I am trying to add skill and spell points to my in-play mage without giving them a level. Would some kind and patient soul give me step-by-step instructions on how to do this? I have tried to edit StatProperty 34, 35, 36, and 38 but no changes show up. I am very confused.
Thank you in advance,
Kallie
Skills and Spells
Débuté par
Kallie Warwick
, nov. 19 2009 09:36
#1
Posté 19 novembre 2009 - 09:36
#2
Guest_etfeet_*
Posté 20 novembre 2009 - 06:42
Guest_etfeet_*
#include "utility_h"
void main()
{
//books
UT_AddItemToInventory(R"gen_im_qck_book_talentm.uti", 1); //spell talent book
UT_AddItemToInventory(R"gen_im_qck_book_skill.uti", 1); //skill book
UT_AddItemToInventory(R"gen_im_qck_book_talentw.uti", 1); //physical talent
UT_AddItemToInventory(R"gen_im_qck_book_attribute.uti", 1); //at tributes
}
compile and put this script in your dragon age override folder and run it in-game using the developer console runscript [scriptname] and it will give you the spell/talent/skill/attribute books
Modifié par etfeet, 20 novembre 2009 - 06:44 .
#3
Posté 20 novembre 2009 - 06:54
http://social.bioware.com/project/760/
i made this a few days ago, gives the books EVERY TIME you load the game. use them, save, load, use them, save, load... u get the point.
i made this a few days ago, gives the books EVERY TIME you load the game. use them, save, load, use them, save, load... u get the point.
#4
Posté 20 novembre 2009 - 07:28
If you are doing it via a script, it's simply along the lines of...
If you are trying to edit your savegame, then I don't know as I've never messed with savegame files.
object oCreature = GetHero(); // just as an example float fPtsToAdd = 10.0; SetCreatureProperty( oCreature, PROPERTY_SIMPLE_ATTRIBUTE_POINTS, fPtsToAdd ); SetCreatureProperty( oCreature, PROPERTY_SIMPLE_TALENT_POINTS, fPtsToAdd ); SetCreatureProperty( oCreature, PROPERTY_SIMPLE_SKILL_POINTS, fPtsToAdd );
If you are trying to edit your savegame, then I don't know as I've never messed with savegame files.
Modifié par Talian Kross, 20 novembre 2009 - 07:29 .
#5
Posté 23 novembre 2009 - 01:25
Thank you for the scripts, I appreciate it. I would like to edit my savegame directly if possible.
Thank you in advance,
Kallie
Thank you in advance,
Kallie





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