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Bioware's decision on ammo for ME3 and why I respect it


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#126
The Spamming Troll

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Bozorgmehr wrote...

Notanything wrote...

I cannot believe I never noticed that I was getting thermal clips from husks and those FENRIS mechs.  I never stopped and thought about how absurd it was.


Husks and dogs don't drop clips - you never missed anything, it's the one who've posted this nonsense who wasn't fully awake when (s)he played ME2.


forgive them for getting one of the many logic-holes brought about by ME2, incorrect.

would you really be suprised  in bioware if it was true tho? i wouldnt, i just dont expect ME2 to make much sense.

#127
95Headhunter

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Neo Hex Omega wrote...

That's because when you pick up a clip, all of your weapons become fully loaded with the new thermal clips. That is to say, once a weapon is loaded with a clip, it can't be unloaded, except by spending all of the sinks inside.

Also, weapons in ME2 still have the "shots before overheat" stat. One thermal clip will give you one Widow shot, or 50 Tempest shots, every time. So with that in mind, yes, it would be nice to take clips from another weapon to add them to your rifle, but it is not like a clip from your smg would give you 50 more shots, you would just get one.


Oh I get all that. In fact, I said that needs to be the case for balance reasons. The sniper rifle has to suck down clips like a thirsty pig so that you're not always relying on it.

It's the first bit of your answer I take issue with. Why are they loaded automatically? Why can't I choose to only load my pistol and sniper rifle for areas with a lot of hostile armour? Why should I be forced to use my SMG in areas where it's not necessarily useful just to save ammo in my preferred weapons?

All this being said, however, the suggestion seems to be that we'll have more freedom (finally) when it comes to which weapons we take. Ideally, I'd want my Infiltrator to only take a Widow and a Mattock, and it sounds like that may (here's hoping) be possible in ME3. I wouldn't care about the automatic equal distribution of clips then, because it would still only be on the weapons I want to use.

So maybe I'll end up completely happy, just as Bioware have been so good at achieving in the past :D.

#128
jmood88

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Someone With Mass wrote...

ME2's system is good.

Never saw the appeal of unlimited ammo, anyway. It's boring. I mean, what's so fun with shooting a guy with Sledgehammer rounds, and then stand over his body and just fire until he's dead with little to no resistance?


A lot of the people on this site are bad at games, which is why they prefer to be able to shoot unlimited rounds and want stats to influence everything in the gameplay.

#129
iamzer0xx

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 Mass Effect 2 Ammo system was perfect in my opinion. 

#130
jmood88

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Xeranx wrote...

Savber100 wrote...

Meh... I never liked the ME gun system. Too much 'hold down A' to win with some quick consecutive breaks in between!

BUT, I agree... try to create a system that respects the system established in ME. rather than retconning it.


Quick consecutive breaks which led to overheating anyway correct?  

In addition to worrying about heat management there was also the fact that combatants had the means to temporarily disable your weapon of choice.  Many people who use a portion of the bold part in blue completely forgot (either intentionally or genuinely - though I think it's the former) that making sure you were out in the open to fire and cause damage put you at risk of having to fall back to a weapon you'd probably rather not use in a given situation.  This not only had you thinking tactically in terms of cover and location on the battlefield, it also forced you to move in case you wanted or needed to get a better vantage point.  I guarantee that if they had worked on enemy AI that the weapon system of ME would have been fine.  Instead they chose to mess with the integrity of IP rather than work on other aspects that should have made the combat more than it was.


You make the combat in Mass Effect 1 sound much more involved and difficult than it actually was. No one ever had to use those kind of tactics to get through the game. As far as messing with the integrity of the IP, I have no idea how you have come to that conclusion. In the codex it stated that the new weapons you were using and encountering used thermal clips, it didn't pretend that the "shave a milimeter size chip off a block of metal for almost unlimited ammo" never existed.

#131
Guest_Trust_*

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I'll be fine with thermal clips as long as the codex entry no longer appears.

#132
Cloaking_Thane

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Mesina2 wrote...

