Bioware's decision on ammo for ME3 and why I respect it
#451
Posté 27 mai 2011 - 03:27
does it seem like more people are happy or dissapointed with ME3s ammo system?
#452
Posté 27 mai 2011 - 03:31
#453
Posté 27 mai 2011 - 03:36
#454
Posté 27 mai 2011 - 03:58
Ragnarok521 wrote...
Really my only problem with the thermal clips is lore issues. If it was there from day one then I wouldn't pay it so much mind.
Pretty much this, and even the conflict with the lore is not that big of a deal.
BioWare was just testing things out in ME1 and ME2.
#455
Posté 27 mai 2011 - 05:03
Notanything wrote...
Cloaking_Thane wrote...
The Spamming Troll wrote...
is this a bad idea for ME3s ammo system?
ME1s overheating weapons, with a "thermal clip reload" option for quickly getting back into the fight. your character carries a set number of thermal clips to reload, kindof like carrying medigel and have to choose the best times to do a reload, or wait for the cooldown.
yep, because its just me1 ammo all over again, there is no real difference than gaining a second or 2 tops in time,
But isn't that "second or two" why they switched to thermal clips in the first place?
No they switched because infinitely holding RT (or the like) is not really exciting or fun, for ~80% of the game you can have Spectre VII a few Heat sinks and the ammo of choice = Win
With clips you at least have to semi think about management( i.e is this Widow shot really worth that last sliver of health on the enemy)
#456
Posté 27 mai 2011 - 05:46
Cloaking_Thane wrote...
Notanything wrote...
Cloaking_Thane wrote...
The Spamming Troll wrote...
is this a bad idea for ME3s ammo system?
ME1s overheating weapons, with a "thermal clip reload" option for quickly getting back into the fight. your character carries a set number of thermal clips to reload, kindof like carrying medigel and have to choose the best times to do a reload, or wait for the cooldown.
yep, because its just me1 ammo all over again, there is no real difference than gaining a second or 2 tops in time,
But isn't that "second or two" why they switched to thermal clips in the first place?
No they switched because infinitely holding RT (or the like) is not really exciting or fun, for ~80% of the game you can have Spectre VII a few Heat sinks and the ammo of choice = Win
With clips you at least have to semi think about management( i.e is this Widow shot really worth that last sliver of health on the enemy)
Uh. As people mentioned, you don't have to modify your weapon that way if it bothered you so much. Honestly, there is so much ammunition convenient lying around in Mass Effect 2, I didn't get that feeling throughout the entire game, and all I used in the game were my pistol, SMG, and biotics. I don't have to worry because I knew even on my first time on the game there was probably a respawning thermal clip zone right around the corner. 85% of the time, I was right. The other 15% I was wrong, there was still a crap load of thermal clips on the ground from enemies I shot dead.
So yeah, maybe it works only for low capacity weaponry, but not everybody uses those guns. So that "semi-management" doesn't really apply to everyone's situation.
Modifié par Notanything, 27 mai 2011 - 05:47 .
#457
Posté 27 mai 2011 - 05:47
#458
Posté 27 mai 2011 - 05:55
Mr. MannlyMan wrote...
^ No, this is not a reason for fundamentally changing the gameplay. If they wanted to, they could have easily fixed the "no overheat" exploit/issue, but they chose a mechanic that would be most familiar to shooter players. Simple as that.
Not really, Bioware chose the superior system - for gameplay and balancing reasons; so did all other games in which you have to shoot. The ME1 system is also not innovative - Half Life 2 used the overheat-unlimited-ammo system too; the weapon that used named system was the worst gun of the entire game.
There's no way one can 'fix' the overheat system, it can be improved a little, but it will suck big time (in terms of gameplay) compared to a limited ammo system.
#459
Posté 27 mai 2011 - 05:59
Jebel Krong wrote...
and you conveniently forget the derelict reaper which, even if cerberus personell had a few guns around, would not have had piles of ammo everywhere.
