onelifecrisis wrote...
And yes, actually, picking up medkits and hacking every terminal for credits also breaks immersion. It totally breaks the flow of the combat and story. And in several places it just makes no sense at all.
I don't like ME mini-game either, but that does not mean you cannot put limitations on money, medkits, resource and/or ammo. It's easy to remove all loot and mini-games completely; and replace it by a per-level-based-system > Money and resources are earned by completing missions only. You always start missions with X medkits and fully loaded. Weapon A has X shots (there is no ammo to collect, so when you've used those X shots, weapon A will be useless for the rest of the mission - it will be fully loaded when you start the next). You can even use checkpoints that will restore ammo after each fight, but your most powerful weapons always have only a few shots available per fight so you cannot use them 24/7 but you also don't have to look for ammo.
I'm not saying such a system is preferable, I only try to point out that limited ammo doesn't equals scavenging for ammo all the time.
DieBySword wrote...
@Boz unlimited ammo dosnt always mean simplyfing, I think you wanted to say: making weapons fire indefinitely without need to stop simplyfies things.
An unlimited supply of
anything will always simplify things; You're thinking in restrictions in a more general way.
I think most will agree that ME2's heavy weapons are pretty cool, I think we can also agree that it wouldn't be fun if we could use those weapons all the time - it would make the game way too easy. All ME2's heavy weapons are balanced using ammo (limitations) which cannot be replaced by another system, like ME1's overheat-cooldown system. The Flamethrower and Particle Beam can both be fired continuously, it's only limited by your supply of HW ammo (it's what makes these weapons so effective and powerful). The Grenade Launcher, Arc Projector and Avalanche can be used to shoot one or only a couple shots in quick succession, but you can also unload everything (all HW ammo) at once.
It's impossible to have these kind of weapons if you have unlimited ammo. You can easily replace heavy weapons with whatever other weapon (type) you can think of. Putting a limit on ammo simply allows the creation of a lot more interesting weapons without ruining balance - you'll always end up with fewer (balanced) weapons using unlimited ammo.