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Interview with BioWare Voice Director (More Evidence DA2 was Rushed)


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#151
Serpieri Nei

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Romantiq wrote...

Bio-Age wrote...

Skilled Seeker wrote...

LiquidGrape wrote...

axl99 wrote...

All things considered, the VAs did pretty good.

Better than the performances I've heard out of Witcher 2 for the past 10 hours I've been playing it.


Oh, the writing and voice performances in that game is just a goldmine of cringe.

lol what a joke. And people make fun of Bioware's sex scenes Image IPB




Joke? This scence blows away anything Bioware has done to date or do you prefer Bioware's polygon sex, with its clumsy kisses and puppet-like thrashing? What makes it great is that the story and scene continues showing that the developers went the extra mile and added more to is then just sex.


and had balls to do so. Great scene.  ^_^


An amazing scene that was beautifully done from start to finish. loved how they incorporated the other events that took place above them while telling the lore, and the comedy they added to it with Geralt's responses and the dwarf was pure gold.

#152
Guest_PureMethodActor_*

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Ninotchka wrote...

Chickenhawked wrote...
Back on topic: The voice acting in DA2 was just fine. It was the writing (to be specific, the event planning; the dialogue was usually decent) and the cinematography that was bad. There also wasn't a lot of foresight. For example, after a certain event where *someone important dies*, Isabella continues to make sexual comments in battle. --And it's also possible that, *as that person dies*, the game can glitch out, and battle music can play during your last conversation with that person. It really ruins the already melodramatic moment. There's just no polish, no Q&A--just like the rest of the game.


I disagree, about the voice acting in DA2. I thought it was sloppy at times.

There were parts in the game, such as the death of the sibling at the start, heck even in the ending of the "All that remains" quest where the voice acting failed and you could really hear that the voice acting director and actor(s) were not given enough direction of where to go with their lines. Where was the sadness inflected?

The "paragon/good" options sounded as sarcastic as the snarky ones. Those scenes didn't make me feel sad they made me cringe. Even if the lines were awful, the voice acting should/could have saved them, but failed to. As Ginny McSwain said in that interview, it almost sounded like Bioware's time limitations gave the voice acting people nothing to work with at times:

There are just too many levels, and the genius brains that go into
developing games leave all of us in the dust
, so it’s grabbing “need to
know info” and running with it for the immediate direction


I had to stop reading through this thread once I read this comment, because I do have to say something in response to your comment that "paragon" Hawke was just as sarcastic as "sarcastic" Hawke.

You're partially correct and incorrect. You're partially correct because, if you've played Hawke as mostly sarcastic, the dynamic voice feature will make almost ALL lines sound sarcastic, and there's 3 versions of almost all lines Hawke speaks (noble, sarcastic, and aggressive). So if you played sarcastic Hawke for mose of the game up till that point, of course "noble" lines of dialogue chosen or other lines automatically said will sound sarcastic.

and thats also where you're partially incorrect. With one of my playthroughs, I picked diplomatic with all but one or two conversations, so my Hawke on that particular playthrough sounded very realistic, worried, and concerned for his mother during "All That Remains", and he didn't sound snarky at all.

Its all attributed to the dynamic voice feature that Bioware experimented with in DA2, which worked in some instances and left something to be desired in other instances.

I do have to agree, for the amount of time given, some of the voice actors did great, but overall its still obvious that DA2 was rushed.

Ok, going to read the rest of the posts now :)

#153
Kilshrek

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Brockololly wrote...

Well, these may just be cut lines due to how rushed the game is, but here you have a bunch of lines, some implying Connor and Teagan showing up along with some which imply Cassandra was supposed to meet Hawke. And I think Terra_Ex found some dialogue that implied you should be able to bring up Flemeth to the Keeper when about to do Feynriel's Fade quest and there actually is a codex entry for Arl Foreshadow, but it doesn't seem you can get it in the game.

Whether that stuff is just the resullt of being cut, having the game rushed or just not implemented properly, only BioWare knows.


The heck? Their tone of voice is completely different throughout the game! That didn't sound like an "interview" with a Seeker, more like a married couple talking about what happened at work. Rather sad. Seems like the Conrad dialogue.

#154
Ninotchka

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PureMethodActor wrote...

I had to stop reading through this thread once I read this comment, because I do have to say something in response to your comment that "paragon" Hawke was just as sarcastic as "sarcastic" Hawke.

You're partially correct and incorrect. You're partially correct because, if you've played Hawke as mostly sarcastic, the dynamic voice feature will make almost ALL lines sound sarcastic, and there's 3 versions of almost all lines Hawke speaks (noble, sarcastic, and aggressive). So if you played sarcastic Hawke for mose of the game up till that point, of course "noble" lines of dialogue chosen or other lines automatically said will sound sarcastic.

and thats also where you're partially incorrect. With one of my playthroughs, I picked diplomatic with all but one or two conversations, so my Hawke on that particular playthrough sounded very realistic, worried, and concerned for his mother during "All That Remains", and he didn't sound snarky at all.

Its all attributed to the dynamic voice feature that Bioware experimented with in DA2, which worked in some instances and left something to be desired in other instances.

I do have to agree, for the amount of time given, some of the voice actors did great, but overall its still obvious that DA2 was rushed.

Ok, going to read the rest of the posts now :)


I wasn't aware of Bioware's "dynamic voice feature". :blink:

I've never played sarcastic Hawke most of the way through any of my playthroughs. I've played mostly noble/paragon Hawke, with only the occasional sarcastic/aggresssive remark to some NPCs. There were several distinct times when I heard Hawke sounding sarcastic instead of noble, for instance, when Hawke responds to Aveline's query about what happened in the aftermath of the "All that Remains" quest*, it was off-putting to hear Hawke's "noble" response delivered with a sarcastic, indifferent sounding voice.