The piles of ammo on that mission is already enough to convince me that the gameplay mechanic of picking up dropped thermal clips is an abstraction, like I discussed a few pages back. We cannot take everything we see in gameplay at face value, and hope to have a universe that's internally consistent. The gameplay would also suggest that the entire industry of weapon modification somehow disappeared overnight. That, of course, makes no sense at all.
So, the only solution is more gameplay/story segregation.
#460
Posté 27 mai 2011 - 06:00
Bozorgmehr wrote...
Mr. MannlyMan wrote...
^ No, this is not a reason for fundamentally changing the gameplay. If they wanted to, they could have easily fixed the "no overheat" exploit/issue, but they chose a mechanic that would be most familiar to shooter players. Simple as that.
Not really, Bioware chose the superior system - for gameplay and balancing reasons; so did all other games in which you have to shoot. The ME1 system is also not innovative - Half Life 2 used the overheat-unlimited-ammo system too; the weapon that used named system was the worst gun of the entire game.
There's no way one can 'fix' the overheat system, it can be improved a little, but it will suck big time (in terms of gameplay) compared to a limited ammo system.
Was it was some cut weapon from the game? Because I don't remember any overheating weapon in that game.
#461
Posté 27 mai 2011 - 06:01
It's been a while since I've played HL2, but what gun are you talking about? The Gravity Gun?Bozorgmehr wrote...
Not really, Bioware chose the superior system - for gameplay and balancing reasons; so did all other games in which you have to shoot. The ME1 system is also not innovative - Half Life 2 used the overheat-unlimited-ammo system too; the weapon that used named system was the worst gun of the entire game.
#462
Posté 27 mai 2011 - 06:09
Notanything wrote...
Cloaking_Thane wrote...
Notanything wrote...
Cloaking_Thane wrote...
The Spamming Troll wrote...
is this a bad idea for ME3s ammo system?
ME1s overheating weapons, with a "thermal clip reload" option for quickly getting back into the fight. your character carries a set number of thermal clips to reload, kindof like carrying medigel and have to choose the best times to do a reload, or wait for the cooldown.
yep, because its just me1 ammo all over again, there is no real difference than gaining a second or 2 tops in time,
But isn't that "second or two" why they switched to thermal clips in the first place?
No they switched because infinitely holding RT (or the like) is not really exciting or fun, for ~80% of the game you can have Spectre VII a few Heat sinks and the ammo of choice = Win
With clips you at least have to semi think about management( i.e is this Widow shot really worth that last sliver of health on the enemy)
Uh. As people mentioned, you don't have to modify your weapon that way if it bothered you so much. Honestly, there is so much ammunition convenient lying around in Mass Effect 2, I didn't get that feeling throughout the entire game, and all I used in the game were my pistol, SMG, and biotics. I don't have to worry because I knew even on my first time on the game there was probably a respawning thermal clip zone right around the corner. 85% of the time, I was right. The other 15% I was wrong, there was still a crap load of thermal clips on the ground from enemies I shot dead.
So yeah, maybe it works only for low capacity weaponry, but not everybody uses those guns. So that "semi-management" doesn't really apply to everyone's situation.
Edit for coherence:
So the solution to actually overheat or not using the best weapons is to intentionally nerf myself so you can continue to...do what exactly?
How did you play ME1 if not optimally; i'm not following the logic.
Thats like saying dont go for the Rocket launcher or sniper in Halo, just use your pistol...
now I'm not averse to not using heat sinks modding the weapons, and often times I switch it out en leiu of some accuracy boosts etc.......guess what......the system was still broken......not to mention marksman, carnage, etc.
To be clear: I'm not bothered in the slightest about using the ME1 system i just think it makes for uninteresting Hybrid shooter gameplay (which should be at least half the focus ideally along with powers).
could they have tweaked it? maybe...........does the new system contrast lore, absolutely.........is the new system better........yep
Modifié par Cloaking_Thane, 27 mai 2011 - 06:25 .
#463
Posté 27 mai 2011 - 06:13
Just putting it out there.
