Ninotchka wrote...
Chickenhawked wrote...
Back on topic: The voice acting in DA2 was just fine. It was the writing (to be specific, the event planning; the dialogue was usually decent) and the cinematography that was bad. There also wasn't a lot of foresight. For example, after a certain event where *someone important dies*, Isabella continues to make sexual comments in battle. --And it's also possible that, *as that person dies*, the game can glitch out, and battle music can play during your last conversation with that person. It really ruins the already melodramatic moment. There's just no polish, no Q&A--just like the rest of the game.
I disagree, about the voice acting in DA2. I thought it was sloppy at times.
There were parts in the game, such as the death of the sibling at the start, heck even in the ending of the "All that remains" quest where the voice acting failed and you could really hear that the voice acting director and actor(s) were not given enough direction of where to go with their lines. Where was the sadness inflected?
The "paragon/good" options sounded as sarcastic as the snarky ones. Those scenes didn't make me feel sad they made me cringe. Even if the lines were awful, the voice acting should/could have saved them, but failed to. As Ginny McSwain said in that interview, it almost sounded like Bioware's time limitations gave the voice acting people nothing to work with at times:
There are just too many levels, and the genius brains that go into
developing games leave all of us in the dust, so it’s grabbing “need to
know info” and running with it for the immediate direction
I had to stop reading through this thread once I read this comment, because I do have to say something in response to your comment that "paragon" Hawke was just as sarcastic as "sarcastic" Hawke.
You're partially correct and incorrect. You're partially correct because, if you've played Hawke as mostly sarcastic, the dynamic voice feature will make almost ALL lines sound sarcastic, and there's 3 versions of almost all lines Hawke speaks (noble, sarcastic, and aggressive). So if you played sarcastic Hawke for mose of the game up till that point, of course "noble" lines of dialogue chosen or other lines automatically said will sound sarcastic.
and thats also where you're partially incorrect. With one of my playthroughs, I picked diplomatic with all but one or two conversations, so my Hawke on that particular playthrough sounded very realistic, worried, and concerned for his mother during "All That Remains", and he didn't sound snarky at all.
Its all attributed to the dynamic voice feature that Bioware experimented with in DA2, which worked in some instances and left something to be desired in other instances.
I do have to agree, for the amount of time given, some of the voice actors did great, but overall its still obvious that DA2 was rushed.
Ok, going to read the rest of the posts now