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#101
ScepticMatt

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just don't overdo it. If it makes fights more alive, that's good. But I don't want DA style exploding enemies.

#102
Vena_86

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Violence and shocking visuals should be applied with emotional background at the right times only or else it just turns into pointless, childish blood splatter like in DA2. Stuff like the end of Overlord or generally the use of violence in The Witcher games have substance. Gore for the sake of gore is meh imo.

#103
Adhin

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Just to throw it out there M is like R for movies. Both of which require you to be 17 or older to buy (or have a parent) in the US. Or well, depends on the place but generally thats all it means. There is no actual destintion of a light or a heavy M rating its just M, they sometimes don't even post the reasoning behind the rating. And regardless of why it got an M, it means 17+.

Also there's no movies I can think of in the US (unless your in some crazy lawed state) that requires you be 21 or older. That's DRINKING alcohol. And the only reason I figure its 21 is due to health reasons, to much alcohol at a young age can have heavy impact on growth. Though you'd think by 18 there past that danger.

As for the actual topic yes and no? Considering everyones waring a space suit armor and the 'bullets' we fire are the size of sand I don't think there should be to much in the way of dismemberment. I'd like some blood decals here and there but nothing to crazy outside of cut scenes where it makes sense.

That said, gore aside, and I think they've said there doing this but having localize damage like they did for mechs in ME2 would be great for everything in ME3. For instance if I shoot a fires firing arm a few times would make sense for him to have to switch arms and generally not do so well in landing shots. Maybe that kind of thing can be an incapacitate (same as killing) and removes em from the fight.

Generally speaking more changes to combat from situational damage to all enemies, not just mechs, would be awesome. Also blood/dirt decals on actual enemy models would be nice. Either due to explosions and/or direct fire.

#104
Yate

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I just want gorey effects for biotic abilities.

Particularly 'slam'.

#105
RowanCF

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Anything to add realism and immersion is good in my book. 

#106
RowanCF

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Adhin wrote...
As for the actual topic yes and no? Considering everyones waring a space suit armor and the 'bullets' we fire are the size of sand I don't think there should be to much in the way of dismemberment.

There must be some visible damage if the projectiles are actually lethal. Although I don't get how something the size and shape of a grain of sand could do much damage either. It should just punch right through. 

#107
RunicDragons

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No...

#108
shnizzler93

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RowanCF wrote...

Adhin wrote...
As for the actual topic yes and no? Considering everyones waring a space suit armor and the 'bullets' we fire are the size of sand I don't think there should be to much in the way of dismemberment.

There must be some visible damage if the projectiles are actually lethal. Although I don't get how something the size and shape of a grain of sand could do much damage either. It should just punch right through. 


Nope. No need to go full-on gore if the last couple of games didn't. 

Modifié par shnizzler93, 23 mai 2011 - 03:43 .


#109
RowanCF

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shnizzler93 wrote...

RowanCF wrote...

Adhin wrote...
As for the actual topic yes and no? Considering everyones waring a space suit armor and the 'bullets' we fire are the size of sand I don't think there should be to much in the way of dismemberment.

There must be some visible damage if the projectiles are actually lethal. Although I don't get how something the size and shape of a grain of sand could do much damage either. It should just punch right through. 


Nope. No need to go full-on gore if the last couple of games didn't. 

Yup, actually. I was just responding to his assertion that it doesn't matter because the projectiles supposedly wouldn't make any real visual sign of damage anyway. But if a projectile kills something there would be a physical sign of damage. Not saying that this must be in ME 3, just saying that in real life that's how it would look. 

#110
InvincibleHero

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Adhin wrote...

Just to throw it out there M is like R for movies. Both of which require you to be 17 or older to buy (or have a parent) in the US. Or well, depends on the place but generally thats all it means. There is no actual destintion of a light or a heavy M rating its just M, they sometimes don't even post the reasoning behind the rating. And regardless of why it got an M, it means 17+.

Also there's no movies I can think of in the US (unless your in some crazy lawed state) that requires you be 21 or older. That's DRINKING alcohol. And the only reason I figure its 21 is due to health reasons, to much alcohol at a young age can have heavy impact on growth. Though you'd think by 18 there past that danger.

As for the actual topic yes and no? Considering everyones waring a space suit armor and the 'bullets' we fire are the size of sand I don't think there should be to much in the way of dismemberment. I'd like some blood decals here and there but nothing to crazy outside of cut scenes where it makes sense.

That said, gore aside, and I think they've said there doing this but having localize damage like they did for mechs in ME2 would be great for everything in ME3. For instance if I shoot a fires firing arm a few times would make sense for him to have to switch arms and generally not do so well in landing shots. Maybe that kind of thing can be an incapacitate (same as killing) and removes em from the fight.

Generally speaking more changes to combat from situational damage to all enemies, not just mechs, would be awesome. Also blood/dirt decals on actual enemy models would be nice. Either due to explosions and/or direct fire.


I like what you say. I think though it has more to do with driving skills. Teens have the least experience and most accidents and add alcohol to the mix and it is worse. Now of course most of them get it illegally.

I would like to see a realistic touch more and it seems like they might already be doing that. Don't go all Deadspace though. Let's keep adequate lighting for Shepard and co in the majority of the game. Image IPB

#111
Ratharos

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There is a difference between realistic gore and silly exploding bodies gore (DA2).
It makes fights more believable when done right, I like the idea.

#112
Bluko

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I'd rather bodies react more violently when they die. Like shooting an enemy with the Widow or the Claymore should send a enemy flying across the room. So far in the Mass Effect games enemies just tend to slump to the ground no matter how you kill them. (ME1 was slightly better about this, since you could send enemies flying across the floor with a shotgun blast.)

