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Why everyone hates DA2 when TW2 made many of the same design decisions?


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#351
Zanallen

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Persephone wrote...

I'm not denying the mixed reception at all. The game is definitely polarizing as there seems to be no middle ground at all.

And.......why did you put my Warden in your sig, if I might ask?:?


Psst, I think he likes you.

#352
Eivea

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Making a design decision and implementing it right are miles away.

DA2 is telling us a story spanning 10 years, yet absolutely nothing changes in Kirkwall. Souless NPCs just stand at the same spot for 10 years not giving a damn about the slaughter you perfom around them.

And then you have the world, oh the beautiful world of The Witcher 2.

Guards change shifts then going to the barracks to rest or to the tavern for a drink, kids pestering you on the streets, practising swordsmen running for cover when rain breaks, you can enter and poke around at almost every building which has a unique design, even the most insignifican one.

Peasants getting terrified if you draw your weapons in front of them, do that in front of a guard and you are in trouble.

Decisions that matter, hell Act 2 and 3 can be completely different than your last playthrough leading to 16 possible endings.

And all that dressed in the best graphics the industry has to offer, unhindered by paralel development on the outdated consoles.

As for being more forgiving to CDPR, you bet I am. CDPR was an unkown to the world company before TW1, far away from the EA backed up badget Bioware has, yet they provide us with this masterpiece at a lesser price than the rest AAA games and with all DLC for free, while Bioware chose to cut corners and development time to capitalize on the franchise and maximize profits.

To sum it up, TW2 is a love letter to gamers and a superior RPG, so it rightfully enjoys the acclaim it gets (in my humble opinion, of course).

#353
Corto81

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Eivea wrote...

Making a design decision and implementing it right are miles away.

DA2 is telling us a story spanning 10 years, yet absolutely nothing changes in Kirkwall. Souless NPCs just stand at the same spot for 10 years not giving a damn about the slaughter you perfom around them.

And then you have the world, oh the beautiful world of The Witcher 2.

Guards change shifts then going to the barracks to rest or to the tavern for a drink, kids pestering you on the streets, practising swordsmen running for cover when rain breaks, you can enter and poke around at almost every building which has a unique design, even the most insignifican one.

Peasants getting terrified if you draw your weapons in front of them, do that in front of a guard and you are in trouble.

Decisions that matter, hell Act 2 and 3 can be completely different than your last playthrough leading to 16 possible endings.

And all that dressed in the best graphics the industry has to offer, unhindered by paralel development on the outdated consoles.

As for being more forgiving to CDPR, you bet I am. CDPR was an unkown to the world company before TW1, far away from the EA backed up badget Bioware has, yet they provide us with this masterpiece at a lesser price than the rest AAA games and with all DLC for free, while Bioware chose to cut corners and development time to capitalize on the franchise and maximize profits.

To sum it up, TW2 is a love letter to gamers and a superior RPG, so it rightfully enjoys the acclaim it gets (in my humble opinion, of course).


Well put, agreed 100%.

#354
Bryy_Miller

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TheTranzor wrote...

Bryy_Miller wrote...

erynnar wrote...

Well wrote...

Skilled Seeker wrote...

Avalla'ch wrote...

DA2 was a vast departure from Origins, thus it gets the crap.
TW2 on the other hand, doesn't claim nor pretend to be Origins. It's a game on its own.


Neither does DA2. It isn't called DAO2. And the marketing for DA2 made it clear that there would be changes and what those changes would be. They also released a demo which is a good representation of the game.


The Demo just showed combat.So it wasnt a good representation of the game.Epic Fail on your point.


Thiis^


From day one, they always put the emphasis in the wrong place regarding the demos/presentations.


That's because they were trying to attract the FPS players with a game that had speedy combat... and we all know how that's turned out.  Most of us DA:O fans would have prefered a demo that showed more of the RPG aspects of the game, perhaps gave a taste of the story (I for one am a fan of having a demo be kind of like a prologue to the story, but I digress), but at the least show both a little of the combat mechanics and and a little of the story/RPG elements.


Please don't treat me like I'm an idiot. I know why they did what they did.

#355
Dangerfoot

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Eivea wrote...

Making a design decision and implementing it right are miles away.

DA2 is telling us a story spanning 10 years, yet absolutely nothing changes in Kirkwall. Souless NPCs just stand at the same spot for 10 years not giving a damn about the slaughter you perfom around them.

And then you have the world, oh the beautiful world of The Witcher 2.