Cloaking_Thane wrote...

So basically ME3 is a big beta test for biowares upcoming shot at a shooter :)


Isn't ME2 big beta for ME3?

And why would Bioware go and start making shooters?
EA already has DICE and Respawn Entertainment.


Listen Fanboy, its a joke first of all. Second, dont be shocked when there in a new ME game consisting of multiplayer compnents that focus solely on the shooting aspects of the game.bad thing? no, but not really biowares original ethos

#133
Mecha Tengu

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it's not technically even reloading. It's just a form of pseudo reloading that streamlines the game to have more familiar shooter elements.

I guess you could say that it's dumbing down for a wider audience. I would have prefered if ME did something unique with ammo. ME1 was a decent start, but I guess conformity wins, and we had to streamline it into a press R to reload herp da derp 

Modifié par Mecha Tengu, 22 mai 2011 - 04:27 .


#134
Ghost Warrior

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I agree with the OP.
While ME1 system was an interesting idea,it wasn't implemented well,mostly because once you upgraded weapons enough,there was no overheating at all.
ME2 system had one problem,that you have to be constantly looking for ammo on higher dificulties.

I guess it's a matter of personal preference,and I prefer ME2 system although I could easily settle for ME1 system if I had to.

#135
Ahglock

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Mecha Tengu wrote...

it's not technically even reloading. It's just a form of pseudo reloading that streamlines the game to have more familiar shooter elements.

I guess you could say that i's dumbing down for a wider audience. I would have prefered if ME did something unique with ammo. ME1 was a decent start, but I guess conformity wins, and we had to streamline it into a press R to reload

I myself found pressing R to throw grenades in ME1 to be very trippy lol


Dumbing down and streamlining are not really the right terms.  There was nothing complex about the overheat system for this to some how to be dumbed down.  I think it was put in pretty much enitrely to make it more familiar to a wider audience.  And familiarity does not breed as much comtempt as people would have you beleive.  

It was impemented in a way that it really added nothing to game play unless you think running around after a fight to pick up enough clips to top you off adds something to the game.  So either they suck hard at adding ammo in to a system where it changes game play or they did not have that high on their list of concerns.  Plenty of shooters do the same thing, ammo is prevailent enough that ammo isn't really a concern.  It is there just because shooters have ammo.  And if that is what they wanted to add fine.  It was poorly explained in the lore, but a lot of things are so just hand wave it like so many other things.  

Changing it again would be worse than the first change, games should have some stability in this regard.  

#136
CroGamer002

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Cloaking_Thane wrote...

Mesina2 wrote...

Cloaking_Thane wrote...

So basically ME3 is a big beta test for biowares upcoming shot at a shooter :)


Isn't ME2 big beta for ME3?

And why would Bioware go and start making shooters?
EA already has DICE and Respawn Entertainment.


Listen Fanboy, its a joke first of all. Second, dont be shocked when there in a new ME game consisting of multiplayer compnents that focus solely on the shooting aspects of the game.bad thing? no, but not really biowares original ethos


1st not a fanboy
2nd I was joking a little as well
3rd I'm fine with future Mass Effect games to have multiplayer, I actually welcome to it

#137
Notanything

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jmood88 wrote...

Someone With Mass wrote...

ME2's system is good.

Never saw the appeal of unlimited ammo, anyway. It's boring. I mean, what's so fun with shooting a guy with Sledgehammer rounds, and then stand over his body and just fire until he's dead with little to no resistance?


A lot of the people on this site are bad at games, which is why they prefer to be able to shoot unlimited rounds and want stats to influence everything in the gameplay.


Right, Mass Effect 2 with its thermal clips spawns make it sooo much different than having unlimited ammo.

Modifié par Notanything, 22 mai 2011 - 05:53 .


#138
jmood88

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Notanything wrote...

jmood88 wrote...

Someone With Mass wrote...

ME2's system is good.

Never saw the appeal of unlimited ammo, anyway. It's boring. I mean, what's so fun with shooting a guy with Sledgehammer rounds, and then stand over his body and just fire until he's dead with little to no resistance?