While I don't mind gore, it's usually too scripted to be believable. The only game I felt that got close to getting gore right was probably CoD: World at War. I mean if grenade goes off by your legs they are probably going to be gone. Although I still chuckle as to how bodies can even remain intact after getting hit by artillery. At best you may find some guys helmet, more likely all you find is blood stains.

Although most enemies (if they are wearing full body armor) would probably remain intact. Flying limbs and legs would be more silly then anything else. I'd prefer more bullet hole and gaping wounds. Someone's head will probably not blown off if they are wearing a full helmet visor. I don't mind the Husks and stuff being blown apart, though it seems odd they are so frail/brittle. I mean Husks may not be wearing armor, but technically the synthetic tissue and reinforced bones would probably make them naturally tougher then living organic beings.

It got bit silly in ME2 that everytime you use Throw or Pull enemy Husks would lose all their limbs. It's one thing if happens due to a shotgun blast point blank, but Biotics are more fun when enemies ragdoll against a wall, etc.

#113
KodiakAsh

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Yea the exploding bodies was over the top laziness in DA2. They go from a great one like in DAO where it was intermixed with regular fighting to just having everyone just explode into a pile of meat. I mean thumbs up for gore, thumbs down for a lack of style.

I've always been a huge fan of Gore in games, especially when done correctly. Things as simple as the "sync kills" from the Dawn of War series were great because they were intermixed and unexpected. There's an, "Oh ****...look what just happened!" style to it that you don't get when you see the same thing over and over again. An example is like with Fallout 3, watching someone's head explode over and over in slow motion got old real fast.

#114
Guest_makalathbonagin_*

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more like this
shotgun ownage


or this
www.youtube.com/watch

conclusion: me2 needs more blood because it looks catoonish

Modifié par makalathbonagin, 23 mai 2011 - 06:03 .


#115
Homey C-Dawg

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Nay to excessive gore.

Yay to appropriate gore.

No zombie style 'blood-and-limbs-everywhere' gore, but if you shoot someone with a rocket launcher there should be a few chunks, or pop someone point blank in the face with a shotgun, that face would be gone. Just realistic gore I wanna see. I don't consider blood splats to be "gore" unless it's excessive, but I know some people feel it is.

Remember that scientist in ME1 that got the rachni arm through his chest? Thats a good example of my opinion of appropriate gore usage. Gore can, used correctly, heavily enhance the atmosphere of a frightening situation, which is sometimes found in the ME games..

My 2¢

#116
HTTP 404

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As long as it makes sense to the power of weapons. Vaporizing should make more of a comeback from Me1.

Interestingly though, in the mass effect novels, a person without armor or shields could have limbs sheared off from the same weapons that they used in the games. So the novels are pretty gory.

#117
Adhin

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Bodies shouldn't go flying because they get hit by a bullet, it doesn't happen its complete bull**** and looks bad. If you shoot a person in the head they'd just fall over, not fly across the room. Even a 50 cal sniper rifle wont toss a guy far. May cause him to stumble back but that's more of his reaction then the physical force literally moving him.

I think for most enemy blood decals on impact makes the most sense. Dismemberment makes little sense from a normal gunshot with the kind of 'bullets' we use in this game. Not saying it shouldn't be in, just that it should only really happen from explosives.

As for Husks and mechs, being able to shoot out joints with out a mushy muscle mass to keep the stuff connected like we have and it makes a bit more sense.

Also totally agree with the scientist in ME1 C-Dawg but I think they shied away from the blood on that a bit to much. It was just a pink-thing surrounding the claw. Shoulda added blood squirt on impact and blood decal to the surrounding area. I kinda feel like they woulda done it that way in ME2.

ME2 didn't shy away from blood as much, was a good bit of it when it came to dead stuff. Was just an odd-disconnect from things you killed to stuff that was already dead. Already 'dead' guys would have holes and blood decals and be sitting in a pool of blood. A guy you JUST killed was freakin' squeeky clean. Hope they blur that disconnect a bit more.

Decals FTW!

#118
GreenSoda

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makalathbonagin wrote...

GreenSoda wrote...

I wouldn't mind ME3 to be more like The Witcher 2. Not necessarily the nudity/sex part (though imo PG-rated sex-scenes are quite displaced in a M-rated game), but generally the atmosphere of the whole setting. Somehow ME feels like Star Trek -the mature themes might be there, but they are displayed in a way that...i don't know...take the edge off. The setting feels "disney-fied".


NO, NO and NO  some people here really hate witcher so gtfo

Care to...elaborate a bit on what's so bad about TW2 that you felt the need to throw a 'gtfo' in there ?

pretty sure CH hates this game

Pretty sure you have zero basis for that statement -other than you not liking TW and looking for some form of validation for your dislike from BW.

#119
Manic Sheep

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Wulfram wrote...

xIxDarkWolfxIx wrote...

Wulfram wrote...

No point in forcing the age rating up.


How can they increase it when its a 18/M?


In the UK, ME2 is a 15.  ME1 is a 12.

ME2 is only R13 in NZ.

#120
tch2296

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I agree with a lot of you; I think decals should be added to show the bullet wounds. Exploding limbs/heads or removal of limbs should be limited to the most powerful weapons; explosives or maybe close-range shotgun blasts.

I definitely think more gore would add to the experience in ME3. I've always found that realistic gore greatly increases the immersion in any game - it adds a certain "disturbing" or serious factor into combat which makes it more intense. Combat in real life is disturbing and terrifying; games that portray it this way tend to draw me in more emotionally; I become more involved and can empathize with the character's feeling of fear or shock.