Alistairlover94 wrote...
Which makes me wonder, if Mike Laidlaw knew our "choices" would just serve to move the plot along, instead of actually shaping the how the storyline plays out, why did he say this.
"You''ll be able to shape a story that takes place over a decade. Every one of your choices has a consequence. You decide what the term Champion of Kirkwall means" - Mike Laidlaw
No I don't. Hawke stumbles into being a "Champion". My actions had nothing to do with ti. The barely coherent plot did!
My Hawke/Champion was a guy who struggled desperately to contain the situation in Kirkwall with his methods in attempts to do so escalating alongside with the conflict and ultimately, failed in his goal.
But that was roleplaying more than the game telling me that. However the game did allow me that internal freedom to choose what I cared about and why.
DAO was "becuz Blight." You couldn't, for example, express how you felt kidnapped and trapped by your unwanted obligation to the Grey Wardens to Wynne when she asked you what it meant to you. You either bought the premise your Origin story and Ostagar fed to you or found yourself actively contradicted by the options presented in the game.
DA2 wasn't perfect in this regard - for example if I spread my anger at the mages and Templars fairly equally Anders might still say that I've "gone out of my way to support the mage cause" when I really haven't. But subjectively I was much more interested in my characters own views and motivations in DA2 than I was in DAO, and that was fun.
Like I said though, roleplaying.
Modifié par Upsettingshorts, 21 mai 2011 - 10:53 .





Retour en haut





