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Why everyone hates DA2 when TW2 made many of the same design decisions?


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#401
erynnar

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KnightofPhoenix wrote...

neppakyo wrote...

I wish I could join in with all the sexual/masturbation innuendo. :(
 


If you didnt' say that, I would not have understood what was going on here :unsure:

But yea, I think TW2 is the first game that I consider to be literally sexy.



It is very sexy.

#402
dreadpiratesnugglecakes

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CaptainBlackGold wrote...

OK, with all the TW2 love I have seen here I am officially donning my flame retardant shield.

My kids bought me TW2 for my birthday. After less than two hours of playing, I uninstalled it - with a passion - using various anglo-saxon, monosylabbic gutterals to express my opinion of that game throughout the process. Whatever shortcomings DA2 might have had (and I have expressed my concerns on those many times), IMHO it is a hundred times better than TW2.

I just do not get the love for TW2. Unintuitive controls - awkward combat, really sub-standard voice acting (maybe the original Polish is supurb but since I do not speak Polish...), bizarre yet lifeless character animations (they look like Community Theater actors with a bad director), insipid mini-games and horrednous QTE's - I could go on...

TW2 may have the best story since "Citizen Cane" but I will never know because the game play is so horrendous, I could not stick it out. Maybe I am just old, set in my ways, impatient or just too stupid to figure this out but NOTHING (well, apart from seeing Triss in the opening sequence) in this game is appealing to me.

So what does that make me; DA2 was a bit of a disappointment but many people loved it. I think TW2 is the biggest waste of a birthday present I have ever received and yet people are having naughty thoughts over it.

So after ranting here I will fire up my current DA2 game (just downloaded some new armors from NEXUS), and apologise to Bioware - those Ninja waves, exploding blood bag for bodies and reused dungeons just don't seem so bad now.

J


I'm going to assume you're just flaming here.  DA2 is 100 times better than TW2?  Really?  Please.  The arm wrestling mini game is more fun than the never ending walking around the beach looking for a group of bandits standing around to kill. 
And there is nothing awkward about the combat; you have strong or light attack options; you can block; you can dodge.  I suppose if all you know how to do is click your mouse really fast, it might be a bit awkward; you actually have to think..tactically.  Your opponents are often bigger and more heavily armored than you; you can't just run up to them, slam potions and click really fast; you have to use witcher abilities; signs, bombs, block and dodge strikes; hit and run.  In other words, you have to THINK.  It's not like DA2 combat where you just keep having enemies dropped on you and you click until they're all dead.
I don't care if you like DA2; more power to you.  But please don't criticize a demonstrably better combat system.  Your Ford Pinto might be the fastest car you've ever driven, but that doesn't mean it's a sports car.  I've avoided comparing TW2 to DA2 because it's so massively unfair..to DA2; I'm only in the prologue and I'm having so much more fun than I did in DA2; its sick.  Where DA2 took things away that I liked from DAO and made the game seem like less, I keep finding more and more things to like in TW2 than I did in the original Witcher.  I've restarted 3 times just to play through some of the opening sequences; I'm also finding the combat a challenge; your enemies will give you a beating if you try to straight up duke it out.  Its actually fun trying to figure out the best way to fight a battle; I look forward to them; toward the end of DA2 I was laughing at loud at the big transformer battle.  No comparison.

#403
DragonRageGT

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In Exile wrote...

KnightofPhoenix wrote...

I think they should be praised for being smart and thinking long term.


Absolutely. I can't understand why treating your customers with respect isn't a business strategy that's more common.

My only point is that the brilliance of TW2 and the very capable corporate leadership of CDProjeckt is not a sign of love or passion. It's just a sign that smart people are making a game, and smart people are running the business.

But I'd also bet my weight in gold that the owners of CDProjekt would jump right onboard an EA takeover if as much money was at stake as with Bioware.


It's a sign of smart people who happens to be PC gamers and love PC games, making a game! (which may be ported to the consoles. Awesomeness should not be exclusive)

And Mr. Captain Black Gold... When I first bought Led Zeppelin IV, the LP, back in 1977, after watching 17 times in a row "the song remains the same" .. I returned it to the store because I hated it... next day I went back there and bought it again and gave it a chance. It is simply the best music album ever produced and my favourite to this date! You really should give TW2 a similar chance. You might thank me someday! =)

Modifié par RageGT, 25 mai 2011 - 04:48 .


