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Slicing with a hammer?


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#1
Blades Of Eternity

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As I played the game as a warrior, I noticed something. He hits with a hammer the same way he hits with a sword! Which is completely illogical and absurd. I would prefer a new combo made for the hammer. There are also some skills that also make it look like the warrior is slicing with the hammer, like scythe for example. I also would prefer  they make a new skill map/tree for the hammer so that the two-handed is divided into two sections, hammer and sword, where the hammer is more about stunning by smashing the ground and crushing your opponents while swords are about slicing and stabbing and that sort of stuff, I also would like them to provide you with equally powerful swords and hammers along the story, so that you woudn't be obliged to pick the sword/hammer because you are provided with stronger swords/hammers.

#2
Mecher3k

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Awesome, it's obvious the awesome of it is too much for you to understand.

#3
BohemundI

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Were the hammer, sword and axe combat animations different from each other in Dragon Age: Origins?

I played mostly a mage so I don't remember.

#4
alex90c

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BohemundI wrote...

Were the hammer, sword and axe combat animations different from each other in Dragon Age: Origins?

I played mostly a mage so I don't remember.


No.

Interestingly enough, a game that is far larger scale (Medieval 2 Total War) had separate two-handed axe and two-handed sword animations and took out the stabbing moves to mace and axe-wielding units.

Considering realism isn't DA2's forte, I doubt they'll be creating separate hammer and sword animations.

#5
Drachasor

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alex90c wrote...

Considering realism isn't DA2's forte, I doubt they'll be creating separate hammer and sword animations.


Woah there, let's not assume that DA2's fortes will govern all future DA games.  That's pretty pessimistic.

Modifié par Drachasor, 22 mai 2011 - 06:03 .


#6
alex90c

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It was more an attempt at satire rather than an actual opinion, but I wouldn't say it was far off the mark. The only thing I feel which is a positive thing about the combat is that because it's more stylised it looks fancier, and since the game is so heavily combat oriented (Martin: Check where my goods are | Hawke: Ok | plow way through a hundred or so guys for no reason) it makes fights quicker to go through.

I don't really like how life was completely devalued in DA2 though; Origins had it easier because you were fighting darkspawn, but when you kill say, fifty blokes in some random encounter, these guys could have had families and kids, and to throw their lives away so mindlessly is something I have a hard time accepting.

Went on a bit of an off-topic rant there though, carry on guys. :P

#7
Mecher3k

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BohemundI wrote...

Were the hammer, sword and axe combat animations different from each other in Dragon Age: Origins?

I played mostly a mage so I don't remember.


Sword and axe were the same, maces were not. Mace's finishers, if I remember correctly, were more bashing the enemies head multiple times, etc.

The ones that were the same were the ogre and dragon finishers. Maybe a few more.

There are zero differences in DA2 though.

#8
astrallite

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Features are overrated, when you can use those zots on better things.

Like...

...

Well it'll be out in 18 months!

#9
Loyal Tevinter

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I noticed the hammer/sword animation the other day when I was playing. It happened in a cut scene in act one, I thought it looked very weird. My Hawke was equipped with a 2-handed hammer at the time.

#10
LPPrince

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I also loved the lack of Archer finishers. That was great. /sarcasm

#11
bossk-office

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Dude, where’s my polearms???

#12
Tantum Dic Verbo

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LPPrince wrote...

I also loved the lack of Archer everything. That was great. /sarcasm


Fixed.

#13
Teredan

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details details don't dwell on them :P
(But yeah in all seriousness that's one of the biggest faults of DA2 no attention for details)

#14
Blades Of Eternity

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alex90c wrote...

It was more an attempt at satire rather than an actual opinion, but I wouldn't say it was far off the mark. The only thing I feel which is a positive thing about the combat is that because it's more stylised it looks fancier, and since the game is so heavily combat oriented (Martin: Check where my goods are | Hawke: Ok | plow way through a hundred or so guys for no reason) it makes fights quicker to go through.

I don't really like how life was completely devalued in DA2 though; Origins had it easier because you were fighting darkspawn, but when you kill say, fifty blokes in some random encounter, these guys could have had families and kids, and to throw their lives away so mindlessly is something I have a hard time accepting.

Went on a bit of an off-topic rant there though, carry on guys. :P

Yeah, I get your point, those thugs have probably killed only a single person, or even just stole something and that's why they were considered thugs, and you go there and slice their limbs and bash their heads off for the fun of it, without real reason, (maybe they were working with the thugs to feed their families..), so you orphan their children and wodow their wifes, but yeah, who cares? You're even called the champion. That's always the case in action games or movies. This reminds me of a very good saying that best describes the situation here:
" One kill makes a villian, a million make a hero"

Modifié par Blades Of Eternity, 23 mai 2011 - 10:13 .


#15
Blades Of Eternity

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Teredan wrote...

details details don't dwell on them :P
(But yeah in all seriousness that's one of the biggest faults of DA2 no attention for details)

But my friend, it's the details that count.

#16
Wulfram

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If this issue was going to be solved, it would probably be solved by scrapping everything except swords.

#17
Teredan

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Wulfram wrote...

If this issue was going to be solved, it would probably be solved by scrapping everything except swords.


Holy crap that's genius be careful or your gonna be scouted as a Lead Game Designer for Bioware!

#18
Rauhallinen

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Everything turning into explosion of blood is awesome. Ogres should explode when they are gently tickled by paralyzed 5 year old girls. That would be awesome.

#19
Khayness

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Wulfram wrote...

If this issue was going to be solved, it would probably be solved by scrapping everything except swords.


That's the BioWare Treatment™ everyone!

#20
Guest_Puddi III_*

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You mean you don't eat dinner with a hammer and screwdriver?

#21
bossk-office

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Rauhallinen wrote...

Ogres should explode when they are gently tickled by paralyzed 5 year old girls. That would be awesome.

There’s an anime of that.

... I bet!

Modifié par panchamkauns, 24 mai 2011 - 08:04 .


#22
LPPrince

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Tantum Dic Verbo wrote...

LPPrince wrote...

I also loved the lack of Archer everything. That was great. /sarcasm


Fixed.


I stand corrected.

At least archery didn't absolutely SUCK in this game. One of DA2's saving graces.

Hell, I'm currently forcing myself to play through the game again. Yes, FORCING myself.

#23
Guest_Puddi III_*

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There aren't any finishers, much less archery finishers. But there isn't a lack of archery everything either...

#24
Scimal

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LPPrince wrote...
Hell, I'm currently forcing myself to play through the game again. Yes, FORCING myself.


No offense, but why?

I can't think of a single excuse to play a game I don't like.

#25
astrallite

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If everything was scrapped except swords, then your weapon toolbar would just be a list of items that say "sword" with number of stars. Don't think because features are removed you are going to get other features. In fact most likely it will just cut development time by 2 weeks.