Guards change shifts then going to the barracks to rest or to the tavern for a drink, kids pestering you on the streets, practising swordsmen running for cover when rain breaks, you can enter and poke around at almost every building which has a unique design, even the most insignifican one.

Peasants getting terrified if you draw your weapons in front of them, do that in front of a guard and you are in trouble.

Decisions that matter, hell Act 2 and 3 can be completely different than your last playthrough leading to 16 possible endings.

And all that dressed in the best graphics the industry has to offer, unhindered by paralel development on the outdated consoles.

As for being more forgiving to CDPR, you bet I am. CDPR was an unkown to the world company before TW1, far away from the EA backed up badget Bioware has, yet they provide us with this masterpiece at a lesser price than the rest AAA games and with all DLC for free, while Bioware chose to cut corners and development time to capitalize on the franchise and maximize profits.

To sum it up, TW2 is a love letter to gamers and a superior RPG, so it rightfully enjoys the acclaim it gets (in my humble opinion, of course).

You have just sold me on checking out WItcher.

Bioware, I still love you.

#356
In Exile

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Let's not felate the Witcher 2 too hard. It was a great game, and the developers did a great job. But this love letter to gamers stuff? Borderline unhinged.

What the Witcher did brilliantly was choice and outcomes. The story was great. What they did well was the open world. CD Projeckt didn't recycle areas, but they did recycle NPC models. There are about 3-4 elf models and 2-3 dwarf models, and it becomes obvious fast that the clones are there. There are more human models, but not enough that it isn't obvious they're clones either. Alchemy is poorly set up (you can destory quest items by accident because the computer auto-selects them) and the tactical inventory was changed to a list inventory. The game really needs a junk tab, and there are only two armour models that re-skin.

All things considered, these are largely minor or cosmetic issues, but they bear saying given this unhindered love in.

ETA:

Also, the really annoying stagerred to death thing? Happens in TW2 as much as DA2. Why do developers think this si ever a good thing?

Modifié par In Exile, 24 mai 2011 - 11:14 .


#357
Aradace

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This thread seems to have an incorrect title. Not "everyone" hates DA2. I like DA2 to be quite honest. Sure, I'll admit that I should have rented it instead of buying it, (because even Origins wasnt worth "owning" IMO.) but the point is, it's still a "good" game for what it is. On a scale of 1-10 I gave it an 8. Where as Origins I only gave a 7. I have definitely played better games but that doesnt mean that I wont give this game it's due. As I've stated several times before, I, like most, am disappointed with it. However, my reasons for being disappointed with it are not the same reasons as other peoples and I wont be stating them here because there are certain groups that would come out of the woodwork just to flame or troll on them.

Point is, I wont be pre-ordering, or for that matter, even buying DA3 (given that it does get the greenlight) due to those reasons. I'll still play it, but I'll merely be renting it from Gamefly. The only way I'd buy it, is if after renting it, the "features" I wanted in Origins and DA2, were finally implemented. And seeing as how at this point the chances of that are slim to none, I doubt I'll have to worry about buying it at all.

Modifié par Aradace, 24 mai 2011 - 11:23 .


#358
Corto81

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In Exile wrote...

Let's not felate the Witcher 2 too hard. It was a great game, and the developers did a great job. But this love letter to gamers stuff? Borderline unhinged.


In today's world?

Honestly, the fact that the game was done with such obvious passion + all DLCs are free when companies normally try and milk every cent out of you regardless how useless the product in question is...?

Yeah, I don't think giving props to CDPR on that is pushing it at all.

#359
Kaiser Shepard

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Sigh, why can't they simply port the series over to consoles? I've been aching to play another good RPG for a while now.

#360
YohkoOhno

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I think there are two main areas to consider why TW2 makes people happy while DA2 tends to disappoint. Expectation and Perception. What the fans perceive as a success or failure, and what the fan expectations are.

CDPJ did a better job of marketing the game to its fanbase. They constantly crowed that they weren't "dumbing things down", and even though the game is clearly designed with console gamers in mind, they built for the PC and maxed out the potential with their engine. They marketed things with value in mind--a lot of extras in the core package. They worked hard to build expectation. They made themselves look like a "little developer" (which is more perception than reality--they aren't small).

Meantime, DA2 was causing controversy because there were changes that seemed to come out of nowhere. I don't think the voice protagonist or framed narrative were considered that controversial, but stuff like the art being "hot-rodded" seemed to be a problem nobody was complaining about. Bioware and EA also don't seem to handle marketing that well. EA has been criticized for the way they do their marketing. Bioware has made mistakes in the past with marketing--the "countdown timer" fiasco here disappointed, and Mike Laidlaw's statements seemed to be the most polarizing--the "awesome" comment and other statements appeared to be saying "we don't like our audience, we want a more massive one".   I don't think that's what he meant, but it obviously got a lot of people upset and that one comment has turned into a negative meme.

