Persephone wrote...
I'm not denying the mixed reception at all. The game is definitely polarizing as there seems to be no middle ground at all.
And.......why did you put my Warden in your sig, if I might ask?
Psst, I think he likes you.
Persephone wrote...
I'm not denying the mixed reception at all. The game is definitely polarizing as there seems to be no middle ground at all.
And.......why did you put my Warden in your sig, if I might ask?
Eivea wrote...
Making a design decision and implementing it right are miles away.
DA2 is telling us a story spanning 10 years, yet absolutely nothing changes in Kirkwall. Souless NPCs just stand at the same spot for 10 years not giving a damn about the slaughter you perfom around them.
And then you have the world, oh the beautiful world of The Witcher 2.
Guards change shifts then going to the barracks to rest or to the tavern for a drink, kids pestering you on the streets, practising swordsmen running for cover when rain breaks, you can enter and poke around at almost every building which has a unique design, even the most insignifican one.
Peasants getting terrified if you draw your weapons in front of them, do that in front of a guard and you are in trouble.
Decisions that matter, hell Act 2 and 3 can be completely different than your last playthrough leading to 16 possible endings.
And all that dressed in the best graphics the industry has to offer, unhindered by paralel development on the outdated consoles.
As for being more forgiving to CDPR, you bet I am. CDPR was an unkown to the world company before TW1, far away from the EA backed up badget Bioware has, yet they provide us with this masterpiece at a lesser price than the rest AAA games and with all DLC for free, while Bioware chose to cut corners and development time to capitalize on the franchise and maximize profits.
To sum it up, TW2 is a love letter to gamers and a superior RPG, so it rightfully enjoys the acclaim it gets (in my humble opinion, of course).
TheTranzor wrote...
Bryy_Miller wrote...
erynnar wrote...
Well wrote...
Skilled Seeker wrote...
Avalla'ch wrote...
DA2 was a vast departure from Origins, thus it gets the crap.
TW2 on the other hand, doesn't claim nor pretend to be Origins. It's a game on its own.
Neither does DA2. It isn't called DAO2. And the marketing for DA2 made it clear that there would be changes and what those changes would be. They also released a demo which is a good representation of the game.
The Demo just showed combat.So it wasnt a good representation of the game.Epic Fail on your point.
Thiis^
From day one, they always put the emphasis in the wrong place regarding the demos/presentations.
That's because they were trying to attract the FPS players with a game that had speedy combat... and we all know how that's turned out. Most of us DA:O fans would have prefered a demo that showed more of the RPG aspects of the game, perhaps gave a taste of the story (I for one am a fan of having a demo be kind of like a prologue to the story, but I digress), but at the least show both a little of the combat mechanics and and a little of the story/RPG elements.
You have just sold me on checking out WItcher.Eivea wrote...
Making a design decision and implementing it right are miles away.
DA2 is telling us a story spanning 10 years, yet absolutely nothing changes in Kirkwall. Souless NPCs just stand at the same spot for 10 years not giving a damn about the slaughter you perfom around them.
And then you have the world, oh the beautiful world of The Witcher 2.
Guards change shifts then going to the barracks to rest or to the tavern for a drink, kids pestering you on the streets, practising swordsmen running for cover when rain breaks, you can enter and poke around at almost every building which has a unique design, even the most insignifican one.
Peasants getting terrified if you draw your weapons in front of them, do that in front of a guard and you are in trouble.
Decisions that matter, hell Act 2 and 3 can be completely different than your last playthrough leading to 16 possible endings.
And all that dressed in the best graphics the industry has to offer, unhindered by paralel development on the outdated consoles.
As for being more forgiving to CDPR, you bet I am. CDPR was an unkown to the world company before TW1, far away from the EA backed up badget Bioware has, yet they provide us with this masterpiece at a lesser price than the rest AAA games and with all DLC for free, while Bioware chose to cut corners and development time to capitalize on the franchise and maximize profits.
To sum it up, TW2 is a love letter to gamers and a superior RPG, so it rightfully enjoys the acclaim it gets (in my humble opinion, of course).
Modifié par In Exile, 24 mai 2011 - 11:14 .
Modifié par Aradace, 24 mai 2011 - 11:23 .
In Exile wrote...
Let's not felate the Witcher 2 too hard. It was a great game, and the developers did a great job. But this love letter to gamers stuff? Borderline unhinged.
Modifié par YohkoOhno, 24 mai 2011 - 12:00 .
They said they would after this pc version? They're a small studio and I admire them for the fact that they want to do the pc version right before they start with the console edition. BioWare could learn a thing or two from that in fact. Dragon Age II felt like a console game, while the first one played much better on the pc. I know that comes from the fact that they shifted their focus, but I'd much rather have a Witcher situation then, even though it sucks to not have them released at the same time.Kaiser Shepard wrote...
Sigh, why can't they simply port the series over to consoles? I've been aching to play another good RPG for a while now.
Modifié par Luke Bioware, 24 mai 2011 - 12:08 .
Luke Bioware wrote...
They said they would after this pc version? They're a small studio and I admire them for the fact that they want to do the pc version right before they start with the console edition. BioWare could learn a thing or two from that in fact. Dragon Age II felt like a console game, while the first one played much better on the pc. I know that comes from the fact that they shifted their focus, but I'd much rather have a Witcher situation then, even though it sucks to not have them released at the same time.Kaiser Shepard wrote...