A lot of the people on this site are bad at games, which is why they prefer to be able to shoot unlimited rounds and want stats to influence everything in the gameplay.


Right, Mass Effect 2 with it's thermal clips spawns make it sooo much different than having unlimited ammo.

I never said it did but when people aren't complaining about the lore (which they have wrong), they act like the clips are sparse and limits them from using the guns they want.

#139
Gatt9

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[quote]Tony Gunslinger wrote...

[quote]Gatt9 wrote...

1.  I'm having a hard time finding the spot where I called them morons,  could you please do me a favor and bold the word for me in my post?  When you can't find it,  do me another favor,  and try dealing with what it was I said rather than strawmaning.
[/quote]

This part: "Thermal clips were implemented in ME2 for no reason other than because "Shooters have ammo". "

If people who make games for a living make decisions based on this criteria, then they are morons.[/quote]

Ok,  so either you cannot find the part where I made that statement either or you're putting words in my mouth again.  Once again,  try dealing with what I actually said.

[quote]
[quote]
2.  I understand quite well,  the ammo system serves absolutely no function.  It is in such incredibly plentiful supply that it's never a concern,  so why is it even there?  Since there's obviously no gameplay reason for it,  then there must be an external reason.  Since Christina Norman spends most of her interviews talking about Shooter mechanics,  it can only be because "Shooters have ammo".  If you've got some other viable option,  by all means,  post it.
[/quote]

I would have written: "I can't find a reason for it" [/quote]

So what you're saying is that you cannot come up with any other viable reason for adding them to ME2 since they're so incredibly prevelant as to be irrelevant?  So rather than actually answer the question,  you just try diversion?

[quote]
[quote]
First,  there's no "Tactics" in ME2.  The AI is something from the 90's.  It doesn't try to flank,  doesn't try to flush you out,  doesn't try to pin you down.  It shoots for X seconds,  then idles behind cover for X seconds.  Just watch the timing of all your enemies while you comfortably sit behind cover,  and when they all pause poke your head up and wait for their idle to expire,  then shoot.  Rinse.  Repeat.  In fact,  the AI is so predictable and primitive that all it does as far as movement is move between point A and point B in a easy to identify pattern.  If the AI gets shot once from a "Stand up" position,  it's next move will be "Lean out",  and it'll cycle through that repeatedly.  Tactics are completely unnecessary when you can predict exactly how the AI will behave.[/quote]

There are tactics in ME2. Almost every mission offer you multiple routes to attack the enenmy. You can flank, you can hang back and snipe, or you can go head straight depending on your class, your build, your preferences. Please go to the strategy section to read about them.[/quote]

The fact that I can do it is completely irrelevant if there's never a need for me to do it.  Tactics that are completely unnecessary aren't tactics.

[quote]
[quote]
Second,  I didn't say that one system or the other was better. 

Third,  as a Soldier,  the only time I used powers was to either lock in my Disrupter ammo for the level (Which I never changed for the whole game because there's absolutely no reason to),  or occasionally use the Geth Shield because I didn't feel like playing the Gopher Game with the AI.  So the whole cooldown thing was pretty much lost on me,  unlike in ME,  I never needed or used it.

It doesn't make me move my butt,  there's no need.  As above,  the AI's so incredibly predictable that ammo's never an issue.  If I'm never running low on ammo,  then there's never any reason for me to stress about ammo.  In fact,  the only time I ever felt like ammo might be a problem was the Thresher Maw,  and convienently,  ammo respawns on that level in predefined places so you never have a limited supply.
[/quote]

The fact that you're using your playthrough with the Soldier as your example is very telling of your experience with this game. First of all, the Soldier class is incredibly overpowered compared to other classes, because it's designed to be accessible to anyone, so you're playing a class all about guns. The rest of the classes do not rely soley on guns. Secondly, the fact that you didn't need Incendiary/Cryo/Warp ammos means you've only played this game below hardcore, in which most enemies do not have protections, which means you've missed out on experiencing the full mechanics and tactics of this game. I fault BW for hiding their real game in order to appeal casual players on normal difficulty. I'm not going to explain tactics and game mechanics in detail because they're all covered in the strategies section.