#464
Posté 27 mai 2011 - 06:21
Cloaking_Thane wrote...
Notanything wrote...
Cloaking_Thane wrote...
Notanything wrote...
Cloaking_Thane wrote...
The Spamming Troll wrote...
is this a bad idea for ME3s ammo system?
ME1s overheating weapons, with a "thermal clip reload" option for quickly getting back into the fight. your character carries a set number of thermal clips to reload, kindof like carrying medigel and have to choose the best times to do a reload, or wait for the cooldown.
yep, because its just me1 ammo all over again, there is no real difference than gaining a second or 2 tops in time,
But isn't that "second or two" why they switched to thermal clips in the first place?
No they switched because infinitely holding RT (or the like) is not really exciting or fun, for ~80% of the game you can have Spectre VII a few Heat sinks and the ammo of choice = Win
With clips you at least have to semi think about management( i.e is this Widow shot really worth that last sliver of health on the enemy)
Uh. As people mentioned, you don't have to modify your weapon that way if it bothered you so much. Honestly, there is so much ammunition convenient lying around in Mass Effect 2, I didn't get that feeling throughout the entire game, and all I used in the game were my pistol, SMG, and biotics. I don't have to worry because I knew even on my first time on the game there was probably a respawning thermal clip zone right around the corner. 85% of the time, I was right. The other 15% I was wrong, there was still a crap load of thermal clips on the ground from enemies I shot dead.
So yeah, maybe it works only for low capacity weaponry, but not everybody uses those guns. So that "semi-management" doesn't really apply to everyone's situation.
So the solution to not overheat/ not using the best weapons is to intentionally nerf myself so you can continue to....
do what exactly?
How did you play ME1 if not optimally.......i'm following the logic.
Thats like saying dont go for the Rocket launcher or sniper in Halo, just use your pistol...
now I'm not averse to not using heat sinks modding the weapons, and often times I switch it out en leiu of some accuracy boosts etc.......guess what......the system was still broken......not to mention marksman, carnage, etc.
could they have tweaked it? maybe...........does the new system contrast lore, absolutely.........is the new system better........yep
From what I know, holding the fire button using frictionless materials don't always equate to a win. Simply because your aim will continue to get less accurate the longer you shoot. When I was playing Mass Effect as an Adept with only my tiny pistol and biotics, being able to shoot forever with that cooling modification did not help me at all, it did too little damage to protect me. So in the end, I opted for snowblind rounds, and damage boosting mods that could overheat the gun still, yet pump out enough damage to protect me.
And yes, an ideal solution would be to find a combination that puts out just as much power if one combination annoys you. There were enough mods in Mass Effect for you to find one combo better than two frictionless materials. But we're talking about the overheating mechanic, not Mass Effect's combat gameplay. Because we all know how much everybody cries at how broken the combat was.
The way people are talking, it's giving the impression that people believe an overheating mechanic in every game that has it allows for no strategy, or management.
#465
Posté 27 mai 2011 - 06:21
I think we're having a disconnect as to what exactly qualifies as "the same thing"
Would I be wrong in saying you would think a plastic bag and a leather bag are the same? I for one would think of them as different items that serve the same basic function because, as you say, you throw away the plastic bag but reuse (and take care of) the leather one.[/quote]
You still repeat the same thing again and again, without making any progress whatsoever.
And that's very disappointing , I hope that you are not manipulating the argument in order to get away from an original point that you dislike, at least, like other "plot analysts" tried to do in the past.
A bag is a bag, regardless of the material it is made up of. Everyone here admits that the ME2 heatsinks are cheaper, and easily disposable, but that doesn't stop them from being heatsinks.
So, yes, an expensive bag is a bag as much as a cheap bag is a bag.
[quote]
Actually I was trying to be funny. Sorry if it didn't work.
But as I said above, the fact that thermal clips are easily removable, disposable, and are in fact not meant to last, makes them different from "classic" heat sinks in a fundamental way. Different enough that they are even called by a different name. [/quote]
You are not providing an argument there. We know that the mechanic is different, we all played the same game.
