Bozorgmehr wrote...
I have a different opinion. First of all you don't need Cloak's damage bonus to one-shot enemies with the Widow, second, you get sniper-slowdown by aiming (no need to Cloak), third, Cloak has the highest cooldown of all powers in ME2 (the time Cloaked + the (base) 6 seconds cooldown). Using Cloak before firing is, imo, a waste of cooldown - only when you're dealing with elites and bosses (who cannot be OSOK ed) the damage bonus is worth is.
you must be playing on easy, because on hardcore or insanity, even with buffed ammo (AP/Warp) most collectors take 2 headshots apiece, with the widow.
Bozorgmehr wrote...
One of the greatest strengths of Cloak is the maneuverability it provides. You can even chose to simply ignore all enemies and move along (dull though). Getting yourself in a position, that will ensure enemies will be exposed to you or your squadmates, is very effective and Cloak's duration allows you to move almost anywhere, and should an enemy occupy your desired position - draw you SMG and unload a clip in his head at close range.
that depends very much on your upgrade path, personally i don't find moving around difficult, in fact i do it all the time to flank enemies, but the game still "cheats" by having enemies turn on you when you decloak, even in cover. secondly on harder difficulties you most assuredly DO need the damage buff assassination cloak brings.
Bozorgmehr wrote...
Ammo is everywhere, and ME2's levels are very linear. It's hard to miss anything simply moving forward. Almost every cover spot has clips around; dead enemies drop clips; there are multiple heavy weapon containers in every level. Point being, if you play dynamically - i.e. don't stay in one place all the time - you'll hardly ever run out of SR ammo (assuming you make each shot count).
some enemies drop clips, and there is usually some lying around (though hardly naturally placed - like weapons lockers for example), but in a fast-paced battle, moving from cover to cover and killing enemies i don't want to waste time or cloak having to stop in a likely not very good tacticallly situation to pick up ammo just so i can carry on doing that, it spoils the fast, fluid gameplay and immersion.
and listen, i'm not one to brag but i can hit 3/5 headshots on moving targets in an average round playing gears multiplayer against real humans - aiming on AI enemies is ******-easy (something i'll get back to in a minute).
Bozorgmehr wrote...
Viper is an awesome weapon; maybe more a AR with scope than a sniper rifle though. It's insane against armor and is best used against powerful enemies who cannot be OSOK ed. Harbinger, Scions, YMIRs, Gunships and the like, Geth Primes etc are killed faster with Viper than any other SR. It's also worth noting that the Viper will stagger enemies (100% chance) who got hit in the head. You can empty a clip into a Geth Prime, for example, without having to worry it shoots back (will be staggered the entire time); Viper is also great when you slap Cryo Ammo on it (which is useless on the Widow); every shot which hit enemy health bar will freeze target.
ok, you like it, so it's horses for courses. i find it markedly slower to take down pretty much anything, but then it could come down to difficulty level. i also found - as i already said - that the "stagger" could cause you to miss your next shot, even if fired immediately. tbh the only thing i found easier not using the widow on were barrier'd-up praetorians, and that's what an smg with warp is for, then it's a simple couple of shots to finish, even on insanity. your exposure time is also markedly less for damage dealt, too - important more against multiple enemies or harbinger.
Bozorgmehr wrote...
Can't comment on that one, fortunately there's no (crappy) aim assist on pc - good point though, I've heard a lot of complains about this poor system, shouldn't be hard to add the option to turn is off in ME3 
oh i play on pc and 360 and the aim assist is still there, it's just harder to notice with more precise mouse control. playing another TPS - i mentioned gears - and coming to back i find it causes me to miss more headshots than literally anything else. a toggle system for me3 would be nice

there are also a few other things that need to be fixed, like glitching at the edge of cover (up/down when the game can't decide whether you should be aiming to the side or over cover), and slow "bullet-time" power usage in zoom mode.
Modifié par Jebel Krong, 27 mai 2011 - 08:55 .