Bioware's decision on ammo for ME3 and why I respect it
#776
Posté 23 juin 2011 - 05:06
This game ends up an epic fail of biblical proportions. If it hadn't have been for ME1s resounding success, the storyline in both games, the fore knowledge of a 3rd ME, and Bioware's huge name, this game would have been lost to annals of cheap forgotten video game time, and written off as a mildly disturbing dream.
I hope ME3 is better.
#777
Posté 23 juin 2011 - 07:06
Genius.
#778
Posté 23 juin 2011 - 12:19
Still, I like the original system too. Well-explained and fit into the setting nicely, made things a bit different.
#779
Posté 23 juin 2011 - 12:19
#780
Posté 23 juin 2011 - 12:56
#781
Posté 23 juin 2011 - 03:29
#782
Posté 23 juin 2011 - 05:51
#783
Posté 23 juin 2011 - 09:50
Obro wrote...
I wish they just called them ammo because they ARE ammo.
No they are not.
#784
Posté 23 juin 2011 - 10:19
My car has a radiator and coolant tank. nuclear reactors have cooling systems. ww1 machine guns had water jackets. some enterprising solider would have just made a cooling tank system in backpack form and connected it to his gun. there done. it might be a little bulky and look silly but he can take the ME version of a machine gun and hold the trigger for minutes. what military would not take this advantage.
#785
Posté 23 juin 2011 - 10:24
JonathonPR wrote...
it might be a little bulky and look silly but he can take the ME version of a machine gun and hold the trigger for minutes. what military would not take this advantage.
Heat-Sink guy - My gun just overheated, time to pop the heat sink. Oh no, Im out! Oh, theres one next to a fallen enemy! Let's go back to shootin'!!!
Coolant guy - Oh no, my gun has overheated, now I must stand here with my thumb up my ass for 10 seconds while the enemy advances. Thanks BW!
Modifié par ThePwener, 23 juin 2011 - 10:25 .
#786
Posté 23 juin 2011 - 10:38
#787
Posté 23 juin 2011 - 10:49
They changed healing from medkits to self recharge and weapon cooling to ammo. *Facepalm*
#788
Posté 24 juin 2011 - 03:48
ThePwener wrote...
JonathonPR wrote...
it might be a little bulky and look silly but he can take the ME version of a machine gun and hold the trigger for minutes. what military would not take this advantage.
Heat-Sink guy - My gun just overheated, time to pop the heat sink. Oh no, Im out! Oh, theres one next to a fallen enemy! Let's go back to shootin'!!!
Coolant guy - Oh no, my gun has overheated, now I must stand here with my thumb up my ass for 10 seconds while the enemy advances. Thanks BW!
So if I was a villan in ME3 I could I could defeat infeltration teams by outfitting my minions with older model weapons that dont have ejectable heatclips? wonderful I shall incorporate this into my table top rpg strategy. The PCs enter the compound and run out of "heat sinks" after mowing down wave after wave of poorly equiped infantry. But wait whats this? there is are snipers with older model guns waiting for them to break from cover. concealed and at range it becomes a waiting game. the high powered guns might fire slow but they can do so all day. open movement will draw fire but the number and exact location of snipers is unknown. lucky for the PCs there are plenty of older model guns with the dead minions. Each PC picks one up and fires in the general direction of the sniper fire. Will they be able to escape or will they attempt to go further into the base?
I am going to use this scenerio for my next game. I cant wait to see how my players respond.
#789
Posté 24 juin 2011 - 08:10
ThePwener wrote...
JonathonPR wrote...
it might be a little bulky and look silly but he can take the ME version of a machine gun and hold the trigger for minutes. what military would not take this advantage.
Heat-Sink guy - My gun just overheated, time to pop the heat sink. Oh no, Im out! Oh, theres one next to a fallen enemy! Let's go back to shootin'!!!
Coolant guy - Oh no, my gun has overheated, now I must stand here with my thumb up my ass for 10 seconds while the enemy advances. Thanks BW!
Remotely intelligent Coolant guy- Ha, I am so glad I took the time to make a gun that never overheats, never loses accuracy and does incredible damage...why would I want ammo again?
It was easy to make a good gun with no risk of overheating.
ME1 was not a shooter, it was an RPG that used some shooter mechanics. ME2 is a shooter that uses poorly implemented RPG elements that is saved only by a perfect story and engaging characters. In short ME= RPG-shooter, ME2=SHOOTER-SHOOTER-SHOOTER-rpg.
I have no interest in shooters, none, I hate shooters. Regenerating ammo takes away the shooter feel. Then all I have to do is modify/ugrade a gun until I no longer have to worry about overheating at all. The same way you could augment a spell in another rpg.
#790
Posté 24 juin 2011 - 06:51
But third person shooters, with a good story and interesting characters, such as Uncharted 2 and Mass Effect 2, for some reason I enjoy them a whole lot more... maybe because third person shooters aren't as demanding of an itchy trigger finger when compared to first person shooters.
Mass Effect 2 with more rpg elements would be an amazing game in my opinion. As ME2 stands, I already enjoy the mix of shooting, talking, and scanning. The pace of the game shifts just enough to keep each phase of the gameplay enjoyable. If the levelling up and equipment management started to resemble a more rpg-type approach... it would be as close to a perfect game as could ever be hoped for I think.
#791
Posté 24 juin 2011 - 08:44
DrinkySmurf wrote...
I have no interest in shooters, none, I hate shooters. Regenerating ammo takes away the shooter feel. Then all I have to do is modify/ugrade a gun until I no longer have to worry about overheating at all. The same way you could augment a spell in another rpg.
I can't think of any good CRPG where you could augment a spell so much that you never had to worry about MP ever again. So that's a crummy analogy.
If you don't like the shooter elements of a game series that has always been a shooter-RPG, well, that's sad, but you can just turn down the difficulty.
#792
Posté 25 juin 2011 - 12:17
I enjoy the mechanic....... in other games. As I said above the mechanic fits in many other settings. I have fun playing shooters in their many forms but they stick to the cannon of the setting.
The system is a simulation of how that setting behaves. If the series had started with this system we would have the argument of how the weapons are modern even though it is in the future. The original system felt futuristic. It felt like few other things felt like. The ammo system feels like a step back in technology.
The flavor of the mechanics changed. I liked the strawberry and pineapple but now its coconut and chocolate. If the flavor of your favorite snack was changed while the name and most other components stayed the same how would you feel about your purchase? The color, texture, and nutrients are the same but the flavor is different.
Oh and its single player. You dont have to use the over powered abilites in a game when it is not a requirement to use it. Dont lament the fact that the nuke in your arsenal can tip the balance so easily when your the one whe chooses if the button is pushed. Some like to do a run on god mode to see what its like. Should they take the option out of Crackdown?
Modifié par JonathonPR, 25 juin 2011 - 12:23 .





Retour en haut