The technolodgy however, is if not totally, largely the same.
[quote]
The hypothetical adjustments I just made up on the spot that would allow old-style heat sinks to function like thermal clips, to help explain why every merc in teh Terminus and his brother drops them instead of using weapons with the old school cooldown system.[/quote]
Okay, look.
Old-style heatsinks? Yeah, they can work life thermal clips. But it is is expensive and stupid to throw them away once they overheat. Why they are using the new heatsinks? Because they are cheaper.
For the same reason that you don't see as many paper bags in supermarkets as you did in, let's say the 60s.
[quote]I said it wasn't perfect. But I find the improbability of jury-rigging long-lived heat sinks into disposable thermal clips less painful than the thorough saturation of thermal clips throughout all the governments and organizations of the galaxy in negative ten years.[/quote]
This is getting repetitive.
-The products get cheaper and cheaper as time goes by. Same concept as computer hardware.
-The market is bigger and more open. This is why they would spread even faster than contemporary standards.
-The galaxy is at war, and in a constant race to catch up with geth tech. This is why the production is so massive.
[quote]
1) Given Shep died about a month after the Battle of the Citadel, I find it unlikely. Particularly since the codex itself states "While organic arms manufacturers were initially doubtful this would produce a net gain, a well-trained soldier can eject and swap thermal clips in under a second"[/quote]
Mass Production =/= Research and Development.
2 weeks are more than enough to produce the first workable models.
[quote]You saw how C-Sec and the Alliance bureaucracy acts. Do you honestly think they'd get thermal clips developed in a month? Plus training with them? Especially if they were initially doubtful they'd be worth it?[/quote]
This is nothing new.
The MEverse has as much red tape as we do, and WW2 armies had the same.
Research and development is completely different. They tend to go crazy during war.
[quote]2) I'm gonna assume it's not, since it appeared nowhere in the dialogue of ME1, the ME1 codex, or Revelation (the only novel I've read)[/quote]
Nobody mentioned heatsinks, as well. Maybe in the books, a few times.
Does that mean that they don't exist either?
[quote]Wizz wrote...
ME2 Codex predictably. Jeez, you are proving one retcon with another one.[/quote]
...huh!?
You asked where in the codex it says that the geth use thermal clips. That's where it does, it's part of the codex, and therefore the lore. Point me to which codex entries points out that the geth use old-school heatsinks.
[quote]It was told many times, that geth absolutely don't care about organic standarts. Collectors were'n supposed to be on a battlefield, there is a zero chance that they would scavenge enemie's thermal clipses.[/quote]
Except that it's the exact different.
Geth technolodgy is just evolved quarian technolodgy. Anything, from weapon to types and ship components to tactics and military hardware has remained the same.
Oh,and that's what ME1 shows.
[quote]As well as your, but are basing on it your other argument. "It was so awesome that everyone changed their weapon immediately".[/quote]
You can't argue about that actually. Although the older system could have possibly had advantages in long range combat (and that's very very debatable), mid-range combat and CQB with overheating weapons is suicide.
[quote]Heatsinks weren't detachable more than a sight for example. They were usual part of weapon. Just look at ME1 and ME2. ME1 weapon is closed.[/quote]
The problem is that you are wrong with both parts.
1) Omni-gel, the glorious plot device gel, allows for easy detachement of all components, including scopes.
2) Heatsinks get used, no matter the system. A burned up heatsink, means that the weapon will be heavily damaged if you don't eject it.
[quote]That's your opinion. It's passive cooling, there is no indication that it brokes so fast.
[/quote]
Overheating.
That means that it already malfuctions.
[quote]Jebel Krong wrote...
that's.... very bad reasoning: firstly - universal in organic space in just 2 years? no chance. [/quote]
It's your problem to enter in the middle of a quote "rollercoaster" and not pay attention to not repeat something that has already been anwered. Sorry, you'll have to read my previous posts, I won't repeat myself and completely kill the debate.
