Mrbananagrabber wrote...
You find the Witcher easy to mock. Yet you have no problem with Dragon Age II...should I write you a list? How about those NPCs faces, the cop out single ending, the ''you won't know what happens unless you buy the DLC'' mechanics, the female's hands, the choices that don't mean squat, the stupid fetch quests (Oh here's your wife's skeleton, -Ahh thanks I wondered where I put it), the whole Flemmeth teasing, the exploding enemies, the armored templars ninja-dropping from the ceiling, the bandit cave that turned into an apostate hideout that turned into a monster den? The brown color palette? Those trees that look like they came out of Morrowind? Should I continue? Why don't you mock those things instead of bashing a game that actually tries to respect its fanbase instead of attempting to empty their wallets by spending the least possible efforts?
Also, I have not made any assumptions. I have seen many of your posts, as you have seen mine, from what I can gather. I know exactly where you stand and I reassert what I said: you are a counter-troll.
In a similar discussion of sorts we've had elsewhere, I have accounted for the fact that I do not consider Dragon Age 2 flawless. I even recognise that fact in the post you quoted above.
It was rushed. It needed polish. It was in desperate need of more variation in its rendering of environments and NPC's.
I could go on.
My point is, and I hope you'll respond to it, I'm not a blind apologist.
Now, I'm sure The Witcher has several points to its advantage. I wouldn't suggest otherwise. I simply find particular aspects of it highly amusing due to their inherent awkwardness, the romantic encounter with Triss being a textbook example of what tickles me.
I've posted in the official Witcher 2 thread as well with
more serious intent. I can have a balanced discussion on the subject as well. That doesn't mean I can't engage in some gentle ribbing elsewhere.
Which brings us back to the topic at hand.
In some areas, the lack of time the VA's had to work their craft was quite noticeable, and a bit funny.
I thought there was always something off about the way dialogue intersected when it involved several characters. That's partly due to programming, probably, but there was a curtness to the delivery which would feel a bit out of place, at times.
The prologue had some examples of this, when Hawke is frequently addressed by his or her entire family.
Modifié par LiquidGrape, 22 mai 2011 - 11:09 .