trust_*
#484
Posté 23 mai 2011 - 03:01
Hell, Bioware could be a few weeks from releasing the greatest DA game ever and I still wouldn't go back to DA2 to make the decisions I want to carry over.
#485
Posté 23 mai 2011 - 03:38
ExaltedReign wrote...
I know that my generation (I'm 15) like games that are more action packed and whatnot, but is that a bad thing? Does that make us any less of a gamer?
Should I still get it?
Wasn't the dragon age series rated 18+?
Anyway, it's not a bad game, just very average - worse than many Bioware fans have come to expect from Bioware.
Also, the demo shows only a tiny part of DA2 - you miss out on things like re-use of scenery and the constant fights with the dialogue wheel... >_>
#486
Posté 23 mai 2011 - 03:49
Nighteye2 wrote...
Anyway, it's not a bad game, just very average - worse than many Bioware fans have come to expect from Bioware.
It's below average. The recycled maps alone are something any average game would avoid, to say nothing of the other problems.
#487
Posté 23 mai 2011 - 03:53
Do you go around assuming that there being a killer in town puts you or your family directly at risk?Mecher3k wrote...
He was never powerless though, all it would of taken to avoid that happening is warning his mother about the serial killer then sends white lilies to those women he will muder.
Only for idiots would it work, but it's probably same people that think the game is good that fell for it anyway.
That kind of thinking would prolly turn Hawke into a trembling bucket of skin and bones.
Might aswell start locking them all up for their own personal safety then.
Also, you assume she would have listened. Maybe she's not as convinced of the evil in the world, or naieve enough to believe it might not happen to her. Maybe she prefs believing she deserves a break, and surely disaster wouldn't strike them again. You don't know.
Point is, sure, easy to see ways of having it sorted after it's all been seen. But then I'm sure everyone knows of plenty times where they failed to see something obvious could have saved a situation after it all went haywire, amirite?
So are you going to fault the game for frustration of knowing beforehand what you can't stop, even though Hawke isn't supposed to know?
Modifié par Ottemis, 23 mai 2011 - 03:59 .
#488
Posté 23 mai 2011 - 04:10
Ottemis wrote...
Do you go around assuming that there being a killer in town puts you or your family directly at risk?Mecher3k wrote...
He was never powerless though, all it would of taken to avoid that happening is warning his mother about the serial killer then sends white lilies to those women he will muder.
Only for idiots would it work, but it's probably same people that think the game is good that fell for it anyway.
That kind of thinking would prolly turn Hawke into a trembling bucket of skin and bones.
Might aswell start locking them all up for their own personal safety then.
Also, you assume she would have listened. Maybe she's not as convinced of the evil in the world, or naieve enough to believe it might not happen to her. Maybe she prefs believing she deserves a break, and surely disaster wouldn't strike them again. You don't know.
Point is, sure, easy to see ways of having it sorted after it's all been seen. But then I'm sure everyone knows of plenty times where they failed to see something obvious could have saved a situation after it all went haywire, amirite?
So are you going to fault the game for frustration of knowing beforehand what you can't stop, even though Hawke isn't supposed to know?
Of course you would warn your mother about a serial killer running around town - especially when she mentions she is dating again. No doubt I would tell her about the lillies too. There is a serial killer here in NY dumping prostitutes bodies at the beach. It is a topic of discussion among my family & friends even though it's not something that any of us would have to worry about. If my sister were a prostitute, how would I NOT warn her to stay away from Craig's List & not meet any johns by Jones beach?
#489
Posté 23 mai 2011 - 04:20
Plus this is all talk after that fact, giving your objective opinion of your responce doesn't mean you'd do the same were you actually in such a situation. As said, people don't naturally assume they are the target for all that's vile in the world, it would drive us all insane.
Imho it'd be logical to loosely discuss such things over dinner with family, asin "did you hear about x-y", but not so much to say "there be a serial about stay in the damned house" especially because in therms of kirkwall, there's danger literally around every corner.
Modifié par Ottemis, 23 mai 2011 - 04:56 .
#490
Posté 23 mai 2011 - 05:06
1. it was a hack 'n slash (that's what you dont want a DA game to be)
2. they should have made it DAO2, i love origins.
3. they should at least give you the posebilety to play other races.
4. you play as just a random guy... not someone special.
5. they re used the stuff so much that i exactly knew after a few quests where some possible hidden things could be.
6. for some odd reason they made the quinary that way that it didn't look like sten from DAO.
7. The story of DA2... it simpely sucked...
8. The nice thing about DAO was that everyone knew a grey warden was an epic guy, but in DA2... everyone thinks ur some kinda loser..
9. They deleted some subclasses, like the arcane mage.... i loved it... and now its gone...
10. It was disapoining that you are stuck in Kirkwall. The best part of the game was The deep roads (and sandal ofc.
At previeuw stuff you also saw a map of the world of DA... i was hoping for an adventure that would take you over the entire world... but no... Dirtwall... nothing else than the city of blames...
so there you got my (cinda offencive) oppinion.
i realy hope they give you a chance to continue with the Warden ya got. and about morrigan... even if ya killed her, she's got the grimmoare (dunno how to spell it). and if ya skipped that part, she could have stolen it. ow by the way, with she got the grimmoare i mean, she surely got some usefull spells in there that she casted so she could come back to live...
