I've been playing FPSs since Wolfenstein and I played them daily/weekly for about a decade. At this point, I see them as very tedious, adrenaline-pumped and linear (there are one or two exceptions to this) experiences. The were good for the time as they were new and novel and they were 3D!!!!. IMO today, they're little more than twitch-fests and hyperactive camera swingers (with great graphics I'll grant you).
Today, I too prefer a third person view, as they tend to offer the things I now look for in a gaming expereince. I no longer like the lack of peripheral vision in the FPS and the game mechanics of just about all of them (again, there are one or two exceptions) require no team work or tactical prowess to defeat the opposition. Cover-based TPSs afford 'some' sense of a peripheral view and 'some' sense of tactical reality in that no one, and I mean NO ONE, runs out in the open like an attention deficit jack rabbit, spraying bullets at enemy positions.
I would love to see just one of these supposedly 'monster' 12 year old FPS players run out in the open, jumping and jiving, while being shot at with a real AA-12 shotgun or M-60 MG. He'll soon learn that cover is his friend and he'll stay put (if he's smart) until he assesses what's before him, develops a quick plan and finds a few team mates to help him execute that plan. I prefer at least
some semblance of simulated or replicated 'realism' in tempo, view, and use of tactics (not to mention forcing a modicum of teamwork upon the player or you die a horrible death

). Today's FPSs are just a modern version of a cowboy showdown and who is quicker on the draw; not necessarily who has a fast draw AND is smarter AND works well as a member of a team. In this case, most FPSs truly are little more than wild west sims with a thin veneer that they're 'modern warfare' combat brought to life.
My little cousins (8, 10, 11 and 12 year olds) are huge COD fans, (yes, their parents are not paying attention to game ratings), and I'm seeing FPSs, as portrayed in the COD series (which imo too many developers and publishers are trying to replicate), as little more than elementary school playgrounds. Based on the conversations and banter I've personally experienced in innumerable pre-game lobby parties, that view is really only reinforced ten-fold.
Enough rattling, what's my point?....I don't know...its in there somewhere. I guess I just now prefer the third person view since it, and it's associated mechanics, seems to afford a modicum of realism in a medium where realism is suspended?
Modifié par Barbarossa2010, 25 mai 2011 - 08:06 .