#404
erynnar

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CaptainBlackGold wrote...

OK, with all the TW2 love I have seen here I am officially donning my flame retardant shield.

My kids bought me TW2 for my birthday. After less than two hours of playing, I uninstalled it - with a passion - using various anglo-saxon, monosylabbic gutterals to express my opinion of that game throughout the process. Whatever shortcomings DA2 might have had (and I have expressed my concerns on those many times), IMHO it is a hundred times better than TW2.

I just do not get the love for TW2. Unintuitive controls - awkward combat, really sub-standard voice acting (maybe the original Polish is supurb but since I do not speak Polish...), bizarre yet lifeless character animations (they look like Community Theater actors with a bad director), insipid mini-games and horrednous QTE's - I could go on...

TW2 may have the best story since "Citizen Cane" but I will never know because the game play is so horrendous, I could not stick it out. Maybe I am just old, set in my ways, impatient or just too stupid to figure this out but NOTHING (well, apart from seeing Triss in the opening sequence) in this game is appealing to me.

So what does that make me; DA2 was a bit of a disappointment but many people loved it. I think TW2 is the biggest waste of a birthday present I have ever received and yet people are having naughty thoughts over it.

So after ranting here I will fire up my current DA2 game (just downloaded some new armors from NEXUS), and apologise to Bioware - those Ninja waves, exploding blood bag for bodies and reused dungeons just don't seem so bad now.

J


I know you're not trolling. I am just sorry you found it frustrating. I find ME2 frustrating, but i know it's a great game and I intend to plug through it despite my colorful, choice, anglo saxon phrases.

Maybe give it more of a chance? I find TW2 more like DAO (sans a group of companions) then DA2 was. And I love the l combat. Like I said, surprised the hell out of me.

As to bad voice acting,  well we have to agree to disagree. And considering it is in eight different languages, I think it does damn good. 

And there is no way in hell, the Maker's Black City, Hades (choose your underworld here) that DA2 is 100 times better. Sorry, no tactics needed for DA2 battles (which for someone like me who plays for story rather than battle, I found tedious, boring, and a chore). TW2 makes me feel like an epic bad ass. Tossing a guy off a tower while I sword fight his buddies...tossing a guy into the air with a force rune and evicerating him before he hits the ground? Beating a soldier about to burn people alive, until he relinquishes and I save them? I never felt that good about my Hawke in DA2.  I could let my companions fight and never lift a finger to do anything and I could just sit back and watch an little video trailer of a fight scene if I chose to ( I didn't of course, despite my less than friendly comments when  10th wave would show up...again....).

I understand frustration, I have the same with ME2. But DA2 is not a better game than ME2, no matter it's frustration to me in learning to do a shooter, which is not my cup of tea.

#405
Realmzmaster

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dreadpiratesnugglecakes wrote...

CaptainBlackGold wrote...

OK, with all the TW2 love I have seen here I am officially donning my flame retardant shield.

My kids bought me TW2 for my birthday. After less than two hours of playing, I uninstalled it - with a passion - using various anglo-saxon, monosylabbic gutterals to express my opinion of that game throughout the process. Whatever shortcomings DA2 might have had (and I have expressed my concerns on those many times), IMHO it is a hundred times better than TW2.

I just do not get the love for TW2. Unintuitive controls - awkward combat, really sub-standard voice acting (maybe the original Polish is supurb but since I do not speak Polish...), bizarre yet lifeless character animations (they look like Community Theater actors with a bad director), insipid mini-games and horrednous QTE's - I could go on...

TW2 may have the best story since "Citizen Cane" but I will never know because the game play is so horrendous, I could not stick it out. Maybe I am just old, set in my ways, impatient or just too stupid to figure this out but NOTHING (well, apart from seeing Triss in the opening sequence) in this game is appealing to me.

So what does that make me; DA2 was a bit of a disappointment but many people loved it. I think TW2 is the biggest waste of a birthday present I have ever received and yet people are having naughty thoughts over it.

So after ranting here I will fire up my current DA2 game (just downloaded some new armors from NEXUS), and apologise to Bioware - those Ninja waves, exploding blood bag for bodies and reused dungeons just don't seem so bad now.

