My theory about Bioware's decision to stick with thermal clips: game play TRUMPS considerations of established narrative lore and perceived tactical viability.
It seems at least for some die hard fans, the objection to the ME2 thermal clips boils down (pun intended) to two essential problems: the concepts of thermal clips allegedly chafes against the established Mass Effect munitions lore AND it chafes against most people's sense that there is an inherent tactical advantage to having a "cooldown period" versus what operationally amounts to ammo clips.
In terms of the ME lore, it was a pretty creative take on gun ammunition to have what essentially amounted to unlimited ammunition: a block of material from which your fire arms would scrape off micro bullets. The only limitation to the unlimited ammo was the fact that firing so many bullets would overheat the gun in question, thus requiring a cooldown period for the gun to fire again. (I notice some folks have been calling this system "regenerative ammo" which is technically incorrect, the ammo CAN run out and it exists in a finite amount, it's the cooling period that allows the gun to fire again). This concept then locked in with some gameplayers belief that there was an inherent tactical advantage to not ever having to worry about ammo clips again.
I'm not saying anything new here, but what I don't think has been mentioned is about WHY the game developers might have seen the use of clips as preferable in terms of
game play (if not narrative lore or tactics):
- A cooldown period disrupts the emotional pacing of combat, i.e., in ME1, you can hide behind cover waiting for your gun to work again; in ME2, you get to reload fairly quickly to resume combat or you are forced to run out from cover to find some additional thermal clips lying around (yes yes, I know tactically it's absurd to have to be running around the field of combat to find clips to make your gun fire again, but in terms of game play, it sure does gets you to move your lolligaggin' butt!)
- Game play is about including a system of rewards, part of enforcing that is simply a matter of Pavlov's response (you hear that satisfying "k-chlik" of your thermal clip and you know your good to blow away some baddies); think of a Vegas slot machine which clanks out its coins in payouts--same concept--you hear that noise as a reinforcement and it makes you want to play it more; RPGs are all about those little moments of insidious positive enforcement for gathering and collecting (whetehr it be stats, upgrades, medigels, and yes, even thermal clips, etc.)
- Given BioWare's stated goal of streamlining combat to make it more accessible to more game players, providing a familiar gun play element for all those neanderthalic first or third person shooter players out there offers a point of entry for them (I'll leave the debate for whether or not they should to other threads on this forum)
Finally, if anyone is looking for an explanation that MIGHT satisfy the naysayers to thermal clips on a narrative and tactical level (if justifications of gameply are not enough), here is an entry I fond in the ME wiki, although I can't vouch for whether or not it was directly quoted from the game's Codex:
Modern infantry weapons are micro-scaled mass accelerators, using
mass-reducing fields and magnetic force to propel miniature slugs to
lethal speeds. Nearly every gun on the battlefield is laden with
features, from targeting auto-assists to projectile shavers that can
generate thousands of rounds of ammunition from a small, internal block
of metal.
It was long thought that personal weapons had plateaued in
performance, but the geth proved all theories wrong. Mathematically
reviewing their combat logs, the geth found that in an age of kinetic
barriers, most firefights were won by the side who could put the most
rounds down-range the fastest. But combatants were forced to
deliberately shoot slower to manage waste heat, or pause as their
weapons vented.
To eliminate this inefficiency, the geth adopted detachable heat
sinks known as thermal clips. While organic arms manufacturers were
initially doubtful this would produce a net gain, a well-trained soldier
can eject and swap thermal clips in under a second. Faced with superior
enemy firepower, organic armies soon followed the geth's lead, and
today's battlefields are littered with these thermal clipsSo there you have it, the Geth have calculated that statistically, you're better better off using thermal clips. Who am I to argue against the collective computing power of the Geth?
Modifié par Captain Kibosh, 21 mai 2011 - 05:16 .