Well...
I'm willing to admit that for the most part metacritic is a healthy barometer of how a game has been received by the players. That said, I think it is worth looking at the build up to Dragon Age II and considering what other factors may have contributed to its abysmal scores upon release.
The most obvious thing to me is the PR disasters that both preceded the game's release and followed quickly on its heels. SecuROM. Paying customers being locked out of their game due to a forum ban. Bioware employees reviewing their own games. These things angered people. I think they contributed to the hostility towards the game and possibly biased players before they even started playing. Many of the extreme negative reviews came out the day of release or VERY soon after, and while I am not one who believes you have to play a game to its conclusion to judge its merits I do believe an informed opinion can't really be made without time for reflection. To be fair, Bioware has no one to blame but themselves for all the negative attention, they didn't handle it well, but it doesn't hurt to acknowledge that some of the more extreme negative reviews were likely due to fans (and non fans) being swept up in the PR nightmare and hostile atmosphere that accompanied the game's release.
I don't believe it deserves a score of zero, and when I see zeros I tend to assume the person is making a statement rather than objectively judging the game. Obviously some people honestly believes it deserves a zero, and that's cool, but wow, what standards!
Again, I don't think all the low scores are due to people reacting to outside factors. There are so many problems with the game that I don't have any trouble imagining people legitimately giving it a four or five or any negative score really (my standards are different than many old school RPG fans, so I'm happy giving it a seven), but I do think it's worth considering that many people had preconceptions about the game before playing, and that others were intent on punishing Bioware for its transgressions even at the expense of their own credibility as objective reviewers.
If we can acknowledge that people can get caught up in the hype and give a game a higher score than it likely deserves, well, doesn't it make sense to admit the opposite may also be true?
Modifié par OddityAngel, 23 mai 2011 - 05:47 .