J


I'm going to assume you're just flaming here.  DA2 is 100 times better than TW2?  Really?  Please.  The arm wrestling mini game is more fun than the never ending walking around the beach looking for a group of bandits standing around to kill. 
And there is nothing awkward about the combat; you have strong or light attack options; you can block; you can dodge.  I suppose if all you know how to do is click your mouse really fast, it might be a bit awkward; you actually have to think..tactically.  Your opponents are often bigger and more heavily armored than you; you can't just run up to them, slam potions and click really fast; you have to use witcher abilities; signs, bombs, block and dodge strikes; hit and run.  In other words, you have to THINK.  It's not like DA2 combat where you just keep having enemies dropped on you and you click until they're all dead.
I don't care if you like DA2; more power to you.  But please don't criticize a demonstrably better combat system.  Your Ford Pinto might be the fastest car you've ever driven, but that doesn't mean it's a sports car.  I've avoided comparing TW2 to DA2 because it's so massively unfair..to DA2; I'm only in the prologue and I'm having so much more fun than I did in DA2; its sick.  Where DA2 took things away that I liked from DAO and made the game seem like less, I keep finding more and more things to like in TW2 than I did in the original Witcher.  I've restarted 3 times just to play through some of the opening sequences; I'm also finding the combat a challenge; your enemies will give you a beating if you try to straight up duke it out.  Its actually fun trying to figure out the best way to fight a battle; I look forward to them; toward the end of DA2 I was laughing at loud at the big transformer battle.  No comparison.


People it is all opinion. Captain BlackGold has his opinion. He did not like the game. He tried it. It did not appeal to hime. He outlined his reasons for his displeasure. dreadpiratesnugglecakes you like the game. You stated your reasoms for your enjoyment. Agree to disagree and move on . You are not going to convince each other. If CaptainBlackGold likes DA2 better than TW2 that is the way it is.
I am in the same camp. I like DA2 better than TW2. In fact I like Wicher 1 better than TW2. But that is my opinion.

Modifié par Realmzmaster, 25 mai 2011 - 05:18 .


#406
dreadpiratesnugglecakes

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I'm only in the Prologue of TW2 but I think its unfair to compare the combat system to DA2. All I did in DA2 is run up to people and click them until they were dead. Paradrop in more; rinse, repeat. Boring. Look! That guy just blew up. Sigh. TW2 combat requires tactics; use of signs; hit and run. You can't just stand up and duke it out; I'm only playing on normal and there were fights that just ended with me getting my rear end handed to me. Blocks, signs; potions; bombs..all of them have to be used to get through certain fights; you're not just clicking waiting for it to end; you're having to 'play' the battle. It wasn't a grind; it was a challenge and I enjoyed it when I finally won. I think calling it a hack and slash is a disservice. It's complex and enjoyable.
I just played the boxing mini game for the first time; I couldn't stop laughing; it was so much fun. Moments like that; that's why I game.
Ironically, I was looking forward more to DA2 than TW2. DA2 was such a letdown; it was the first Bioware game in a decade that I didn't want to replay.

#407
Chromie

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RageGT wrote...

In Exile wrote...

KnightofPhoenix wrote...

I think they should be praised for being smart and thinking long term.


Absolutely. I can't understand why treating your customers with respect isn't a business strategy that's more common.

My only point is that the brilliance of TW2 and the very capable corporate leadership of CDProjeckt is not a sign of love or passion. It's just a sign that smart people are making a game, and smart people are running the business.

But I'd also bet my weight in gold that the owners of CDProjekt would jump right onboard an EA takeover if as much money was at stake as with Bioware.


It's a sign of smart people who happens to be PC gamers and love PC games, making a game! (which may be ported to the consoles. Awesomeness should not be exclusive)

And Mr. Captain Black Gold... When I first bought Led Zeppelin IV, the LP, back in 1977, after watching 17 times in a row "the song remains the same" .. I returned it to the store because I hated it... next day I went back there and bought it again and gave it a chance. It is simply the best music album ever produced and my favourite to this date! You really should give TW2 a similar chance. You might thank me someday! =)


You better damn well love Led Zeppelin IV!

But yea give Witcher 2 a chance. I really don't get how DA2 could be 100x times better then Witcher 2. It's not even in the same league.

#408
In Exile

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RageGT wrote...
It's a sign of smart people who happens to be PC gamers and love PC games, making a game! (which may be ported to the consoles. Awesomeness should not be exclusive)


Except that they changed a lot of great features from TW1 to make it adaptable to consoles. Like the radial menu, doing away with point & click, the list inventory. Don't get me wrong - TW2 is my GoTY right now, over LA Noire. But the reality is that the console market was foremost in the minds of CD Projekt when making TW2. 

