Bozorgmehr wrote...
Ahglock wrote...
For the main topic: But in shooters I disagree with any assumption that ammo is superior. Heat management is another variable just like ammo is and it has similar effects. It doesn't make the guns more versatile on its face, everything ammo does heat can do just as well. Just because the ME1 system did not do it in a great fashion does not mean it can't be done. The best thing ME2 added to guns was firing rates, that is where the real difference lies between the systems and the guns in ME2.
Heat management is heat management; it has nothing to do with ammo - they are completely different things. Being completely different also means they cannot achieve similar effects; you can have an overheat system with and without ammo. Heat management limits the amount of shots you can fire in any given time; ammo limits the TOTAL ammount of shot you CAN fire.Murmillos wrote...
What don't you understand that you are replacing "ammo" with "heat management"? We are not advocating for weapons that never heat up, never have a downside or anything like that.
You are not replacing ammo, you remove it - how hard is it to understand the difference between apples and oranges.
A ME2 Widow fires a shot and has to reload; a ME1 Widow fires a shot and has to cooldown. Both versions can use a limited ammo system. How does heat-management replaces ammo here?
In real life they might be different in games they are not. Outside of survivial horror games you have enough access to ammo that there is no real limit to the total ammount of shots you can fire. That is just how shooters work, heat management systems in games kind of accepts that fact. About the only bad thing that happens in shooters is oh noes you have to pick up the AK47 instead of using your current gun. Now if that one in a million chance you have an ammo problem hits some psychological point for you where it adds tension or whatever fine. But it really on a practical level is no different than heat management.





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