[quote]the collectors picking them up and adopting them in the same time-period? again no chance. (especially when they at least had access to reaper/prothean remnant technology which is more advanced than current galactic standard, or are you forgetting the particle beam? and you conveniently forget the derelict reaper which, even if cerberus personell had a few guns around, would not have had piles of ammo everywhere.[/quote]
See a few quotes above.
[quote]that's also not strictly true - firstly the ME1 codex stated that weapons fired rounds within mass effect fields - that alone would reduce wear down to practically zero, hence the single ammo block and passive heatsink lasting longer than one mission, so inventing a sudden increase in "wear" to fit your thermal clip argument isn't possible.[/quote]
I think that you are thinking of a barell made of frictionless materials, because I can't understand your point otherwise.
[quote]secondly, we are talking about a far-future level of technology where you are firing a portable railgun, of different types - the ME1 codex went into some detail on how that was possible, cooldowns and ammo size etc, so ME2 was a huge retcon whichever way you slice it and for whatever supposed gameplay improvements it brought. inventing more justifications for said retcon does not make it more valid within the games own history.[/quote]
nope.avi
No matter how much you want it to be a retcon, it won't be. It doesn't change something that happenned in the past. Thermal clips are just disposable heatsinks according to the codex.
[quote]that said changing the system for gameplay reasons was justification enough, provided it works, but frankly i'm not sure it was better.[/quote]
Majority wins, insert evil laugh quote here.
#466
Posté 27 mai 2011 - 06:22
#467
Posté 27 mai 2011 - 06:29
Clonedzero wrote...
you do realize the pistol in ME1 is one of the better weapons right? its arguably better than the assault rifle lol
If it was, knowing that at the time still wouldn't have improved my odds during some parts of the game.
#468
Posté 27 mai 2011 - 06:29
[/quote]
From what I know, holding the fire button using frictionless materials don't always equate to a win. Simply because your aim will continue to get less accurate the longer you shoot. When I was playing Mass Effect as an Adept with only my tiny pistol and biotics, being able to shoot forever with that cooling modification did not help me at all, it did too little damage to protect me. So in the end, I opted for snowblind rounds, and damage boosting mods that could overheat the gun still, yet pump out enough damage to protect me.
And yes, an ideal solution would be to find a combination that puts out just as much power if one combination annoys you. There were enough mods in Mass Effect for you to find one combo better than two frictionless materials. But we're talking about the overheating mechanic, not Mass Effect's combat gameplay. Because we all know how much everybody cries at how broken the combat was.
The way people are talking, it's giving the impression that people believe an overheating mechanic in every game that has it allows for no strategy, or management.
[/quote]
-------------------
Edit for coherence:
So the solution to actually overheat or not using the best weapons is to intentionally nerf myself so you can continue to...do what exactly?
How did you play ME1 if not optimally; i'm not following the logic.
To be clear: I'm not bothered in the slightest about using the ME1 system i just think it makes for uninteresting Hybrid shooter gameplay (which should be at least half the focus ideally along with powers).
Pistol with Marksman does the highest DPS in the game, I just did an insanity Adept ME1 run finished 2 days ago so its fresh........you lol at everything
Modifié par Cloaking_Thane, 27 mai 2011 - 06:30 .
#469
Posté 27 mai 2011 - 06:47
Phaedon wrote...
Majority wins, insert evil laugh quote here.that said changing the system for gameplay reasons was justification enough, provided it works, but frankly i'm not sure it was better.
#470
Posté 27 mai 2011 - 06:51
Cloaking_Thane wrote...
Notanything wrote...
From what I know, holding the fire button using frictionless materials don't always equate to a win. Simply because your aim will continue to get less accurate the longer you shoot. When I was playing Mass Effect as an Adept with only my tiny pistol and biotics, being able to shoot forever with that cooling modification did not help me at all, it did too little damage to protect me. So in the end, I opted for snowblind rounds, and damage boosting mods that could overheat the gun still, yet pump out enough damage to protect me.