ETA:

As an aide, wtf was up with not being allowed to delete your saved games from the menu? That's a terrible pain in the ass.

Modifié par In Exile, 25 mai 2011 - 05:29 .


#409
Realmzmaster

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Ringo12 wrote...

RageGT wrote...

In Exile wrote...

KnightofPhoenix wrote...

I think they should be praised for being smart and thinking long term.


Absolutely. I can't understand why treating your customers with respect isn't a business strategy that's more common.

My only point is that the brilliance of TW2 and the very capable corporate leadership of CDProjeckt is not a sign of love or passion. It's just a sign that smart people are making a game, and smart people are running the business.

But I'd also bet my weight in gold that the owners of CDProjekt would jump right onboard an EA takeover if as much money was at stake as with Bioware.


It's a sign of smart people who happens to be PC gamers and love PC games, making a game! (which may be ported to the consoles. Awesomeness should not be exclusive)

And Mr. Captain Black Gold... When I first bought Led Zeppelin IV, the LP, back in 1977, after watching 17 times in a row "the song remains the same" .. I returned it to the store because I hated it... next day I went back there and bought it again and gave it a chance. It is simply the best music album ever produced and my favourite to this date! You really should give TW2 a similar chance. You might thank me someday! =)


You better damn well love Led Zeppelin IV!

But yea give Witcher 2 a chance. I really don't get how DA2 could be 100x times better then Witcher 2. It's not even in the same league.


It boils down to what you are looking for in a game. CaptainBlackGold and I did not find it in Witcher 2. In fact I found better gameplay in Witcher 1 which I did like. DA2 I liked. TW2 I did not care about. I tried it. Several  things in TW2 annoyed me. Like the Inventory system, the lack of storage, and having to keep scrolls for formulas which in Witcher 1 were memorized.
Instead of keeping scrolls have a book or scrapbook where formulas are kept otherwise it wasting space. Which is why TW2 has weight reduction mods out to take care of the inventory problem because there is no storage space. I like the interface of Witcher 1. The interface in TW2 is clunky. I do not  like using the wasd keys to move and having to use the directional arrows to roll. The mouse is basically used to in combat to pick strong or fast attacks. I prefer more creative use of the mouse. It is a physical limitation caused by arthritis.
So Witcher 2 is not for me.
I am glad others are enjoying it.

#410
Morroian

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dreadpiratesnugglecakes wrote...

I'm only in the Prologue of TW2 but I think its unfair to compare the combat system to DA2. All I did in DA2 is run up to people and click them until they were dead. Paradrop in more; rinse, repeat. Boring. Look! That guy just blew up.

On what difficulty level?

#411
Boiny Bunny

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Realmzmaster wrote...

It boils down to what you are looking for in a game. CaptainBlackGold and I did not find it in Witcher 2. In fact I found better gameplay in Witcher 1 which I did like. DA2 I liked. TW2 I did not care about. I tried it. Several  things in TW2 annoyed me. Like the Inventory system, the lack of storage, and having to keep scrolls for formulas which in Witcher 1 were memorized.
Instead of keeping scrolls have a book or scrapbook where formulas are kept otherwise it wasting space. Which is why TW2 has weight reduction mods out to take care of the inventory problem because there is no storage space. I like the interface of Witcher 1. The interface in TW2 is clunky. I do not  like using the wasd keys to move and having to use the directional arrows to roll. The mouse is basically used to in combat to pick strong or fast attacks. I prefer more creative use of the mouse. It is a physical limitation caused by arthritis.
So Witcher 2 is not for me.
I am glad others are enjoying it.


On the gameplay side of things:

You can roll with the SPACE bar, this is much easier than double tapping.  In addition, if you use the space bar whilst holding a directional key you will roll in that direction, but if you change the directional key whilst rolling, you can turn your straight roll into a curved roll, allowing easier access to the behind of shield enemies.

Also, the first proper patch, to be released in a few days, will allow full key mapping and mouse inversion (why this was not already in the game however, is beyond me).

The scroll thing is a bit annoying though - I hope they patch that out too (so that you do remember them).

#412
Boiny Bunny

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Morroian wrote...

dreadpiratesnugglecakes wrote...

