Marionetten wrote...
Geralt is indeed a set protagonist but he's also fleshed out and has a central part in the plot. Hawke does not. He's just as anonymous as the Grey Warden. Sure, he has a voice but when it comes to the plot he's nothing but a bystander with occasional commentary. If you're going to have a set protagonist it's important to make him integral to the plot. In this regard BioWare failed tremendously. I've yet to see any game do this as well as Planescape: Torment but The Witcher 2 comes pretty damn close. Geralt is a key player and a lot of the plot elements are driven by him.
The problem for Bioware, in a nutshell, is that they're not actually writing a fixed protagonist - they're writing the exact same style of protagonist as they would in their silent VO games and then adding a voice. Hawke is, essentially, the Warden but with a more fixed personality.
That's how Bioware defines their characters.
I'd also bet
really good money that DA2 was supposed to be a bridge game initially in development (i.e. let`s
flashback to why the world changed for DA:O2) that eventualy morphed into a full version game and "sequel'' (resource wise) later on.
The Witcher 2 also shines an action RPG. Dragon Age II on the other hand comes off as a party based CRPG wanting to be an action game. It's kind of tactical and kind of actiony but it doesn't really excel in either area. It's just mediocre all around. Things like the isometric camera were needlessly removed in some insane bid for change and the overall impression is confused to put it mildly. What does BioWare want to do with the Dragon Age franchise? I think they need to figure that out before going ahead with Dragon Age III. They need a clearer vision and this is by no means limited to the gameplay.
I don't think the Witcher shines as an action RPG so much as it shines as a
challenging game and word of mouth becomes very positive for it as a result.
There are actually lots of changes from TW1 I think are steps back in combat (e.g. how stuns and 1-hit KOs work, the changed inventory system, inability to use potions everywhere) and mechanical faults with it (e.g. it isn't clear what range enemies have to damage, certain signs are exploits on lower difficulties, you can't actually use potions before certain bosses because of cooldowns during cutscenes and forced meditation in safe areas, meaning a spike in difficulty and need to exploit rolling).
But it's challenging, and tactics are rewarded very strongly.
Take the monster hunting contract from Act I. You're supposed to hunt these insects and destory their nests to make the queens come out. Reading about it, losts of players dodge and hit-and-run.
I layed 26 traps (the bear-trap looking things you find around for free). I just run away from the queen and it died without me lifting a
finger.
It makes you feel like a true Witcher. It makes preparation feel worthwhile.
More generally, CD Projekt didn't alienate fans in the way Bioware did (e.g. by designing a new enging versus just changing the visual style of the game wholesale).
I thought the WItcher was an solid game... but I personally prefer the Witcher 2 to DA:O.