Register your game, try an Engineer or Adept on Hardcore, and talk to people who have played them.[/quote]

1.  Please,  I do not need to invest 200+ hours to tell you that there's no reason for them.  This isn't a doctrate analysis,  it's a game.  If my soldier,  the class that should require the most amount of thermal clips by definition doesn't need them,  it's not serving a purpose.

2. Bioware's inability to design and balance a game across all difficulties is not my problem.

3.  Ah,  so since I didn't "Register my game I can't have a valid statement?  I did register it,  Bioware's system is bugged,  and it never showed.  I registered DAO as well.  Once again,  this is not my problem,  and your hangup with people registering their games isn't my problem either.

4.  I don't need to talk to them.  Watched my best friend play the whole game as an Adept.  He had even less need for ciips than I did.

[quote]
[quote]
There you go putting words in my mouth again.  If you reread my post,  you'll discover that I didn't actually say the ammo bothered me.  I just pointed out that it was put in for a completely superflous reason and that it served no purpose in the game.

You'll also find that I didn't say it made it "Less RPG" because of it.  Because,  TBH,  one of the greatest RPGs ever made,  Fallout,  made extensive use of the system.

So with all due respect,  I'd appriciate it if you didn't put words in my mouth.  I really don't understand what it is with this forum that if you critisize ME2 at all people immediately make 1000 assumptions and start putting words in your mouth. [/quote]

Oh come now. I actually read this board every one in a while, so I've read you stuff on other threads lately. Don't be coy.[/quote]

Ah,  so because I posted on a completely different topic you're going to extend that to every post I make regardless of topic?  So basically you have a problem with the fact that in other threads I pointed out that ME2 isn't an RPG,  and now you're going to claim that every post I make is saying "ME2 isn't an RPG because of this topic too!".

Sounds like you've got a personal problem with my commentary about ME2's lack of RPG that you just won't/can't let go. 


[quote]

[quote]ME2 had flaws,  people seriously need to realize that instead of defending it as if it were the pinnacle of entertainment.[/quote]

See, there you go again. Really, talk about making 1000 assumptions. How does this help?
[/quote]

Seriously,  you just extended commentary from some completely unrelated thread into this one for no reason whatsoever,  and you wonder why I'm talking about people that need to realize there are flaws?  I'll put it more bluntly.

People need to quit blindly defending ME2 and accept there were flaws,  and they very seriously need to start actually posting counterpoints instead of trying to continue some war to justify their enjoyment of the game. 

I'm not making assumptions,  I'm not putting words in people's mouths,  and I'm not derailing threads trying to continue some disagreement from 4 threads ago.  Other people need to do the same.

#140
Halo Quea

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I think we should stop using the phrase "dumbed down", it really bothers some people. Maybe we should start using the term simplified. lol!

Modifié par Halo Quea, 22 mai 2011 - 06:08 .


#141
Anihilus

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Same here. I have an idea for a Mass Effect 4. Mass Effect 4 will be before the first 3 and focus on the First Contact War, and maybe the events in Revelation, or possibly the Skylian Blitz.

Multiplayer would be Humans vs. Turians or Humans vs. Batarians.

#142
Someone With Mass

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I'd rather take two seconds of reload time than waiting about ten seconds for the gun to cool down because I don't want to use the weapon mods that gives me unlimited ammo, because that makes the battles hideously boring.

#143
Iakus

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Anihilus wrote...

Same here. I have an idea for a Mass Effect 4. Mass Effect 4 will be before the first 3 and focus on the First Contact War, and maybe the events in Revelation, or possibly the Skylian Blitz.

Multiplayer would be Humans vs. Turians or Humans vs. Batarians.


Of course, there were no thermal clips in those days...Image IPB

#144
Halo Quea

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jmood88 wrote...

Someone With Mass wrote...

ME2's system is good.