Now, this is perception, which may not be the reality. To be honest, CDPJ is just as heavy with the marketing and just as concerned about profit as Bioware is, and I'm sure both developers are careful about this. The difference is, CDPJ has made people believe that they "care more" about the audience.

Then there's a simple matter of expectation. Dragon Age: Origins was a powerful RPG, it was stellar and considered "cutting edge". The story was epic, all factors came together. It certainly was a lot more powerful and cinematic than anything that came before. So, the expectations were that a sequel should surpass it in quality. But instead, there was a rush to get a sequel done and it shows--the "level recycling" alone shows this. And Bioware didn't show a lot of in-game graphics or previews at all. Compare to TW1 and TW2--they did a lot of previews via video, they talked a lot in their videos, and when compared to TW1, there really was no way to go but up. DA2 waited a LONG time to show actual gameplay as opposed to cut-scenes.

Perception and Expectation is critical in how the fan base reviews things. DA2 seems to have suffered from the same problem that affected the sequel to Deus Ex. Invisible War was, in my mind, just as good as the Original, but that doesn't change the fact that the fans perceived several changes as a downgrade. Clearly, the levels getting smaller as well as some features being removed or simplified for consoles really rubbed fans the wrong way. Even with better graphics and a better engine, there was a perception of loss.

This isn't the case with all sequels--Mass Effect 2, while removing some RPG elements, was considered better. That is probably because the RPG elements in ME1 were clunky--I really disliked the inventory system of ME1. Assassin's Creed, while not making major engine updates (at least graphically), has improved it's gameplay and even added more options from sequel to sequel.

The key thing is perception and expectations. I don't think people are judging DA2 vs TW2 based on specific changes but rather on the total package and experience. There are some fans who complain about the VO protagonist and fixed elements, but I think in the end that doesn't matter as much as having a very good game. It seems the key factor was the rush to publish DA2, which affected quality, not to mention how the game was marketed.  In short, TW2 surpased expectations while DA2 fell short, even if they had different goals and agendas.

What Bioware needs to do is (a) try to put more time and care into the engine and graphics, because it's clear that people really disliked the corners that were cut to get it out there and (B) try to work harder to market to the core audience, and allay the fans fears.

Modifié par YohkoOhno, 24 mai 2011 - 12:00 .


#361
Luke Bioware

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Kaiser Shepard wrote...

Sigh, why can't they simply port the series over to consoles? I've been aching to play another good RPG for a while now.

They said they would after this pc version? They're a small studio and I admire them for the fact that they want to do the pc version right before they start with the console edition. BioWare could learn a thing or two from that in fact. Dragon Age II felt like a console game, while the first one played much better on the pc. I know that comes from the fact that they shifted their focus, but I'd much rather have a Witcher situation then, even though it sucks to not have them released at the same time.

Modifié par Luke Bioware, 24 mai 2011 - 12:08 .


#362
Dragoonlordz

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Luke Bioware wrote...

Kaiser Shepard wrote...

Sigh, why can't they simply port the series over to consoles? I've been aching to play another good RPG for a while now.

They said they would after this pc version? They're a small studio and I admire them for the fact that they want to do the pc version right before they start with the console edition. BioWare could learn a thing or two from that in fact. Dragon Age II felt like a console game, while the first one played much better on the pc. I know that comes from the fact that they shifted their focus, but I'd much rather have a Witcher situation then, even though it sucks to not have them released at the same time.


Spot on. I believe they said that they are a small studio and work on one game at a time, that they had to finish the PC version and now they are planning maybe to bring to consoles once the PC one has had any bugs and such hammered out.

#363
Kaiser Shepard

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They said the same about the first game two and a half-ish years ago, which was supposedly developed from the ground up by another studio, we both know what became of that. I'm not holding my breath...

Modifié par Kaiser Shepard, 24 mai 2011 - 12:43 .


#364
tonnactus

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Some players claim that Witcher 2 works better with a gamepad then mouse and keyboard.

#365
aftohsix

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Because boobs.

#366
Argus_Eyes

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The biggest difference is in the details.

as written before, the world of the witcher seems alive, people are actualy doing something instead of standing on the same spot the entire day. there are animals walking arround. and even better the world actualy reacts to you. Enemies don't apear out of nothing, they actualy climb out of treas out of the ground. Kill their spawning beds and they'll leave you alone.