I'm only in the Prologue of TW2 but I think its unfair to compare the combat system to DA2. All I did in DA2 is run up to people and click them until they were dead. Paradrop in more; rinse, repeat. Boring. Look! That guy just blew up.

On what difficulty level?


On Casual/Normal in DA2, this is mostly true.  You hardly even need to issue your party any commands at all, or ever switch from Hawke.  Hard/Nightmare are a different story altogether, but not in an enjoyable way.  It just ends up becoming a kite fest.

#413
Mage One

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I've noticed that. As others have said, I think it's largely a matter of consistency. TW2 is far more similar to TW than DA2 is to DA:O in may respects. So while you had people complaining about the voiced protagonist in DA2, it's because they didn't have one in DA:O, and they preferred it that way. In the Witcher, Geralt was always Geralt, always said things you had no choice over, never had an origins story, etc. Players who didn't care for these things couldn't claim that TW2, in staying consistent, was destroying a game they loved. That also meant there was less vitriol to any dislike, as no one was loosing a system they were already attached to.

I also think TW2 gets a bit of a pass because of their willingness to go a bit crazy with player agency in the story in a good way, something that just about always wins points with RPG fans. Many of the sorts of things Bioware has in the past said they wouldn't do because it would be spending resources on content too small percentage of the players would see, CDProject seemed to have looked at and said, "Man, wouldn't it be awesome if thing A changed only if player did thing B? Let's totally do that." They deserve love for this too, because every such thing implemented adds yet more player agency, and visa-versa. While there is something to be saying about not excluding a player from a part of the game because of choices they made, it's these exclusions that define a player's agency and personalize their experience.

I think it also plays into the notion, though, that players don't always want precisely what they think they do. Finding out what the system they loved actually meant for them is a tricky bit of work though. In a couple important ways, CDProjekt figured some answers out better than Bioware did. Still, Gheralt in no way felt as much "My character" as Lavonne Hawke did, and the degree of ownership over Lavonne is something I miss in virtually every other game I play.

#414
upsettingshorts

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Boiny Bunny wrote...

On Casual/Normal in DA2, this is mostly true.  You hardly even need to issue your party any commands at all, or ever switch from Hawke.  Hard/Nightmare are a different story altogether, but not in an enjoyable way.  It just ends up becoming a kite fest.


I had to kite twice in a Nightmare playthrough.  Twice.  

And one was the Arishok. 

Let's not pretend that it isn't possible to kick a a lot of butt on Nightmare if you, you know, play the game right.  Because it is.

#415
Guest_Alistairlover94_*

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Upsettingshorts wrote...

Boiny Bunny wrote...

On Casual/Normal in DA2, this is mostly true.  You hardly even need to issue your party any commands at all, or ever switch from Hawke.  Hard/Nightmare are a different story altogether, but not in an enjoyable way.  It just ends up becoming a kite fest.


I had to kite twice in a Nightmare playthrough.  Twice.  

And one was the Arishok. 

Let's not pretend that it isn't possible to kick a a lot of butt on Nightmare if you, you know, play the game right.  Because it is.


You only had to kite twice? I first had Varric take out the archers, while I kite while try to find a spell that the foes aren't immune to.

#416
upsettingshorts

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Used the Ultimate Vanguard thread as a guide ergo the overwhelming majority of the damage I dealt was physical (through the 2HW). When I replay I'm thinking of trying a 3 mage/Varric party with the dog as the "tank" and will probably have to put more thought into resistances (and less thought into say, trying not to accidentally kill the rest of my party with melee AoE).

The other time I had to kite was when 3/4ths of my party wiped at the Blood Mage/Pride Demons encounter during the endgame. And that was because my Resurrection Potion was on cooldown.

#417
Guest_Alistairlover94_*

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Upsettingshorts wrote...

Used the Ultimate Vanguard thread as a guide ergo the overwhelming majority of the damage I dealt was physical (through the 2HW). When I replay I'm thinking of trying a 3 mage/Varric party with the dog as the "tank" and will probably have to put more thought into resistances (and less thought into say, trying not to accidentally kill the rest of my party with melee AoE).

The other time I had to kite was when 3/4ths of my party wiped at the Blood Mage/Pride Demons encounter during the endgame. And that was because my Resurrection Potion was on cooldown.


Ah, that mkaes sense. I know this is off-topic,but...how are you faring with TW2? Have you gotten through Flotsam yet? Because the story really picks up after that. And Act 2 plays out vastly different if you side with one faction over the other(unlike DA2's Act 3, where almost everything stays the same).