And yes, an ideal solution would be to find a combination that puts out just as much power if one combination annoys you. There were enough mods in Mass Effect for you to find one combo better than two frictionless materials. But we're talking about the overheating mechanic, not Mass Effect's combat gameplay. Because we all know how much everybody cries at how broken the combat was.
The way people are talking, it's giving the impression that people believe an overheating mechanic in every game that has it allows for no strategy, or management.
-------------------
Edit for coherence:
So the solution to actually overheat or not using the best weapons is to intentionally nerf myself so you can continue to...do what exactly?
How did you play ME1 if not optimally; i'm not following the logic.
To be clear: I'm not bothered in the slightest about using the ME1 system i just think it makes for uninteresting Hybrid shooter gameplay (which should be at least half the focus ideally along with powers).
Pistol with Marksman does the highest DPS in the game, I just did an insanity Adept ME1 run finished 2 days ago so its fresh........you lol at everything
If it's as powerful as you say, so be it. So are we talking about overheating, or the Mass Effect combat system?
Modifié par Notanything, 27 mai 2011 - 06:52 .
#471
Posté 27 mai 2011 - 07:19
Bozorgmehr wrote...
Mr. MannlyMan wrote...
^ No, this is not a reason for fundamentally changing the gameplay. If they wanted to, they could have easily fixed the "no overheat" exploit/issue, but they chose a mechanic that would be most familiar to shooter players. Simple as that.
Not really, Bioware chose the superior system - for gameplay and balancing reasons; so did all other games in which you have to shoot. The ME1 system is also not innovative - Half Life 2 used the overheat-unlimited-ammo system too; the weapon that used named system was the worst gun of the entire game.
There's no way one can 'fix' the overheat system, it can be improved a little, but it will suck big time (in terms of gameplay) compared to a limited ammo system.
Since the ME2 system had pretty much 0 effect on gameplay I'd hardly call it the superior system. The overall combat system was superior but the ammo system pretty much is irrelevant given the loads of ammo in the game. ME3 may make it scarce enough to have an impact on gameplay, but as is there just isn't any real impact. And as for balancing, outside of the widow and maybe the pistols ammo is not an issue at all so gain it does no effect balance at all. The temepst has about twice the ammo of the shuriken but since neither gun comes close to running out the imapct on balance is negligible at best.
Outside of the lore I don't really care which way they go, and given the change in lore I think it would be worse to change it back lore wise. But game play, balance of guns neither system had an impact really.
#472
Posté 27 mai 2011 - 07:23
Notanything wrote...
Cloaking_Thane wrote...
Notanything wrote...
From what I know, holding the fire button using frictionless materials don't always equate to a win. Simply because your aim will continue to get less accurate the longer you shoot. When I was playing Mass Effect as an Adept with only my tiny pistol and biotics, being able to shoot forever with that cooling modification did not help me at all, it did too little damage to protect me. So in the end, I opted for snowblind rounds, and damage boosting mods that could overheat the gun still, yet pump out enough damage to protect me.
And yes, an ideal solution would be to find a combination that puts out just as much power if one combination annoys you. There were enough mods in Mass Effect for you to find one combo better than two frictionless materials. But we're talking about the overheating mechanic, not Mass Effect's combat gameplay. Because we all know how much everybody cries at how broken the combat was.
The way people are talking, it's giving the impression that people believe an overheating mechanic in every game that has it allows for no strategy, or management.
-------------------
Edit for coherence:
So the solution to actually overheat or not using the best weapons is to intentionally nerf myself so you can continue to...do what exactly?
How did you play ME1 if not optimally; i'm not following the logic.
To be clear: I'm not bothered in the slightest about using the ME1 system i just think it makes for uninteresting Hybrid shooter gameplay (which should be at least half the focus ideally along with powers).
Pistol with Marksman does the highest DPS in the game, I just did an insanity Adept ME1 run finished 2 days ago so its fresh........you lol at everything
If it's as powerful as you say, so be it. So are we talking about overheating, or the Mass Effect combat system?