Quest are not ( opening a chest while exploiting an area finding a scroll, travel to the highlighted area, walk to the hightlighted person and congradjulations you've solved a quest, and that 15 times)

And the choisen art style does not help with to identify yourselfs with the people.

Finaly if you do decide to recycle area, you better make them breathtaking.

And though I can't say how Bioware did the rechearch and development, but I know CDPR had made a list of things they missed in rpgs in general and wanted to do in theirs and used that as a base to start building an engine.

Modifié par Argus_Eyes, 24 mai 2011 - 02:08 .


#367
Aynien

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simonc4175 wrote...

The original point was that holding a
sword in the way Geralt does in unrealistic while you stated it was
Kenjetsu style (not me).

The person who made the original point
is actually correct because you couldn't use  a claymore in that way due
to the weight of the sword as Japanese swords were designed for
mobility and speed.  It also probably wouldn't be possible with his
silver sword due it's weight so you would still be wrong.

Unless
both Geralt and Hawke possess super human strength neither of that could
swing a claymore like baseball bat as they would end up with serious
injuries.




I know
that this matter was already droped, but since you guys focused so much
on the kenjutsu and forgot about the Italian and German technique, let me
show a movie that picture them:

http://www.imdb.com/...y/vi1536229657/

http://www.youtube.c...h?v=2Xw-myeCHOU

And as long I remembered, they really used steel swords on this movie.

#368
Dreadstruck

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Aynien wrote...
I know
that this matter was already droped, but since you guys focused so much
on the kenjutsu and forgot about the Italian and German technique, let me
show a movie that picture them:

http://www.imdb.com/...y/vi1536229657/

http://www.youtube.c...h?v=2Xw-myeCHOU

And as long I remembered, they really used steel swords on this movie.

I've already mentioned the Italian and German stances if I am not mistaken. ;)

#369
Chromie

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Aynien wrote...

simonc4175 wrote...

The original point was that holding a
sword in the way Geralt does in unrealistic while you stated it was
Kenjetsu style (not me).

The person who made the original point
is actually correct because you couldn't use  a claymore in that way due
to the weight of the sword as Japanese swords were designed for
mobility and speed.  It also probably wouldn't be possible with his
silver sword due it's weight so you would still be wrong.

Unless
both Geralt and Hawke possess super human strength neither of that could
swing a claymore like baseball bat as they would end up with serious
injuries.




I know
that this matter was already droped, but since you guys focused so much
on the kenjutsu and forgot about the Italian and German technique, let me
show a movie that picture them:

http://www.imdb.com/...y/vi1536229657/

http://www.youtube.c...h?v=2Xw-myeCHOU

And as long I remembered, they really used steel swords on this movie.



Lol wow does he have a come back? (I know nothing about sword combat in real life.)

Modifié par Ringo12, 24 mai 2011 - 05:45 .


#370
Siven80

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Eivea wrote...

Making a design decision and implementing it right are miles away.

DA2 is telling us a story spanning 10 years, yet absolutely nothing changes in Kirkwall. Souless NPCs just stand at the same spot for 10 years not giving a damn about the slaughter you perfom around them.

And then you have the world, oh the beautiful world of The Witcher 2.

Guards change shifts then going to the barracks to rest or to the tavern for a drink, kids pestering you on the streets, practising swordsmen running for cover when rain breaks, you can enter and poke around at almost every building which has a unique design, even the most insignifican one.

Peasants getting terrified if you draw your weapons in front of them, do that in front of a guard and you are in trouble.

Decisions that matter, hell Act 2 and 3 can be completely different than your last playthrough leading to 16 possible endings.

And all that dressed in the best graphics the industry has to offer, unhindered by paralel development on the outdated consoles.

As for being more forgiving to CDPR, you bet I am. CDPR was an unkown to the world company before TW1, far away from the EA backed up badget Bioware has, yet they provide us with this masterpiece at a lesser price than the rest AAA games and with all DLC for free, while Bioware chose to cut corners and development time to capitalize on the franchise and maximize profits.

To sum it up, TW2 is a love letter to gamers and a superior RPG, so it rightfully enjoys the acclaim it gets (in my humble opinion, of course).


Well said.

Loving TW2 atm.  While its not perfect (talk about a horrid inventory, and the alchemy and potion screens too) it certainly beats DA2 on every other front, and i generally liked DA2 for what it was (a quick buck for EA).

