In Exile wrote...
Compared to sticking tape to your right mouse button to win every encounter and having to level up accuracy so you could hit the broad side of a barn with your elite commando PC?
Only the sniper rifle was problematic,while the other weapons were not. Even the the early assault rifles work good enough with crouch and burst fire.Pistols and shotguns have good accuracy right from the start.
Then,against krogans on insanity,this "strategy" for sure didnt work.Not even against the bouncer in choras den.
While i need biotics in the first game to defeat enemies like krogans and geth destroyers,the party composition now doesnt play any role at all.
Not even early game
Having someone with warp on collector missions is just a bonus,nothing more.
You still control Shepard and issue orders to your party.
And you can still pause in Dragon Age 2 and control other party members. So,its the same combat like in Origins?
And ME2 and ME1 powers were not actually different - if you subtract armour/weapon skills from ME1, you have the same number of powers.
Why should i do that? Weapon skills in the first game not only offer more accuracy,but also special weapon firing modes.Like carnage,that enemy krogans still use. Investment in armor also give shield boost.If this isnt a skill,then geth shield boost and fortication isnt either...
Who cares if there's exploration?
Why different enviroments are needed at all then? For providing nice views while shooting mercs?
Cerberus. Each time. Like ME1 with Hackett spamming you, or you hearing it on the news.
??
Nassana Dantius was part of the alliance then...
ME2, like DA:O and ME1, let you choose how quests ended.
Neither admiral hackett,nor duncan gave me orders for nearly 80 percent of the game.After became a warden and survive Ostalgar--> Do the quest you want in the order you want.The same after shepardt became a specter in the first game.
Shepardt in Mass Effect 2---puppet of tim for nearly 90 percent of the game.
Modifié par tonnactus, 28 mai 2011 - 07:21 .