[quote]Wizz wrote...
No.

[/quote]
Yeah, look, I am not going to be reposting Codex entries again and again, read the previous posts.
[quote]Codex? Where exactly Codex says that?[/quote]
http://masseffect.wi...ps#Small_Arms_2[/quote][quote]Are you trying to tell that Reapers use Citadel Space thermal clips standarts for their weapon? And geth weapon is not Reaper technology. (Dragon Teeth and Virus are)[/quote]
Um, yup? The Reapers could have just as well lended that technolodgy as well? Also, thermal clips/heatsinks are universal in organic space, so it would be silly to not have the geth to not have adaptable models. Same applies for the Collectors, for starters, the CB can't be self-reliant forever.[/quote][quote]First, it's more effective but not "much more".[/quote]
Yeah, OK, that's like your opinion.
[quote]Second, even marines don't have modern weapon. Nobody simply sell it to them.[/quote]
This. Argument. Again.

They don't need new weapons, how did you deduce that? They just reload their older ones with thermal clips instead of classic heatsinks. No, they don't even have to refit them.
[/quote][quote]Third, heatsink is a radiator. It's not changed every time weapon is overheated.[/quote]
I..never said that?
The more you shoot a weapon, no matter if it overheats or not, the more it "breaks", until you have to change it. And I doubt any military would use unreliable heatsinks for more than a mission.
[quote]Admoniter wrote...
They only overheated if you let them, and I'm not even talking about the infi-firing mods, regular weapons would only overheat if you weren't paying attention, in which case overheating is the least of your worries especially in CQC.[/quote]
Except that the point of a difficult CQB situation is that you can not use burst fire against several enemies, from different dirtections in a very short period of time.
[quote]You what I find even more lore-breaking and all around illogical? The idea that the military would switch from a system which has all the maintenace concerns one would expect to have with firearms and a block of ammo that is a non issue for most missions.[/quote]
Yeeah, here we go again. The maintance thing is a huge misconception. Every time you fire, your weapon must become less efficient, if it follows any laws of physics. Therefore, heatsinks must be changed frequently as well.
[quote]And then switch to a system with all those same concerns plus a second "ammo" concern or else the gun becomes an expensive ceramic club. Yeah that makes a ton of sense... I sincerly hope every military instituion in the ME2 universe has some stockpile of these old outdated and illogical weapons because in siege situations against foes who do not use or need TCs, the side with TCs in ****ed from the word go, no ifs ands or buts about it.[/quote]
Yeah, here are some news:
You wouldn't survive in a siege situation in the 2180s, no matter your heatsink.
Not only do you not exactly fight against footmen most of the time, but heatsinks and ammo blocks degrade as well, which makes your argument unfounded.
[quote]Also completely unrelated but the ability to transfer capacity from one TC into another needs to go. I can deal with havings TCs but that dog won't hunt. Having the ability to conserve excess ammo when you clearly eject the TC is so asinine and illogical that it boggles the mind.[/quote]
I am glad that you are not a gameplay designer then, but I still don't see your point.