#371
scpulley

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TBH, the witcher 2 didn't try and 'innovate' itself into a giant steaming pile of garbage. They didn't try to reinvent the wheel and up with a square. All the changes between the games made sense, the story connects properly, and the game by itself feels like a immersive world you actually influence. DA 2 feels like a rail shooter in comparison. I liked some elements of DA2, but seriously TW2 is a much much better RPG, it deserves the praise it's getting. It wasn't full of itself with game developers thinking they knew better than their players or put them down because they didn't like their changes. Sorry, I love you Bioware, but you got your ass handed to you if you want to compare DA 2 and TW2. That challenge thrown out by TW2 developers turned out to be dead on. They really didn't have any reason to worry as it turned out.

#372
Elhanan

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scpulley wrote...

TBH, the witcher 2 didn't try and 'innovate' itself into a giant steaming pile of garbage. They didn't try to reinvent the wheel and up with a square. All the changes between the games made sense, the story connects properly, and the game by itself feels like a immersive world you actually influence. DA 2 feels like a rail shooter in comparison. I liked some elements of DA2, but seriously TW2 is a much much better RPG, it deserves the praise it's getting. It wasn't full of itself with game developers thinking they knew better than their players or put them down because they didn't like their changes. Sorry, I love you Bioware, but you got your ass handed to you if you want to compare DA 2 and TW2. That challenge thrown out by TW2 developers turned out to be dead on. They really didn't have any reason to worry as it turned out.


Bioware; meet scpulley; fornerly known as Francis:



#373
philippe willaume

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Aynien wrote...

simonc4175 wrote...

The original point was that holding a
sword in the way Geralt does in unrealistic while you stated it was
Kenjetsu style (not me).

The person who made the original point
is actually correct because you couldn't use  a claymore in that way due
to the weight of the sword as Japanese swords were designed for
mobility and speed.  It also probably wouldn't be possible with his
silver sword due it's weight so you would still be wrong.

Unless
both Geralt and Hawke possess super human strength neither of that could
swing a claymore like baseball bat as they would end up with serious
injuries.




I know
that this matter was already droped, but since you guys focused so much
on the kenjutsu and forgot about the Italian and German technique, let me
show a movie that picture them:

http://www.imdb.com/...y/vi1536229657/

http://www.youtube.c...h?v=2Xw-myeCHOU

And as long I remembered, they really used steel swords on this movie.




Well on that very point, I teach medieval fencing (German tradition aka Lichtanauer dixit Ringeck) and medieval swords are
Not heavy between 2-3 lbs for you average longsword/bastard sword i.e. a 80-100 cm blade with a 10 to 20 cm handle
A proper tachikatana is about  2 and hal ponds and had a bl;de about 60-70 cm.
2-4 lbs you have 90-130 cm blades with 20-30 cm handles

the guard Grealt is taking to block is called the Ochs (the ox in English) and though it is more a temporary possition that a static guard or a viable defence.
It does work quite well.


 
As speed and manageability, it really deepens of the cutting action, a chopping action being quicker and more changeable that a chop slice (the movie Japanese cut) but provided that all things are equal.
Both the tachi and longsword are about as quick and manoeuvrable
A tachi has the center of gravity further up the blade but that is compensated by a proportionally longer handle
We could argue about cutting power and thrust effectiveness but really we are comparing how many times over you are going to get killed. Both type of sword will deliver more that enough in that respect so it does not really mater

#374
In Exile

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Corto81 wrote...

In today's world?

Honestly, the fact that the game was done with such obvious passion + all DLCs are free when companies normally try and milk every cent out of you regardless how useless the product in question is...?

Yeah, I don't think giving props to CDPR on that is pushing it at all.


Did you read the press release where CDProjeckt talks about why removing DRM and having free DLC is a priority? Profitability is mentioned there. Repeatedly. They, in fact, that about how it's a great business decision to treat customers that way.

How do you measure passion in a game? That's just a code-word for quality. ME2 was critically acclaimed and user acclaimed. Was it passionate? There's a vocal minority that accuses it of selling out. 

Again - TW2 was a brilliant game. But praising CD Projekt is like the New Vegas saving hardcore RPGs praise for Obsidian.

#375
KnightofPhoenix

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In Exile wrote...
Did you read the press release where CDProjeckt talks about why removing DRM and having free DLC is a priority? Profitability is mentioned there. Repeatedly. They, in fact, that about how it's a great business decision to treat customers that way.


I think they should be praised for being smart and thinking long term.