#418
upsettingshorts

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TW2 wise I'm probably going to restart because I didn't get terribly far for starters and want to optimize my playthroughs - which means using a guide. Not really out of difficulty reasons, but because I want to make sure I see as much as possible per game.

If the game succeeds in hooking me past Flotsam, I might toss the guide.

Also, if anyone wants to PM me a description of the point in Act 1 where I might want to save before the major branching plot decision - so I can start my next game post-Flotsam and choose the other path - I'd be grateful.

Modifié par Upsettingshorts, 25 mai 2011 - 06:22 .


#419
Boiny Bunny

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Upsettingshorts wrote...

Boiny Bunny wrote...

On Casual/Normal in DA2, this is mostly true.  You hardly even need to issue your party any commands at all, or ever switch from Hawke.  Hard/Nightmare are a different story altogether, but not in an enjoyable way.  It just ends up becoming a kite fest.


I had to kite twice in a Nightmare playthrough.  Twice.  

And one was the Arishok. 

Let's not pretend that it isn't possible to kick a a lot of butt on Nightmare if you, you know, play the game right.  Because it is.



Well ok, but while we're at it, let's not pretend that it isn't possible to kick a lot of button Nightmare if you, you know, use the game's most broken build as you have.  Because it is.  Posted Image

In all seriousness however, every player will obviously have a different experience.  Many have complained that Nightmare is nothing but kiting.  In reality, this may not be entirely accurate - as it depends on your definition of 'kiting'.  If we're taking the RTS style definition, where you shoot, run back, shoot, run back, shoot, run back, etc. then I never used kiting in DA2 at all on Nightmare except the one-on-one duel with the Arishok (FYI I was playing as a primal mage with SH as my spec) - which kind of had to turn out that way.

What I did find myself doing a great deal though, was pausing and running my characters all over the place during battle when I shouldn't have needed to, mainly when a new 'wave' of enemies magically teleported in surrounding my ranged characters who were a fair distance from my tanks.

Take the Ancient Rock Wraith fight for example.  On Nightmare, 45 minutes of virtually nothing but pausing and repositioning.  Not what I would call an interesting or particularly entertaining boss - though I did get a small amount of satisfaction from beating it - knowing that I would never have to play through it again.

#420
Corto81

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Mage One wrote...
Still, Gheralt in no way felt as much "My character" as Lavonne Hawke did, and the degree of ownership over Lavonne is something I miss in virtually every other game I play.


That's quite funny, how people can perceive the same thing different ways.

To me, Geralt is more "me" than any of my Hawkes.
Geralt makes my decisions, Geralt influences the world, Geralt can go different ways, Geralt feels real.
He just happens to look a certain way and be named Geralt.

Hawke, not matter how I call him, is called Hawke. By everybody.
And no matter how I want to develop him, I stay disconnected cos I can't connect to his pain (people dying all over the place, but he sees them 2x per Act), or his love (LI are beyond horrible, not to mention not having to read anything, just press heart icon, etc.), and basically he's being ignored... By templars, by mages, by everyone.
He doesn't matter in DA2. He doesn't feel real.

(to be clear, my Wardens in DA:O felt 100% my characters, moreso than Geralt does, and certainly more than Hawke was)


....

As for the combat being twitchy and challenging...
I prefer numbers to action, I destroy PvE MMO while i suck at PvP MMO, for example.
But it's also tactical, and mosts importantly, I love games that have a learning curve, I love games where you see how you're progressed.
And honestly, TW2 combat is much more tactical than DA2 ever was, despite it also being action fighting.

Thing is, Geralt's person feels real, the world feels real, everything in the game feels like a proper RPG should feel.
And when that's the case, I have no isse with playing a twitch-combat system.
I get through it, learn, adapt and improve... And it only feels more rewarding in the end, considering how immersive the game is.

#421
Firky

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I still fail to see how its possible to "kite" on NM. (Arishok aside and not counting when you are down to Aveline and a Commander who swings very slowly.) Especially before I got Anders - whose battle was really tricky and I couldn't do it at all on NM until level 8 or 9.

I am more of a party-based/strategy gal than solo/action. But, at least in battles like the rock wraith and the dragons etc in DAII, you could utilise your party build. I'm still scratching my head about some of TW2's bosses where alchemy is cut off and your build is largely useless in favour of dodging and positioning.