*Can't quote exact line here for spoiler reasons...

But yeah, I know this problem is not a game breaker, but it made me care less about Hawke as a character and made me wonder about what Ginny McSwain said about the DA2 voice acting being hurried through production.

#155
Bryy_Miller

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Brockololly wrote...

Nothing new really, but you add it with what Inon Zur said and its just more evidence that for whatever reason, this game got chucked out the door as fast as possible.


You know, it was rushed, okay. 

But I don't understand why it's still being touted as some big conspiracy.

#156
Ryllen Laerth Kriel

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Serpieri Nei wrote...

Romantiq wrote...

Bio-Age wrote...

Skilled Seeker wrote...

LiquidGrape wrote...

axl99 wrote...

All things considered, the VAs did pretty good.

Better than the performances I've heard out of Witcher 2 for the past 10 hours I've been playing it.


Oh, the writing and voice performances in that game is just a goldmine of cringe.

lol what a joke. And people make fun of Bioware's sex scenes Image IPB




Joke? This scence blows away anything Bioware has done to date or do you prefer Bioware's polygon sex, with its clumsy kisses and puppet-like thrashing? What makes it great is that the story and scene continues showing that the developers went the extra mile and added more to is then just sex.


and had balls to do so. Great scene.  ^_^


An amazing scene that was beautifully done from start to finish. loved how they incorporated the other events that took place above them while telling the lore, and the comedy they added to it with Geralt's responses and the dwarf was pure gold.


The main thing that made me cringe about that scene was the lack of collision effects in the water when Geralt and Triss were moving around in the pool and the surface of the water didn't have any reaction whatsoever. Details people, if you can't make parts of the environment look consistant, don't do the cutscene.

I haven't played The Witcher 2 yet so I can't comment on if the game is good or not, but the voice acting didn't seem too terrible or worse than some I've heard before in other titles. Also the dialogue, while a little cheesy in that clip, could be taken out of context just like the Morrigan camp video that Mr. Laidlaw was demonstrating at E3 in 2009. Out of context it seemed terrible to alot of people who saw it.

#157
Alex Kershaw

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Nice find. Nothing new, as you said, but enough to get another active thread going about DA2's rushed schedule which could cement the point a bit clearer to EAware.

#158
bEVEsthda

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<shrug>
Yes, yes, many flaws of DA2 are caused by short development. but isn't it also a case of priority?
I didn't notice the voice acting was rushed. If you still get that quality by rushing it, then please rush it and spend on something else instead.
By all means, rush the game. Just don't make it retarded by design and intention.
Great ways to rush the game: Don't change designs. Don't use dialogue wheel/voiced protagonist. Don't change combat animations,..
It doesn't matter if they take 10y for development - if they still build the game for Beavis and Butthead.

#159
Guest_PureMethodActor_*

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Ninotchka wrote...

I wasn't aware of Bioware's "dynamic voice feature". :blink:

I've never played sarcastic Hawke most of the way through any of my playthroughs. I've played mostly noble/paragon Hawke, with only the occasional sarcastic/aggresssive remark to some NPCs. There were several distinct times when I heard Hawke sounding sarcastic instead of noble, for instance, when Hawke responds to Aveline's query about what happened in the aftermath of the "All that Remains" quest*, it was off-putting to hear Hawke's "noble" response delivered with a sarcastic, indifferent sounding voice.

*Can't quote exact line here for spoiler reasons...

But yeah, I know this problem is not a game breaker, but it made me care less about Hawke as a character and made me wonder about what Ginny McSwain said about the DA2 voice acting being hurried through production.


Oh god... *facepalm* I almost forgot that moment... know exactly the convo you're talking about, and I DO agree with you on that... there are some convos where there is no choice in tone. I was really annoyed at how Aveline tries to reach out and you can't have Hawke, under any circumstance, accept her help! Arrrrrrggggghhhh!! God why can't you have the choice of having Hawke, any gender, be vulnerable?? Whats wrong, its "too wussy for the roided-out feel of this awesome macho story and protagonist"?

I have a moment to talk about to show exactly why vulnerability works and what Bioware could have done more in Dragon Age 2 (and I'll try my best not to spoil the entire quest, though I'll have to talk about one part of it):

There's a moment (which most know) where a blood mage endanger's Hawke's life by controlling his/her body and forcing him/her to stick a knife to his/her neck. I'm not sure about the VO for femHawke's performance since I didn't do it this way with femHawke, but the male VO did a remarkable job in this moment. If you have Bethany in the party (and no other mages, I'm guessing), the "designated speaker" part will be assigned to Bethany. Selecting this, I had my male Hawke cry out, and I mean CRY OUT, to his sister for help, and Bethany (and this is probably my favorite part of Bethany's VO's performance) forcefully removes the spell while crying out "LEAVE MY BROTHER ALONE" or something like that. I felt the tones of each of those two VOs very convincing in that moment, and it looked like an actual family bonding/protective moment. It's probably one of the few moments that stands out for me in the game and was also a good example of how to convincingly make Hawke vulnerable without making it look too awkward for those expecting Hawke to be nothing but "badass."

Why they couldn't do this for Hawke talking to Aveline after "All That Remains"... I honestly don't know. As for your last paragraph snippet, I completely agree.

#160
Haexpane

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Voice acting is not a problem in DA2, the gameplay and structure are what I consider it's weaknesses.