Nvr mind..........both I thought
Modifié par Cloaking_Thane, 27 mai 2011 - 07:25 .
#473
Posté 27 mai 2011 - 07:25
lol, as I read what you wrote there, I could totally hear it in Garrus's voice. Too much fanfiction.Phaedon wrote...
Okay, look.iakus wrote...
The hypothetical adjustments I just made up on the spot that would allow old-style heat sinks to function like thermal clips, to help explain why every merc in teh Terminus and his brother drops them instead of using weapons with the old school cooldown system.
Old-style heatsinks? Yeah, they can work life thermal clips. But it is is expensive and stupid to throw them away once they overheat. Why they are using the new heatsinks? Because they are cheaper.
Your argument (as in, iakus's and yours) stopped making sense some time ago. You're both saying things that are true - the problem is, they don't contradict so you can't really argue over them. Thermal clips are a subclass of heat sinks, yes. That means that thermal clips are heat sinks, and thermal clips aren't exactly the same as heat sinks, having some additional properties. Both true. And pretty much irrelevant. The speculations you're both making about how much time it would take to mass-produce and distribute them are just that - speculations, probably the kind that will never be resolved in all detail by official canon. So... yeah. Definitely.
Modifié par Lady Olivia, 27 mai 2011 - 07:25 .
#474
Posté 27 mai 2011 - 07:41
Ahglock wrote...
Bozorgmehr wrote...
Mr. MannlyMan wrote...
^ No, this is not a reason for fundamentally changing the gameplay. If they wanted to, they could have easily fixed the "no overheat" exploit/issue, but they chose a mechanic that would be most familiar to shooter players. Simple as that.
Not really, Bioware chose the superior system - for gameplay and balancing reasons; so did all other games in which you have to shoot. The ME1 system is also not innovative - Half Life 2 used the overheat-unlimited-ammo system too; the weapon that used named system was the worst gun of the entire game.
There's no way one can 'fix' the overheat system, it can be improved a little, but it will suck big time (in terms of gameplay) compared to a limited ammo system.
Since the ME2 system had pretty much 0 effect on gameplay I'd hardly call it the superior system. The overall combat system was superior but the ammo system pretty much is irrelevant given the loads of ammo in the game. ME3 may make it scarce enough to have an impact on gameplay, but as is there just isn't any real impact. And as for balancing, outside of the widow and maybe the pistols ammo is not an issue at all so gain it does no effect balance at all. The temepst has about twice the ammo of the shuriken but since neither gun comes close to running out the imapct on balance is negligible at best.
Outside of the lore I don't really care which way they go, and given the change in lore I think it would be worse to change it back lore wise. But game play, balance of guns neither system had an impact really.
If it was a concern with the Widow it had to be for the Mantis as well, similarly the incisor, and the Viper Eats ammo to make a significant impact so I'd say that as well.
Shotguns are also ammo hungry early in game..........
Just saying it was more than a few that had you thinking, not to mention the larger effects of (certain) guns being more effective against X defense. so that alone makes its have much more impact on gameplay than youre letting on
Modifié par Cloaking_Thane, 27 mai 2011 - 07:43 .
#475
Posté 27 mai 2011 - 07:55
Cloaking_Thane wrote...
If it was a concern with the Widow it had to be for the Mantis as well, similarly the incisor, and the Viper Eats ammo to make a significant impact so I'd say that as well.
Shotguns are also ammo hungry early in game..........
Just saying it was more than a few that had you thinking, not to mention the larger effects of (certain) guns being more effective against X defense. so that alone makes its have much more impact on gameplay than youre letting on
I never thought about it with any of the guns outside of the widow, early game the mantis seemed to work fine. Most fights just did not include enough enemies to make it an issue. Late game its just a crappy widow and that is where I had enough enemies to make it a issue. As for shotguns I maybe came close to running out of ammo once and that is when all I was using is the shotgun.





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