Having said that, more normal combat encounters in TW2 were more balanced, a few obvious exploits notwithstanding. It's like they stripped you back to a few basic moves in some of the boss battles, just so you'd be forced to appreciate them visually. (And they were beautiful, especially the last one.) But, come on. I built Geralt. I want to take the last HP, not watch him do it in a cutscene.

PS. On Geralt. I think he's more Geralt than he was in TW1. So many more cutscenes, slightly not always matching paraphrased dialogue. (But I do like Geralt, so not complaining.)

Modifié par Firky, 25 mai 2011 - 07:32 .


#422
Elhanan

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@ CaptainB&G - Give your kids a hug, and place it on the shelf with the ugly ties; they meant well. And as others have suggested, try again later on a rainy day.

Modifié par Elhanan, 25 mai 2011 - 12:43 .


#423
Speakeasy13

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dreadpiratesnugglecakes wrote...

I'm only in the Prologue of TW2 but I think its unfair to compare the combat system to DA2. All I did in DA2 is run up to people and click them until they were dead. Paradrop in more; rinse, repeat. Boring. Look! That guy just blew up. Sigh. TW2 combat requires tactics; use of signs; hit and run. You can't just stand up and duke it out; I'm only playing on normal and there were fights that just ended with me getting my rear end handed to me. Blocks, signs; potions; bombs..all of them have to be used to get through certain fights; you're not just clicking waiting for it to end; you're having to 'play' the battle. It wasn't a grind; it was a challenge and I enjoyed it when I finally won. I think calling it a hack and slash is a disservice. It's complex and enjoyable.
I just played the boxing mini game for the first time; I couldn't stop laughing; it was so much fun. Moments like that; that's why I game.
Ironically, I was looking forward more to DA2 than TW2. DA2 was such a letdown; it was the first Bioware game in a decade that I didn't want to replay.

All I can say is you really, really need to give TW2 another go. All those bad things you said about TW2 is true; I lived thru it. In fact the biggest criticism ppl have for TW2 right now is the learning curve. It's almost as if the game is deliberately punishing you in the first half of the game. It's because it's awkward and poorly designed. I think CDProjekt is just naturally sadistic and like to see their players cry.

But when you took the time to level your character up to lvl.10 the game actually becomes easier, particularly when you get the group finishers.

Modifié par Speakeasy13, 25 mai 2011 - 01:12 .


#424
Speakeasy13

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Modifié par Speakeasy13, 25 mai 2011 - 01:12 .


#425
upsettingshorts

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Boiny Bunny wrote...

Well ok, but while we're at it, let's not pretend that it isn't possible to kick a lot of button Nightmare if you, you know, use the game's most broken build as you have.  Because it is.  Posted Image


Pfft I've read about builds way more broken.  My Anders in that playthrough didn't even spec into Vengeance, for example.  Plus, there's S/B Warrior versions, and mega easy mage combos too. 

But people often say that this "solution" is unique to DA2 for some reason when you could solo Nightmare in DAO provided you... used the most broken build.  

I can't think of too many games in general - especially RPGs that rely on builds and specs - for which this isn't true. 

However, Nightmare isnt simply more HP, quite a bit changes.  Mobs get tougher resistances, AoE (including melee AoE) is added, injuries stack even more, etc.

Boiny Bunny wrote...

What I did find myself doing a great deal though, was pausing and running my characters all over the place during battle when I shouldn't have needed to, mainly when a new 'wave' of enemies magically teleported in surrounding my ranged characters who were a fair distance from my tanks.


But that issue isn't unique to Nightmare, so it shouldn't be labeled as something that is.  The fact every single combat encounter in the entire game plays out like a planned ambush for the party (surrounded, attacked from multiple sides by enemies appearing from "cover") is a problem at every level of the game.   It is, in my view, the biggest issue with combat in the game.

Boiny Bunny wrote...

Take the Ancient Rock Wraith fight for example.  On Nightmare, 45 minutes of virtually nothing but pausing and repositioning.  Not what I would call an interesting or particularly entertaining boss - though I did get a small amount of satisfaction from beating it - knowing that I would never have to play through it again.


Isn't there a 45 second beat down of the Rock Wraith on Youtube?  I'm a hundred percent sure its the result of a broken build, but that still means that a less broken build is probably capable of downing it much more quickly, given its vulnerabilities and resistances, than 45 minutes.  Just to address the example directly.