Just for throwing it out loud... (Teehee)
#491
Posté 23 mai 2011 - 05:21
and also the fact of not being able to change the clothing of chars... grrr!
the game became easy cuz of the being hack 'n slash (didn't die once... as main char...
Modifié par XRayZerno, 23 mai 2011 - 05:27 .
#492
Posté 23 mai 2011 - 05:30
Ottemis wrote...
Do you go around assuming that there being a killer in town puts you or your family directly at risk?
How could hawke know before the quests "All that remains" starts that his mother could be a target anyway? The only possible victim he meet alive before was a rather young girl...
He didnt know how and why the murder pick his targets.
Modifié par tonnactus, 23 mai 2011 - 05:30 .
#493
Posté 23 mai 2011 - 05:58
tonnactus wrote...
Ottemis wrote...
Do you go around assuming that there being a killer in town puts you or your family directly at risk?
How could hawke know before the quests "All that remains" starts that his mother could be a target anyway? The only possible victim he meet alive before was a rather young girl...
He didnt know how and why the murder pick his targets.
I remember when the DC Sniper was running around my neck of the woods shooting folks. Nobody knew how or why he (turned out to be "they") was picking his targets either. And yet it was a constant topic of discussion and speculation. I envy you for living in a place where such things do not occur and you feel no need to warn your loved ones about a perceived danger ever.
See rak72's post a few above yours:
rak72 wrote...
Of course you would warn your mother about a serial killer running around town - especially when she mentions she is dating again. No doubt I would tell her about the lillies too. There is a serial killer here in NY dumping prostitutes bodies at the beach. It is a topic of discussion among my family & friends even though it's not something that any of us would have to worry about. If my sister were a prostitute, how would I NOT warn her to stay away from Craig's List & not meet any johns by Jones beach?
Modifié par aduellist, 23 mai 2011 - 06:01 .
#494
Posté 23 mai 2011 - 06:08
aduellist wrote...
I remember when the DC Sniper was running around my neck of the woods shooting folks. Nobody knew how or why he (turned out to be "they") was picking his targets either
Quentin didnt murder numerous people over a short time,like this killer did(it took years for him to find the right women to reconstruct his wife).Nor did hawke know their profession(prostitutes).Hawke simply didnt have any clue about how this killer pick his targets and what the connection is until it was to late.
And even aveline herself questioned emeric and his theories.
Modifié par tonnactus, 23 mai 2011 - 06:09 .
#495
Posté 23 mai 2011 - 06:14
Yes, let me go warn my mom now about all the pointless crime in the streets of every mayor and minor city.
Like the mall-shooting here recently, I could tell her to not go shopping anymore.
Or the random ATM robbings at gunpoint, I could tell her to stop getting money from the wall.
Not much use is there.
As said earlier, it's not the question whether or not you'd discuss these kinds of things with family, but specificly warning them or trying to barr them from doing something when you feel there's slight risk of them getting hurt is something else altogether.
Modifié par Ottemis, 23 mai 2011 - 06:21 .
#496
Posté 23 mai 2011 - 06:19
Flaws but still a very good game.
#497
Posté 23 mai 2011 - 06:25
tonnactus wrote...
aduellist wrote...
I remember when the DC Sniper was running around my neck of the woods shooting folks. Nobody knew how or why he (turned out to be "they") was picking his targets either
Quentin didnt murder numerous people over a short time,like this killer did(it took years for him to find the right women to reconstruct his wife).Nor did hawke know their profession(prostitutes).Hawke simply didnt have any clue about how this killer pick his targets and what the connection is until it was to late. And even aveline herself questioned emeric and his theories.
Nice job of editing out the half of my sentence that addressed your point.
Ottemis wrote...
@aduellist
Yes, let me go warn my mom now about all the pointless crime in the streets of every mayor and minor city. Like the mall-shooting here recently, I could tell her to not go shopping anymore. Or the random ATM robbings at gunpoint, I could tell her to stop getting money from the wall.
Not much use is there.
As said earlier, it's not the question whether or not you'd discuss these kinds of things with family, but specificly warning them or trying to barr them from doing something when you feel there's slight risk of them getting hurt is something else altogether.
Here in the real world, we do take notice of such things, talk about them, and take sensible precautions.
Modifié par aduellist, 23 mai 2011 - 06:26 .
#498
Posté 23 mai 2011 - 06:31
#499
Posté 23 mai 2011 - 06:34
rak72 wrote...
We knew about the White Lilies, of course we would say, "hey - watch out for guys bringing white lilies".
Did we? I can't remember, was that something we learned from Emeric or from Gascard? I thought it was the latter (though I may be mistaken), in which case it would have been too late to pass that information on.
#500
Posté 23 mai 2011 - 06:36





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