[quote]In Exile wrote...
[quote]Boiny Bunny wrote...
But...you don't click to dodge...(either double tap a direction, or do it properly and hit the space bar).
TW2 is definately not a twitch game, though I can see why some who are only accustomed to turn based RPGs might think it is. Ninja Gaiden 2 is a twitch based game.[/quote]
Wait, what? Of all the examples that you could have picked, you went for the most challenging console game series available? The kind that's praised for its difficulty and non-accesibility?[/quote]
Ninja Gaiden is definately a hard core game - I'm not in any way denying that. In fact, most games that require twitch reflexes are - or at least at a high level. Other examples in the same vein are Devil May Cry, or Bayonetta.
Those are just action games too. Counter-strike and TFC, CoD and Halo, are all 'twitch' games at a medium to high competitive multiplayer level.
[quote]In general, a 'Twitch' game
does not mean that you cannot pause during combat to select items/issue commands/etc. Twitch means that you will be at an extreme disadvantage if your hand to eye coordination is not excellent. 'Twitch' means that you
NEED to be able to see a cue (e.g. an enemy doing something indicating they are about to perform a particular move), and respond to it instantly, without thought, but rather as a 'twitch' reflex.
TW2 is nothing at all like this. It is nearly all about thought. It requires a good deal of planning, observation of the environment, and using tactics in combat. The fact that you can't pause every second to think about the tactics does not make it a twitch game.

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Okay, have you actually played Ninja Gaiden? Because minus the traps, the combat system's not very far removed.
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I love Ninja Gaiden (primarily Black, though I own all 3 versions). I've finished it multiple times on MNM and replay it at least once every 8 months or so nowadays. NG
does involve a lot of dodging (via rolling, similar to TW2 in that respect) - so on an extremely superficial level you might say they are similar. That's about it though.
NG operates an an extremely fast pace in combat, which is the main thing that leads me to classify it as 'twitch'. If you stop moving for an instant, you will probably get hit and suffer massive damage. Further, you need to have a firm grasp on at least a dozen combos (or many more if you use a large range of weapons), and be able to make on-the-spot decisions on which to use and when, and when to break out of them. Enemies have giveaway animations for almost every attack they have - but most only give about 0.5 of a second worth of warning. You need to be able to see an enemy pull his left arm back slightly and know exactly what that means, then move out of the way instantly.
TW2 by contrast (coming from somebody that loves 'action' games like NG and DMC) is incredibly slow and more thoughtful. The actual
SPEED of the combat is quite slow. There is virtually no concept of combos whatsoever. Outside of bosses, you don't really need to observe cues and react to specific attacks in different ways. You just roll about, set a trap, isolate an enemy alone then kill it, and repeat.