I'll start with some things I've heard over the years, or discovered myself, that have proved invaluable. If anything is wrong, let me know and I'll update my information accordingly. This is aimed at being a discussion aswell as a list of sorts:
-Can detect and disarm traps whilst remaining invisible, but not in stealth. Cannot open locks/open containers without breaking invisibility (aswell as stealth). Sanctuary allows all of these things without breaking its effect (I think...it certainly allows you to loot - anyone confirm?)
-Elemental damage bypasses stoneskins, so a weapon with +2 fire damage (for e.g.) is invaluable for interrupting spellcasting (good for troll killing too!).
-'Summons' are killed automatically by things like 'death spell', but 'gated' creatures are not: e.g. Genies, Demons, Planetars, Devas.
-Being immune to damage does not prevent spell failure from the interruption. '0 damage taken' still results in spell loss, unless Tobex used to modify otherwise. (i.e. use Death Fog or Incendiary cloud as spell disruptors. If the enemy is protected from acid or fire, respectively, the spells will not deal damage, but will disrupt spellcasting).
-A thief with detect illusion 100% bypasses SI:Divination and dispels enemy illusions.
-Remove/Dispel Magic will always dispel mirror image/project image (unless protected by SI:Abjuration).
-Each and every 'magic attack' spell (Spell Thrust, Secret Word, Pierce Magic, etc) bypasses SI:Abjuration despite being Abjuration spells.
-Being more than 100% resistant to an element (fire, cold, acid, electricity) means such elemental based attacks will actually heal you.
-Mislead (first paragraph taken from http://www.sorcerers...erence/Main.htm)
Incredibly powerful invisibility spell and fodder summon in one. Fastest possible Casting Time makes it a great spell for when you are caught off guard. Makes you invisible and improved invisible. You become visible only when the decoy is killed, and even then only partially until the spell's duration runs out properly. Attacking or spellcasting breaks the invisibility for only a split second, after which it is re-applied. Mislead is the only spell that allows you to attack and cast spells while remaining unseen.
Let your Thief/Mage (or Thief with Use Any Item and a scroll) backstab over and over. You're not restricted to a single decoy either, so just cast another Mislead if you think your decoy might get killed.
In summary: Losing the illusory double still allows you to keep improv-invis-style partial invis (untargetable by spells directly). Whilst the double remains you get to have absolute invis, which FURTHERMORE keeps refreshing every second, even as you 'lose' it by attacking/casting. So, backstab on every attack is possible! (stay behind target as per usual).
-Liches are immune to 5th level and lower spells (but not breach?), Rakshasas are immune to 7th level and lower spells (again, breach/antimagic an exception?)
-Insect Plague/Creeping Doom can be cast on a nearby item (perhaps even on a party member?) to guarantee the spell's success.
Note: Some of these things, particularly the last item, are cheesy (don't use that myself, but it's interesting), but that's up to each person to decide themselves, and I won't stop others posting such things either.
Modifié par thehun, 22 mai 2011 - 02:06 .





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