Sigh, why can't they simply port the series over to consoles? I've been aching to play another good RPG for a while now.
Modifié par Kaiser Shepard, 24 mai 2011 - 12:43 .
Modifié par Argus_Eyes, 24 mai 2011 - 02:08 .
simonc4175 wrote...
The original point was that holding a
sword in the way Geralt does in unrealistic while you stated it was
Kenjetsu style (not me).
The person who made the original point
is actually correct because you couldn't use a claymore in that way due
to the weight of the sword as Japanese swords were designed for
mobility and speed. It also probably wouldn't be possible with his
silver sword due it's weight so you would still be wrong.
Unless
both Geralt and Hawke possess super human strength neither of that could
swing a claymore like baseball bat as they would end up with serious
injuries.
I've already mentioned the Italian and German stances if I am not mistaken.Aynien wrote...
I know
that this matter was already droped, but since you guys focused so much
on the kenjutsu and forgot about the Italian and German technique, let me
show a movie that picture them:
http://www.imdb.com/...y/vi1536229657/
http://www.youtube.c...h?v=2Xw-myeCHOU
And as long I remembered, they really used steel swords on this movie.
Aynien wrote...
simonc4175 wrote...
The original point was that holding a
sword in the way Geralt does in unrealistic while you stated it was
Kenjetsu style (not me).
The person who made the original point
is actually correct because you couldn't use a claymore in that way due
to the weight of the sword as Japanese swords were designed for
mobility and speed. It also probably wouldn't be possible with his
silver sword due it's weight so you would still be wrong.
Unless
both Geralt and Hawke possess super human strength neither of that could
swing a claymore like baseball bat as they would end up with serious
injuries.
I know
that this matter was already droped, but since you guys focused so much
on the kenjutsu and forgot about the Italian and German technique, let me
show a movie that picture them:
http://www.imdb.com/...y/vi1536229657/
http://www.youtube.c...h?v=2Xw-myeCHOU
And as long I remembered, they really used steel swords on this movie.
Modifié par Ringo12, 24 mai 2011 - 05:45 .
Eivea wrote...
Making a design decision and implementing it right are miles away.
DA2 is telling us a story spanning 10 years, yet absolutely nothing changes in Kirkwall. Souless NPCs just stand at the same spot for 10 years not giving a damn about the slaughter you perfom around them.
And then you have the world, oh the beautiful world of The Witcher 2.
Guards change shifts then going to the barracks to rest or to the tavern for a drink, kids pestering you on the streets, practising swordsmen running for cover when rain breaks, you can enter and poke around at almost every building which has a unique design, even the most insignifican one.
Peasants getting terrified if you draw your weapons in front of them, do that in front of a guard and you are in trouble.
Decisions that matter, hell Act 2 and 3 can be completely different than your last playthrough leading to 16 possible endings.
And all that dressed in the best graphics the industry has to offer, unhindered by paralel development on the outdated consoles.
As for being more forgiving to CDPR, you bet I am. CDPR was an unkown to the world company before TW1, far away from the EA backed up badget Bioware has, yet they provide us with this masterpiece at a lesser price than the rest AAA games and with all DLC for free, while Bioware chose to cut corners and development time to capitalize on the franchise and maximize profits.
To sum it up, TW2 is a love letter to gamers and a superior RPG, so it rightfully enjoys the acclaim it gets (in my humble opinion, of course).
scpulley wrote...
TBH, the witcher 2 didn't try and 'innovate' itself into a giant steaming pile of garbage. They didn't try to reinvent the wheel and up with a square. All the changes between the games made sense, the story connects properly, and the game by itself feels like a immersive world you actually influence. DA 2 feels like a rail shooter in comparison. I liked some elements of DA2, but seriously TW2 is a much much better RPG, it deserves the praise it's getting. It wasn't full of itself with game developers thinking they knew better than their players or put them down because they didn't like their changes. Sorry, I love you Bioware, but you got your ass handed to you if you want to compare DA 2 and TW2. That challenge thrown out by TW2 developers turned out to be dead on. They really didn't have any reason to worry as it turned out.
Aynien wrote...
simonc4175 wrote...
The original point was that holding a
sword in the way Geralt does in unrealistic while you stated it was
Kenjetsu style (not me).
The person who made the original point
is actually correct because you couldn't use a claymore in that way due
to the weight of the sword as Japanese swords were designed for
mobility and speed. It also probably wouldn't be possible with his
silver sword due it's weight so you would still be wrong.
Unless
both Geralt and Hawke possess super human strength neither of that could
swing a claymore like baseball bat as they would end up with serious
injuries.
I know
that this matter was already droped, but since you guys focused so much
on the kenjutsu and forgot about the Italian and German technique, let me
show a movie that picture them:
http://www.imdb.com/...y/vi1536229657/
http://www.youtube.c...h?v=2Xw-myeCHOU
And as long I remembered, they really used steel swords on this movie.
Corto81 wrote...
In today's world?
Honestly, the fact that the game was done with such obvious passion + all DLCs are free when companies normally try and milk every cent out of you regardless how useless the product in question is...?
Yeah, I don't think giving props to CDPR on that is pushing it at all.
In Exile wrote...
Did you read the press release where CDProjeckt talks about why removing DRM and having free DLC is a priority? Profitability is mentioned there. Repeatedly. They, in fact, that about how it's a great business decision to treat customers that way.