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The Ultimate DA2 Guide


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#1
andraip

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First of all, this guide is meant for playing on Nightmare.

If your Hawke is a melee fighter (Dual Wield Rogue or Two Handed Weapon Warrior, Weapon and Shield is pretty useless for your Hawke, only the worst player would come to the idea of playing with it) you companions should be Fenris, Isabela and Merril.
If you Hawke is a range fighter instead you should go with Aveline, Varric and Anders.

NOTE: Do not use weapons with elemental damage, use the ones with physical damage instead! The elemantal weapons have less base damage and there are enemies immune against them! Physical weapons have better base damage and they deal damage against everyone! Even your mages should get staffs that deal physical damage!!!

For the melee build:

FENRIS should get Giants Reach as soon as possible, then the other Two Handed Weapon Talents, the Vanguard and Tevinter Fugitive talents, you should also get him Bravery from Warmonger. As for the attributes: go for strenght and a little bit willpower, like 4:1. Don't go for constitution, because the lesser hitpoints he has the faster veneer of calm will boost his damage significantly.

ISABELA should get the Sabotage, Scoundrel and Swashbuckler talents. Savvy should be active all the time, since it will bolster you defense (more attacks will miss) and reduce you damage (less enemies will attack her), and Follow-Through will give her a good stamina pool to use the Sabotage talents. Attributes: 2:2:1 into Dextery, Cunning and Willpower.

MERRIL should get Entropic Cloud from the Entropy tree, Walking Bomb from the Spirit tree and Firestorm from the Elemental tree. Also she should get the fully upgrade Arcane Shield and the upgraded Mind Blast, the rest of the tree should be ignored. Ignore the Dalish Pariah tree, Blood of the First is suicidal taking in consideration her tiny health pool. The attributes: 2:1 into magic and willpower.

HAWKE: If rogue then like Isabela, specializations into Duellist and Shadow. If warrior then like Fenris, specializations into Reaver and Berserker.


For the range build:

AVELINE is your tank, so she won't need damage, only damage resistance, defence and most importantly hitpoints. So you should concentrate into the full Defender and Guardian tree, Shield Defense and Perception form the Weapon & Shield tree and Battle Synergy + upgrades from the Battlemaster tree. You should use the Edge of Night with her, since it upgrades with levelup and has a nice magic resistance boost, you don't need a weapon with better damagebecause she is a tank, and the Courage Shield. Attributes: all into constitution, you won't need strenght since her weapon and shield has no requirements.

VARRIC should go for full upgraded Power + Harmony from the Specialist tree, also he should get the Subterfuge tree, especially stealth, because any second he spends in stealth is a second that he does not regenerate aggro, so best is to wait that the steatlh time runs out instead of interrupting it. The rest should go into Sabotage, and NOT into Marksman, really this specialization is crap. Attributes: 1:1:1 into Dextery, Cunning and Willpower.

ANDERS is your heal bot, you should get the panacea part of his specialization (forget the vengeance part), and have Panacea on all the time. Then you should invest into full Arcane, you should also get heal, glyph of paralysis and glyph of repulsion with their upgrades from the Creation tree. Also important is Dispel magic and Death Syphon with their upgrades from the Spirit tree. Attributes: 3:1 into Magic and Willpower.

HAWKE: If rogue then like Varric, specializations into Duellist and Shadow. If Mage then like Anders, specializations into Spirit Healer and Force Mage.

Thanks for reading.

For your interrest, this is a NOT to do guide:D

P.S. Yes, I admit, it's sad that I don't have anything better to do with my time then to write this crap.:D

Modifié par andraip, 22 mai 2011 - 04:39 .


#2
Sabotin

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Not sure if troll? But I guess if it works for you... I won't argue if you don't plan on upgrading the guide to be more wholesome

Anyway, you should write also some info about tactics, playstyle etc, abilities are not even half of the whole story for playing on nightmare, specially those you listed on the first throw of an eye seem contradictory and anti-synergistic.

#3
SuicidalBaby

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he made a funny, or tried to. text is a tough medium. I can give it a 6/10 for effort.

he just gave me an idea.

Modifié par SuicidialBaby, 21 mai 2011 - 04:45 .


#4
mr_afk

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I think this is a parody of this fail attempt of a guide.

The issue in its humour is that some of the recommendations he made are viable as almost every ability has some merit in certain situations - it's just that usually cost-benefit makes them less optimal.

Firstly there is the reaver/berserker build spec = Arelex's vanguard berserker which is a pretty solid build. A spirit healer/force mage is also a very viable option.

The idea behind merrill getting a walking bomb works (i've tried it before and it works quite similarly to an anders build but with longer cooldowns),
Low health fenris is doable (all my companions have low health, and if you micro them they can still have pretty high survivability in addition to increased dps - though I hate fenris so don't usually include him on my team),
Varric's getting the specialist tree is very useful for increasing dps if you stack all at the same time,

But otherwise, yep I think he mostly succeeded in his goal of compiling completely rubbish ideas into a guide-esque sort of form. Kudos to you hahaha

#5
andraip

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@mr_afk Thanks for the kudos:D

It is as you thought, this particular guide inspired me to do this.

As for the reaver/berserker, I thought, while it's a very good combination, that it would be very contraproductive, because it would be very dificult not to kill fenris + isabela, taking also into consideration that merril has tonns of AOE spells and fenris is a friendly melee killer as well.

As for the Spirit healer/Force Mage, what else should I have said? Get no specilization at all?:D Making this kind of guide is harder then it looks like.

As for the low health... well it works if you're an expert in dealing with assassins.

Varric can STACK all 3 sustains from specialist? Really? I didn't knew that.

probably you said those things so that nobody get the wrong idea and thinks that that would be weak, should have mentioned it ^_^

@SuicidalBaby
he just gave me an idea.

just out of interrest, which one?

