Murmillos wrote...
He didn't ignore the question, he answered it. The hammerhead doesn't work to well because it has weak armor - thus forcing the player to want to hang back. But I did find out during one mission (the 4 shield generator one..) that with the drones, the closer you are the more damage you do. Hang way back and it takes like 8 missiles to kill one. Move up supper close, and you can drop it in 2-3 hits.
And what if the Hammerhead has 50 missiles and that ammo pickup are available after you killed the enemy? The analogy is about unlimited vs limited ammo. (Edit: I knew there was some dmg modiifer, thanks for clearing that up)
Wait.. WAIT WAIT WAIT!! with all the flaws, mistakes, oversights and plan generic-ness of the combat system, you claim you have empirical proof that the cool down system dictated the DPS of the weapons in ME1?! Its not like that the developers had only a general concept of the weapons they wanted us to have, but not the time to different them. I mean, if 20 weapons of the like, level I thru X are any indication, it looks like you are leaping logic to try to make a point that you don't have.
Which is easier:
a) make 4 assault rifles with different damage, different RoF (some automatic, some semi, some burst), ammo capacity, rounds per clip and make them competive with each other
or

make 4 assault rifles rifles with the same automatic RoF but change the damage, accuracy bonus, and cooldown and make them competetive with each other
Obviously ME1 chose

.
I've given this example but nobody remembers for some odd reason <_<
The Predator shoots 12 rounds @ 37.2 dmg, 300RPM and the Carniflex 6 rounds @ 85.4, 145RPM. Both guns can empty their clip in roughly 2.4 secs. But the Carniflex deals 512.4 dmg compared to the Predator's 446.4. So what's the thing that keeps the Carniflex from being the better gun? It's capacity.
To balance these guns out in ME1's cooldown system, the Carniflex would have to change, either its damage, heat buldup per round, rate of fire. Let's say change it so after 5 shots you need to cool down. Great right? Balanced and everything. Except that it's 5 shots, some arbrary number. Ok, then let's make it 6 shots and lower the damage. Well now the Carniflex is just a mathematical excerise. It deals the same damage as the Predator with 6 shots. What's so special between the two guns?
Why should I design guns under this constraint? Why can't I make awesome unique guns that are totally different just because some people don't like collecting ammo but love collecting medkits?
Modifié par Tony Gunslinger, 22 mai 2011 - 10:36 .