Icinix wrote...
The traps is a great example, the bombs are another one, particularly when you start using them with signs. Some awesome combinations that are so easy to do on the fly. Its possible to beat so much of the combat without even swinging your sword if you play it smart. Throw in potions and you can dominate a battlefield in seconds.
What's the difference between this and DA? Granted, DA2 also got rid of some tactical flexibility by eliminating traps, stealth, and by taking away the iso camera. At least you could still pause/play. TW2 took away pause/play and the iso camera. You had signs, bombs, potions and different blade preparations in TW1 too, you just didn't need them as much on lower difficulties- as was explained in the beginning of TW1.
Yeah, its got its flaws, but those flaws are so dwarfed by positives. Its a game that treats players like they have a brain, like it knows that they're going to pay attention and use their noggin rather than have a their hands held for the journey. Because of this, its not for everyone, and thats fair enough. But by golly batman, I'm in total awe of it.
No, it rewards/punishes reflexes far more than brain power. That's why it's a twitch game. The positives are dwarfed by the big negative for me. DA2 was disappointing, but it was at least playable.
Modifié par Addai67, 23 mai 2011 - 09:51 .