Modifié par andraip, 21 mai 2011 - 07:18 .


#6
mr_afk

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Yep, almost all 'exclusive' talents aren't exclusive if you activate them one after the other.
For example I almost always have both might and control on my warrior.

Thus an upgraded specialist tree can give +40-50% attack, +25% crit chance, +25% attack speed, and 8% chance to stun (which is relatively useless as most enemies will die after a couple shots).
So basically it turns any build focusing on auto-attacking into a pretty serious damage dealer.

The only issue is that it takes up heaps of stamina (55%) so it's not very practical to have all three activated unless you want to only have them autoattacking.

Anyway, I missed your party selection. heh, true..that would be almost next to impossible to not kill everyone. haha

As for the low health...it stems from my belief that if you kill everything faster you suffer less damage and thus it's better to pump dmg than survivability as dmg = survivability.
The main issue with this concept is that I work on the basis of spike damaging and killing any major threats in the first few seconds. So if I fail at that then my whole party may crumble and everyone dies sudden painful deaths haha. That's why fights like xebenkeck was a pain for my glass cannon mage setup- though i'm expecting great things with my S&S build.
Honestly, I keep checking my difficulty because it no longer feels like nightmare :pinched:

Modifié par mr_afk, 21 mai 2011 - 08:12 .


#7
tonnactus

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mr_afk wrote...

Yep, almost all 'exclusive' talents aren't exclusive if you activate them one after the other.
For example I almost always have both might and control on my warrior.


I doubt that this stay this way for long.(guess this will be patched)

#8
mr_afk

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I hope it's not.. it's not very unbalanced/game-breaking or anything as the stamina requirement is still there and you don't have to use it if you don't want to. It adds an extra element of potential to be awesome (e.g. increased crit chance and increased crit damage).

#9
tonnactus

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mr_afk wrote...

I hope it's not.. it's not very unbalanced/game-breaking or anything as the stamina requirement is still there and you don't have to use it if you don't want to. It adds an extra element of potential to be awesome (e.g. increased crit chance and increased crit damage).


The same is true for healing aura,but its not possible to cast offensive spells in this mode regardless(stupid,and i have yet to see other partymembers then hawke to be affected by it significantly)

#10
andraip

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@mr_afk good to know, but it think it won't last long.

Xebbie is a real pain in the ass, as for S&S, dunno, won't be that easy as ARW since she and her abominations are immune to spirit. As for the Rage Demons, are their backstab affected by fire resistance or not? If yes it would make the fight rather easy.

Modifié par andraip, 22 mai 2011 - 09:33 .


#11
SuicidalBaby

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backstab affected by fire resistance or not?
not

#12
mr_afk

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@andraip - the reasoning behind hopefully doing xebenkeck fast is that she is weak to nature = dead in first few seconds, and rage demon backstabs = hawke close to dead = massive damage.
As I mentioned, I actually enjoy getting injured (as long as it doesn't kill me). haha

But on another note, getting high elemental resistance will probably be useful against general damage as rage demons = fire, abominations = spirit, and xeb = spirit/weird stun thing/is going to be dead so fast it shouldn't matter
This should allow me to safely run around on low health (as long as I avoid getting too many backstabs)

I'm going to have to experiment with fatiguing fog. can't remember if demons/abominations can get disorientated. but if they do, a S&S and walking bomb CCC will also come in handy. 
I'll probably get to the fight a bit later (not today) though as I want to get my build sorted out (ability-wise) before I do the gauntlet and xeb.

#13
AreleX

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I'm pretty sure the Rage Demon's backstabs work just like the Assassin's; two startup types (disengage and simply going underground), and it ignores armor/resistances.

also, the ultimate da2 guide?

do the opposite of everything mr afk says

#14
mr_afk

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Hmm..so do the opposite of everything I say?
Well, here's my advice about how to do dragonage, life, everything!

"Don't do what I say."

:lol:

Modifié par mr_afk, 22 mai 2011 - 05:35 .


#15
andraip

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@AreleX

I know, after all he is the worst player as I mentioned before

First of all, this guide is meant for playing on Nightmare.

If your Hawke is a melee fighter (Dual Wield Rogue or Two Handed Weapon Warrior, Weapon and Shield is pretty useless for your Hawke, only the worst player would come to the idea of playing with it) you companions
should be Fenris, Isabela and Merril.

, but that is his role by the Qun, and YOU SHOULD BE ALL GRATEFULL that he accepted it, because if not, a certain Mr. AreleX would be the next candidate :D

@mr_afk LOL, nice advice. AreleX should follow this one (Warrior Deep Road Dragon Speedrun:whistle:)

Modifié par andraip, 22 mai 2011 - 02:59 .


#16
mr_afk

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I pity any robot which read it and spontaneously exploded.
On a completely unrelated note, wouldn't it be cool if Arelex was a robot? ^_^


haha anyway, those speed times aren't actually as amazing as I thought. Jack-Nader has successfully squashed any growing bits of ego in that regards. But now that I've finished fixed up my assassin-guide I think I'll go back to attempting to get an even faster dragon time.. This time I'll optimise my equipment better and get dual hastes. How exciting.

(Hmm.. I really should get around to finishing my crit-mage guide as well but I'll do that another day. It's not like anyone is going to use it, it's not exactly that effective haha)

Modifié par mr_afk, 22 mai 2011 - 01:39 .


#17
Darqion

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for a not to do guide... why is there still good advice.. pff im confused

#18
andraip

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Darqion wrote...

for a not to do guide... why is there still good advice.. pff im confused


such as?


there are parts in the guide that make sense if you look at them out of context, but if you combine everything it won't work.