Never saw the appeal of unlimited ammo, anyway. It's boring. I mean, what's so fun with shooting a guy with Sledgehammer rounds, and then stand over his body and just fire until he's dead with little to no resistance?


A lot of the people on this site are bad at games, which is why they prefer to be able to shoot unlimited rounds and want stats to influence everything in the gameplay.


Why because shooting is difficult to master?     Shooting is the one game mechanic that requires the least amount of skill or throught as far as I'm concerned. 

At least ME1 gave us a bigger bag of tricks when it came to weapons and ammo.  Exploding Rounds, Phasic Rounds, Proton Rounds, Polonium Rounds.  We had a huge variety of ammo types that we could strategically arm our squad mates with to meet any threat or situation, whether it was dealing Biotics, Sheilds, Armor or enemies who regenerate.  That's what made weapons fun in ME1, you could actually match ammo with your squad mates speciality.  No skill points wasted.   And on top of that we modified grenades and mines that worked with tech.

Thermal clips were thrown in just to make the shooters feel at home.  But they didn't have to gut the entire upgradable system in the process.  It's like they just threw the baby out with the bath water just to bring a few extra players on board. 

#145
Someone With Mass

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If it is upgrades you want, then I can say that ME3 will have weapon modifications, like different barrels, scopes, grips, etc etc.

They're even throwing in camouflage options.

#146
Zeevico

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looking for it at the end of a fight is annoying. auto-pickup at the end of an encounter should be implemented.

#147
jmood88

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Halo Quea wrote...

I think we should stop using the phrase "dumbed down", it really bothers some people. Maybe we should start using the term simplified. lol!

Or just use a phrase that is relevant to the discussion.

#148
95Headhunter

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Someone With Mass wrote...

They're even throwing in camouflage options.


For serious?

Image IPBImage IPBImage IPBImage IPBImage IPBImage IPB

'Scuse me while I go wipe off the anticipation drool.

#149
JaegerBane

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Phaedon wrote...

 A really short thread guys, but I felt the need to do this.

Christina Norman tweeted this, a few hours ago:
"We are continuing to use thermal clips in me3, there will be other changes to weapons but no me1-style regenerating ammo"

So...yeah. No regenerating ammo, at least not the kind that ME1 had.

I have to say that the concept in ME1 was interesting, since it introduced a new burst-fired centered and ammo management approach, but the execution was not that good.


Yes. It was a good concept when they first introduced it - it felt, more than anything, like a natural evolution of the situation they had in KOTOR, with a realistic limit being added to your weapon fire rather than that awful d20 attack system.

However, while the core idea made sense, they implemented in such a way that meant most would simply plump for a setup that gave them effectively unlimited ammo, which you don't normally see in action games because it doesn't normally maintain any kind of challenge.

Saying that the ME2 system is terrible is a bit silly if you ask me. 95% of all shooters use that system, so I suppose that you find them all terrible. Sorry, I can't help but frown at such extreme arguments.


I would argue this is an extreme interpretation of the 'terrible' argument, however. There are things in ME2's ammo system that are common to most action games, yes, but that's not to say everything in ME2's system is repeated over 95% of action games. Sniper rifles can normally carry more than 10 rounds of ammo, for one thing. Sure, the very existence of ammo is offensive to some people, and yes, such arguments against it aren't really rational.

But very much like it was in ME1, the core concept of the ammo system is fair enough, but it wasn't implemented very well - guns like the Mantis are limited to the point of obsolecence, and guns like the Mattock essentially ignore the ammo system due to the sheer amount of rounds they pick up per clip.

It's interesting to hear about what they're doing with ME3, but let's not pretend the current system is *that* much of a step up from ME1. It's better, but it's not *that* better.

#150
Halo Quea

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Zeevico wrote...

looking for it at the end of a fight is annoying. auto-pickup at the end of an encounter should be implemented.


What?!  And miss out of the opportunity to run around and pick up thermal clips?!  Surely you jest! 

It's the one time Shepard gets to behave like Sonic, and you would deny him this?!  :D