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possible mage build


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#1
ahazin

ahazin
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  Hi guys, ive just recently got round to starting dragonage 2 (I really wish i had the time I used to so I didnt have to wait months after a game comes out before I can play it lol).  Firstly, a quick question  I noticed a force mage has the following advantages:

Physical force: 125% for all attacks and spells
Elemental force: 125% for all attacks and spells

A possible silly question, but will them bonuses apply to the spells etc in the elemental tree that I already have, I know it states all attacks and spells but that could just be in the force mage tree, though I do think it applies to all.

The next thing is im basically wondering if my build seems ok to those of you who may have played the game already.  I dont even know how many points I will end up having so maybe I will expect to get more than I will even get lol.  I was thinking of geting everything in the elemental tree as well as the two heals in creation.  Then I am torn between spirit and getting the walking bomb etc or primal and getting chain lightening and stonefist, would I have enough to spec fully into one of these trees?  Then I was thinking about speccing  fully into force mage.

How does that sound?

Eager to hear your opinions :).

Thanks guys, take care!

#2
mr_afk

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yep, it applies to all spells :)

If you're short on points you could always give the walking bomb to another mage companion (as the walking bomb damage is not determined by your amount of magic or +%spirit so shouldn't make much difference). The only reason you might take the walking bomb is if you were aiming at spirit mastery. However, getting spirit mastery will severely impact on your ability to get other useful things.

As far as I know, in addition to the 1-skill point a level you can purchase 3 skill points (and possibly get another one through a quest which I won't spoil for you) - so if you're using this talent builder you can consider adding two extra points for act1 builds and another for act2 builds.

If you're not going to go into your second specialisation (bloodmage/spirit healer) you should have enough points to get the force-mage tree (~7 points useful), and a full elemental tree (~9 points useful) and/or a full spirit tree (~8 points useful) or/and have a few points left over to get the primal tree (~9-10 points useful) or whatever odds and ends you want to get.

I would also consider maybe rethinking your order as you probably don't want to get forcemage last. Force mage has great utility and will allow you to control most fights a lot more easily - a common tactic is to pull a group of enemies together, grav ring them to stop them from moving, then unleash all kinds of hurt on them.

Also, if you were planning on upgrading heal you will need another point in the creation tree (either heroic aura or glyph of paralysis). However, there isn't really much need to get it upgraded so whether you still want it is up to you.

I can't really say much about your build because I'm not sure what kind of setup you're going for/party members CCCs etc. if you're not playing nightmare I suppose almost any build will work but otherwise I would say that giving the walking bomb to another companion and going into a second spec will be a better/more usual approach.


Well good luck with whatever you decide to do! I think that trying out spells and seeing what works for you might be a better approach to figuring out what you want to use as the utility of the spells you choose largely depends on the strategies and party setups you use.

Modifié par mr_afk, 21 mai 2011 - 06:02 .