Luvinn wrote...
The premise of DA2 could of been awesome, but it was poorly executed. In the middle of tedious side quests that had no depth for the most part was basically 3 chapters of "kill the blood mage!" and "we are so oppressed". Then it culminates with an a-bomb on the chantry. I never felt any depth for any of the characters. Like Thrask's daughter. I saw her for 5 seconds before she became an abomination. Or the mages in the end of the first act. I go into a cave to talk to them, but they try to kill me. Then im supposed to feel bad for them? I really felt nothing for them. I only did both options just to see how it played out. All the tedious side quests and waves of enemies just felt like timesinks so the main quest wouldn't just be blown through in <10 hours.
So you only try to help those in which you feel an emotional bond, and not because it may be the course of action you might choose? It is a role-playing game. If you do not wish to help those upstarts; don't. If you choose to help because the cause is worth the risk, then save them. It is your choice. Maybe you do not have to feel anything for any of them, but are motivated as to how this will help or hurt you and your family.
You chose to take a path you felt was unsatisfactory, and had the option to go another way. If you seek something for which to complain, I suggest the looking glass.
My first play was over 100 hrs, so those waves must be challenging to me. Or perhaps I actually like to see the game rather than my scores and achievements.




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