[quote]Tony Gunslinger wrote...
[quote]Gatt9 wrote...
1. I'm having a hard time finding the spot where I called them morons, could you please do me a favor and bold the word for me in my post? When you can't find it, do me another favor, and try dealing with what it was I said rather than strawmaning.
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This part: "Thermal clips were implemented in ME2 for no reason other than because "Shooters have ammo". "
If people who make games for a living make decisions based on this criteria, then they are morons.[/quote]
Ok, so either you cannot find the part where I made that statement either or you're putting words in my mouth again. Once again, try dealing with what I actually said.
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2. I understand quite well, the ammo system serves absolutely no function. It is in such incredibly plentiful supply that it's never a concern, so why is it even there? Since there's obviously no gameplay reason for it, then there must be an external reason. Since Christina Norman spends most of her interviews talking about Shooter mechanics, it can only be because "Shooters have ammo". If you've got some other viable option, by all means, post it.
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I would have written: "I can't find a reason for it" [/quote]
So what you're saying is that you cannot come up with any other viable reason for adding them to ME2 since they're so incredibly prevelant as to be irrelevant? So rather than actually answer the question, you just try diversion?
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First, there's no "Tactics" in ME2. The AI is something from the 90's. It doesn't try to flank, doesn't try to flush you out, doesn't try to pin you down. It shoots for X seconds, then idles behind cover for X seconds. Just watch the timing of all your enemies while you comfortably sit behind cover, and when they all pause poke your head up and wait for their idle to expire, then shoot. Rinse. Repeat. In fact, the AI is so predictable and primitive that all it does as far as movement is move between point A and point B in a easy to identify pattern. If the AI gets shot once from a "Stand up" position, it's next move will be "Lean out", and it'll cycle through that repeatedly. Tactics are completely unnecessary when you can predict exactly how the AI will behave.[/quote]
There are tactics in ME2. Almost every mission offer you multiple routes to attack the enenmy. You can flank, you can hang back and snipe, or you can go head straight depending on your class, your build, your preferences. Please go to the strategy section to read about them.[/quote]
The fact that I can do it is completely irrelevant if there's never a need for me to do it. Tactics that are completely unnecessary aren't tactics.
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Second, I didn't say that one system or the other was better.
Third, as a Soldier, the only time I used powers was to either lock in my Disrupter ammo for the level (Which I never changed for the whole game because there's absolutely no reason to), or occasionally use the Geth Shield because I didn't feel like playing the Gopher Game with the AI. So the whole cooldown thing was pretty much lost on me, unlike in ME, I never needed or used it.
It doesn't make me move my butt, there's no need. As above, the AI's so incredibly predictable that ammo's never an issue. If I'm never running low on ammo, then there's never any reason for me to stress about ammo. In fact, the only time I ever felt like ammo might be a problem was the Thresher Maw, and convienently, ammo respawns on that level in predefined places so you never have a limited supply.
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The fact that you're using your playthrough with the Soldier as your example is very telling of your experience with this game. First of all, the Soldier class is incredibly overpowered compared to other classes, because it's designed to be accessible to anyone, so you're playing a class all about guns. The rest of the classes do not rely soley on guns. Secondly, the fact that you didn't need Incendiary/Cryo/Warp ammos means you've only played this game below hardcore, in which most enemies do not have protections, which means you've missed out on experiencing the full mechanics and tactics of this game. I fault BW for hiding their real game in order to appeal casual players on normal difficulty. I'm not going to explain tactics and game mechanics in detail because they're all covered in the strategies section.
Register your game, try an Engineer or Adept on Hardcore, and talk to people who have played them.[/quote]
1. Please, I do not need to invest 200+ hours to tell you that there's no reason for them. This isn't a doctrate analysis, it's a game. If my soldier, the class that should require the most amount of thermal clips by definition doesn't need them, it's not serving a purpose.
2. Bioware's inability to design and balance a game across all difficulties is not my problem.
3. Ah, so since I didn't "Register my game I can't have a valid statement? I did register it, Bioware's system is bugged, and it never showed. I registered DAO as well. Once again, this is not my problem, and your hangup with people registering their games isn't my problem either.
4. I don't need to talk to them. Watched my best friend play the whole game as an Adept. He had even less need for ciips than I did.
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There you go putting words in my mouth again. If you reread my post, you'll discover that I didn't actually say the ammo bothered me. I just pointed out that it was put in for a completely superflous reason and that it served no purpose in the game.
You'll also find that I didn't say it made it "Less RPG" because of it. Because, TBH, one of the greatest RPGs ever made, Fallout, made extensive use of the system.
So with all due respect, I'd appriciate it if you didn't put words in my mouth. I really don't understand what it is with this forum that if you critisize ME2 at all people immediately make 1000 assumptions and start putting words in your mouth. [/quote]
Oh come now. I actually read this board every one in a while, so I've read you stuff on other threads lately. Don't be coy.[/quote]
Ah, so because I posted on a completely different topic you're going to extend that to every post I make regardless of topic? So basically you have a problem with the fact that in other threads I pointed out that ME2 isn't an RPG, and now you're going to claim that every post I make is saying "ME2 isn't an RPG because of this topic too!".
Sounds like you've got a personal problem with my commentary about ME2's lack of RPG that you just won't/can't let go.
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[quote]ME2 had flaws, people seriously need to realize that instead of defending it as if it were the pinnacle of entertainment.[/quote]
See, there you go again. Really, talk about making 1000 assumptions. How does this help?
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Seriously, you just extended commentary from some completely unrelated thread into this one for no reason whatsoever, and you wonder why I'm talking about people that need to realize there are flaws? I'll put it more bluntly.
People need to quit blindly defending ME2 and accept there were flaws, and they very seriously need to start actually posting counterpoints instead of trying to continue some war to justify their enjoyment of the game.
I'm not making assumptions, I'm not putting words in people's mouths, and I'm not derailing threads trying to continue some disagreement from 4 threads ago. Other people need to do the same.